McLeodGaming Wiki
McLeodGaming Wiki
This article is about Sandbag's appearance in Super Smash Flash 2. For general information about the character, see Sandbag.
in Super Smash Flash 2
SSF2 Sandbag.png
Super Smash Bros. symbol.svg
Sandbag's official artwork.
Universe Super Smash Bros.
Stock icon SSF2 Sandbag stock icon.png
Availability Unlockable
Unlock criteria Clear Classic with a random character on Normal difficulty or higher without using continues, then defeat it in a 1-stock match on Waiting Room. Alternatively, win a match online against a player who either has unlocked Sandbag, is a developer, or has beaten a developer.
Final Smash Home-Run Combo
Tier C (45)

Sandbag is a newcomer unlockable character in Super Smash Flash 2. It was first revealed in SSF2 Dev Blog #5 on April 1, 2016 and initially thought to be an April Fools' Day joke. However, a special blog, SSF2 Dev Blog #5.1, was released two days later confirming Sandbag's inclusion as the game's "joke" character. Sandbag was a pet project by developer, James Hadden, and its development was completed in a week's time thanks to the character using only three sprites in all of its animations which were then rotated, stretched, and distorted in Flash to create over 70 unique animations.


Sandbag, true to its playstyle, is a highly unorthodox character in function, utilizing moves that normally would not be seen on any other fighter in the series. Sandbag has fairly average attributes all around, his weight being tied with Mario, Luigi and Waluigi, counting as a middleweight character, his walking speeds are fast, even being tied with Fox, but his running speeds are very slow, since he only hops as opposed of actually running, counted as the second-slowest character in the game, the first character to be the slowest is Jigglypuff.

One of Sandbag's biggest strengths is its damage-racking capability. Most of its moves deal good amounts of damage and have very fast startup, letting Sandbag increase its opponents' damage quickly and efficiently. Because of this, it also boasts good setups into many different finishers, such as its forward smash and dash attack. It also possesses one of the fastest sidesteps in the game.

Its aerial game is also very prominent. All of its aerials have good startup and can be used as combo starters or extenders, such as its neutral and back aerials, or as finishers, most notably with its down aerial, which is currently the strongest meteor smash in the game and among the fastest.

Sandbag's special moves also reflect its absurdity and unorthodox playstyle. Its neutral special, Capsule Spawn, allows it to spawn a Capsule that can contain any item currently active in the item switch and has a chance to explode instead, dealing high damage and knockback, making it a situational finisher. Its side special, Sandgrab, is a command grab, allowing it to bypass shields, and it can also provide good horizontal recovery in midair. Its down special, Sanddash, is a controllable burst of movement that can be directed anywhere, and it can cancel into any of his attacks. Lastly, its up special, Bomb-omb Toss, can potentially turn the tide of battle if a player touches the Bomb-omb first.

However, as Sandbag is a joke character, its useful qualities are overwhelmed by an abundance of weak points, especially concerning its mobility, as it possesses some of the slowest raw mobility in the game. This can be remedied by using Soaping and Sanddash, with which it can then move extremely fast, covering the entire Waiting Room in about two thirds of a second. Most of its ground moves, even though they have a fast startup, also have medium to heavy ending lag, making Sandbag open to attacks if it misses said moves.

Most of its special moves are also not reliable. Though Capsule Spawn has a chance to spawn an explosive capsule, the chances of this happening are very rare; additionally, the move only has use as a "get-off-me" option if all items are turned off. Despite Sandgrab being a command grab, Sandbag will undergo heavy ending lag if it misses, making it open for punishment much like some of its ground moves. Additionally, although Sandbag has a theoretically infinite recovery in Bomb-omb Toss, it requires Sandbag to damage itself to actually gain any height at all, making the move risky at high percentages, which is further exacerbated though Sandbag's inability to grab ledges, and if Sandbag is under the stage, it may have the risk of stage-spiking itself on the underside or the sides of the stage, completely obliterating its offstage survivability.

Overall, Sandbag is a very powerful fighter who has a very unorthodox playstyle. However, its multiple strengths are drastically outnumbered by its abundance of flaws, preventing it from being a top-tier or high-tier character.


Ground attacks

Attack Description Damage
Standard attack Performs a headbutt. Great knockback. 9%
Forward tilt Turns around and performs a backwards headbutt. 13%
Up tilt Headbutts upwards. Can string into itself, neutral aerial, or back aerial. 9%
Down tilt Rolls across the ground. Can be used near a ledge for some momentum off-stage. 10%
Dash attack Leaps forward head-first and lands on its back, taking about one second to get back up. Can be used near a ledge for great momentum off-stage. 14%
Forward smash Curls up and then low-leaps itself forward. Based on Fox's forward smash from Super Smash Bros.. 16%
Up smash Jumps high while flipping backwards, hitting two times. 8%
Down smash Does a ground-pound, hitting two times. 9%

Aerial attacks

Attack Description Damage
Neutral aerial Spins vertically in the air with extremely low lag, behaving similarly to a sex kick. Can string into itself. 11%
Forward aerial Does a kick forwards. Great range and high knockback. 11%
Back aerial Does a kick backwards. Great range and low knockback. Can combo into itself. 9%
Up aerial Swings its head upwards. 9%
Down aerial Curls up and then pounds downwards, spiking opponents hit. 20%

Grab and throws

Attack Description Damage
Grab Reaches forward with its head. N/A
Pummel Headbutts the opponent. 2%
Forward throw Falls flat on the ground onto the opponent. The strongest forward throw in the game. 13%
Back throw Spins the opponent many times before throwing them backwards. Can also hit opponents nearby. 9%
Up throw Headbutts the opponent upwards. Can also hit opponents nearby. 11%
Down throw Ground pounds the opponent twice. Can connect with its aerial attacks easily. 4%

Other attack

Attack Description Damage
Floor attack Jumps up and hits both ways. 6%

Special moves

Special move Name Description Damage
Neutral special move Capsule Spawn Picks a Capsule from inside itself that can contain any items currently active in the item switch. It also has a chance to explode. 8%
Side special move Sandgrab Leaps forward, then grabs and throws opponents in its path with its head. It will cartwheel on the ground and headbutt if it lands before grabbing an opponent. 6%
Up special move Bob-omb Toss Throws a Bob-omb in the air that falls back onto Sandbag and explodes, dealing massive damage and strong upward knockback on both itself and opponents. If it hits the opponent first, it does increased damage and much more knockback. 17%
Down special move Sanddash A controllable burst of momentum in any direction that can be cancelled into any other attack, including itself when used on the ground. N/A
Final Smash Home-Run Combo Carries opponent to Home-Run Stadium, stops time to attack them, then smashes them with a Home-Run Bat. 55%


Misc. Description
On-screen appearance A part of the Home-Run Contest roadway will briefly appear. Sandbag comes flying and lands on it, then gets up as the road disappears.
Taunts Standard Spins vertically while confetti appears and either a Mr. Saturn or a Party Ball sound plays.
Side Falls flat on the ground, then gets back up. Very similar to Luigi's side taunt. It can also meteor smash the opponents.
Down/Up Flips onto its head, balancing whatever item is being held on its bottom, and then winks its right eye.
Idle poses N/A
Victory theme Based on the menu theme from Super Smash Bros. Melee.
Victory pose Summons a Capsule and tosses it into the air, then summons a Home-Run Bat and winks before swinging it at the Capsule, causing confetti to come out.

Changes and revisions

MG icon.svg Main article: Sandbag (Super Smash Flash 2)/Changelog

Sandbag had his combo game and KO power nerfed, and his neutral game buffed, as patches passed. Below are the major changes done to him from Beta to Beta 1.1.

  • Nerf Jab's startup increased by one frame.
  • Buff Sanddash sideways movement greatly increased.
  • Nerf Down aerial's hitstun modifier removed, angle also heavily decreased (300 → 285).

In competitive play

Match ups

Notable players

  • CraftGMC

Tier placement history



SSF2 Sandbag Costumes.png



Early designs



  • According to the SSF2 Team, Sandbag and Bandana Dee are best friends.
  • Sandbag, Chibi-Robo, Mega Man, PAC-MAN, and Bomberman are currently the only true "silent characters" in the game.
  • Sandbag, alongside Naruto, Lloyd, Pichu, and Jigglypuff, are the only characters that don't clap for the winner.
  • Sandbag's reveal trailer highlighted the revamped item sprites that would later be shown in Dev Blog #7.
  • Sandbag cannot grab the ledge and can only move in hops instead of full sprint. It is the only character with these traits.
    • Despite this, Sandbag actually has seemingly unfinished move data for a tether, despite having no ledge data or animations, as seen here in this image. The move has no animation and no actual hitbox, only being able to grab the ledge.
  • Sandbag is currently the only character in the game to have a unique forward tilt and dash attack when using battering items.
  • In v0.9b, a glitch in the early online made it possible for Sandbag to win against a player if they self-destructed. Because Sandbag was not playable at the time, at the results screen, the announcer and victory theme remained silent, and Sandbag itself stood still.

External link