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Silph Co.
Pokémon symbol.svg
Universe Pokémon
Appearance Super Smash Flash 2
Home stage for Pikachu (Super Smash Flash 2)Jigglypuff (Super Smash Flash 2)Pichu (Super Smash Flash 2)Lucario (Super Smash Flash 2)
Size Large
Availability Disabled
Music track(s)
  • Silph Co.
Tournament legality Banned

Silph Co., also as a full name, Silph Company (シルフカンパニー), is a starter stage in Super Smash Flash 2. It is based on building in the Kanto region of the same name from Pokémon Red and Blue. This stage has multiple rooms, 12 in total, each one with its own layout.

This stage, alongside Skyward Voyage, Shadow Moses Island and Distant Planet, was removed in Beta 1.0 and is currently unavailable. It may or may not return in the future.


Silph Co. is a stage that constantly strolls between multiple tiers. There is a screen indicator by the black screen in the background that will show the direction the players need to go to. There is a total of 12 rooms and each with a layout that is different from the last.


  • The main music track is the self-titled Silph Co., an electronic synthesized remix of the theme that plays inside the Silph Co. building in Pokémon Red and Blue.

Tournament legality

This stage is banned in tournament play. In addition to being a moving stage with a fixed camera, most of the stage layouts lack the basic characteristics of a good tournament stage. Namely, a proper main platform, edges, no KO-obtrusive walls and ceiling, and no walk-offs. In addition, several layouts have strong camping positions.


Silph Co. during Team Rocket's invasion in Pokémon Red and Blue.

Silph Co. is the name of the large skyscraper in the middle of Saffron City. In Pokemon Red and Blue, the tower is initially overrun with members of Team Rocket who are attempting to steal the Silph Scope, an item that allows the user to see ghosts. The player needs this item in order to progress through the game, as it is required for reaching the top of Pokémon Tower in Lavender Town. The stage's constantly changing, chaotic layout is reminiscent of the original area's confusing, labyrinthine nature.

The stage also borrows elements from the Saffron City stage, being in the same area. For example, it uses the same logo and propeller platforms.



Early designs


  • If the player closely looks at the led display on the background, the rooms on the building are labeled numerically.