Sheik is a playable veteran startercharacter in Super Smash Flash from The Legend of Zelda series that appears as a 2-in-1 character alongside Zelda, with the ability to transform into each other with their down attack. Unlike the other Zelda characters in the game, Sheik's custom sprites were a courtesy of Tonberry2k instead of SemiJuggalo. Still, Tonberry2k utilized the characteristic Mega Man Zero-like style inspired by SemiJuggalo's own sprite sheets.
Sheik is ranked 12th on the tier list. Sheik addresses some of Zelda's flaws, by giving her more speed, a bit more power, and a projectile. Whilst her recovery is still similar to Zelda, her projectile gives her a better defense against some characters. Unlike the official games, Nayru's Love deals damage, can be cancelled out of, and has the ability to instantly KO opponents. Other moves that have the instant-kill trait are her up attack and down aerial.
Unfortunately, Needle Storm has a slow firing rate, decreasing its utility. Her lack of disjoints also give her a hard time against characters that have them. Because of the way that Sheik is programmed, her attributes are not included alongside the other characters', leaving her data a mystery. As a result, she does not benefit from recent advances in the game's meta that stemmed from data mining.
Due to how well she addresses Zelda's flaws, she remains a force to be reckoned with, placing her in at the top of the mid tier.
Sheik rushes forward as she performs a movement very similar to her standard attack (just without the needles), hitting opponents with her hand glaring. If the button is pressed continually, Sheik can do a clockwise rapid spin kick.
This attack is a combination of two attacks: Nayru's Love and Transform. The first has Sheik covering herself in an octahedron-like blue barrier that hits opponents multiple times and the second comes once the barrier dissipates, leaving Zelda behind.
This attack looks very similar to Sheik's up attack but is otherwise different as she now spins seemingly slower clockwise and the first time it is performed, she gets propelled a bit upwards. This attack also has a bit of startup lag, unlike her up attack.
Sheik's in-game sprite has a grainy texture; this is normally the inherent compression that happens when saving a .gif file, which results in the reduction of the amount of color the file has. Sheik is the only character in SSF that suffered from this issue.
Sheik is the only character whose sprite's credits are not mentioned in the credits reel.