McLeodGaming Wiki
McLeodGaming Wiki
Tag: Source edit
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Ring Grapple End.png|Simon letting go of the ring grapple.
 
Ring Grapple End.png|Simon letting go of the ring grapple.
 
Ring Grapple Second.png|Simon using Ring Grapple a second time in midair.
 
Ring Grapple Second.png|Simon using Ring Grapple a second time in midair.
Ring Grapple attack.png|Simon attacking {{SSF2|Sora}} with using Ring Grapple.
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Ring Grapple attack.png|Simon attacking {{SSF2|Sora}} with Ring Grapple.
 
Ring Grapple Bump.png|Simon bouncing off of a wall with Ring Grapple on [[Tower of Salvation]].
 
Ring Grapple Bump.png|Simon bouncing off of a wall with Ring Grapple on [[Tower of Salvation]].
 
Ring Grapple Tether.png|Simon using Ring Grapple to [[Tether grab#Tether recovery|tether]] onto a ledge.
 
Ring Grapple Tether.png|Simon using Ring Grapple to [[Tether grab#Tether recovery|tether]] onto a ledge.

Revision as of 04:12, 30 December 2020

Ring Grapple is Simon's up special move in Super Smash Flash 2.

Overview

When performed, a floating ring-shaped grapple appears in midair in front of Simon, who latches onto it with his whip and swings forward from it. He will let go after swinging to the other side, gaining horizontal and vertical distance. Opponents in the way of Simon as he swings are dealt 6% damage and weak knockback. If Simon uses the move a second time before landing, then he will swing his whip without there being a grapple to latch onto, and he will enter a helpless state. Opponents hit by the whip when he does are dealt 10% damage and weak knockback.

This distance provided by the move makes it very useful for recovering. The move can also be used as a tether recovery if the whip makes contact with a ledge, and if Simon hits a wall while swinging, he will bounce off and be able to swing off of another ring grapple. Additionally, if Simon lands on a platform while swinging, he will quickly slide across it.

Origin

Ring Grapple Origin

Simon hanging from a ring grapple in Super Castlevania IV.

Ring grapples appear exclusively in Super Castlevania IV as elements in certain levels. When Simon whips one with his whip, it then latches onto the grapple. Simon can then hang and swing from it freely until letting go, jumping with enough momentum. These grapples can be used to surpass certain obstacles, but Simon is also left vulnerable to enemies while latched onto one, as he can be knocked off when hit and must rely on sub-weapons to attack with.

Gallery

Screenshots

Simon's special moves
Neutral special move Axe
Side special move Cross
Up special move Ring Grapple
Down special move Holy Water
Final Smash Grand Cross