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This article is about the species of rock-like individuals from FTL: Faster Than Light. For the blue robotic protagonist of the Mega Man franchise, see Mega Man.
Rockman
Rockman.png
The Rockman's in-game sprite from FTL: Faster Than Light.
First appearance FTL: Faster Than Light (2012)
MG appearance(s) Fraymakers
Species Rockman
Company Subset Games

Rockman is a warrior race in the strategy game FTL: Faster Than Light. A Rockman appears as an Assist character in Fraymakers.

Character description

The Rockmen are an alien race hailing from Vrachos IV whose skin can be nearly as hard and rugged as solid rock. Characteristics may vary among each Rockman, such as their skin color, which can be one of various shades of gray or brown. Some Rockmen are also religious, may explore lands outside their territory's borders, or may open fire on any unfamiliar ship, while others would not.

To compensate for their thick rock-like skin, the Rockmen are extremely well-conditioned and physically strong, giving them an astounding resilience. As a result of their physical attributes, the Rockmen have evolved throughout their race's existence into a warrior race which values personal strength and martial prowess over nearly everything else. During battle, they have an extremely high amount of hit points and can outlast almost every other race in one-to-one combat. Their immunity to fire obviously makes them perfect for putting out fires, and Rockmen can be devastating to enemy crews when boarding enemy ships in conjunction with fire weapons. However, their poor speed makes it hard for them to respond quickly in urgent situations.

In Fraymakers

Rockman's cut-in.

Rockman as it appears in Fraymakers.

A gray-colored Rockman appears as one of the Assist characters in Fraymakers. When called upon, it slowly walks forward across the stage until coming into contact with an opponent, which it then pounds with its fist. The pound deals massive knockback and is has the potential to KO opponents, and it can also be used by the player to start a combo into another move if the opponent is caught.

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