Pichu using Skull Bash.
|Effect||Pichu launches forward to headbutt opponents in the way.|
When performed, Pichu launches itself forward headfirst while spinning like a corkscrew, similarly to Pikachu's Skull Bash. Like the latter's version of the move, Pichu can charge up the attack to travel farther and deal move damage and knockback to opponents hit, as it deals 13% electric damage when uncharged and 17% electric damage when fully charged. However, it also travels much farther and higher than Pikachu's version and deals recoil damage when charging and launching.
When performed with Discharge, in which Pichu has accumulated at least 50% damage, Pichu loses the ability to charge the move but it will always travel as far as it would with a full charge. However, it also only deals 13% damage and deals more recoil damage to Pichu.
Skull Bash is a damage-dealing Normal-type attack that was introduced in the Generation I Pokémon games, Pokémon Red and Blue. In the games, Skull Bash is a two-turn attack. On the first turn, the Pokémon using the move tucks its head in to prepare the attack and raise its Defense stat by one stage. On the second turn, the Pokémon launches forward to ram into the opponent with its head. While the attack is very powerful, its two-turn nature makes it somewhat inefficient. The move's Defense-boosting capability does not make an appearance in the SSF games, though the two-turn nature may be referenced in how the move can be charged in SSF2.
The move was available to Pikachu only by using TM40 in Generation I, though it can still have the move in the Generation II games via trading from one of the Generation I games, or in the Generation VII games by transferring from one of the Generation I games on the Virtual Console. However, Pichu has no way of learning the move.
|Pichu's special moves|
|Standard special move||Electro Ball|
|Side special move||Skull Bash|
|Up special move||Agility|
|Down special move||Thunder|
|Final Smash||Electric Terrain|