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The subject was never implemented or was removed, cut or altered at some point of its development, and this article pertains to its original implementation.
Tails using Rhythm Twister in SSF2.
|Effect||Tails spins around while whipping around him with his tails, damaging opponents hit.|
The attack consists of Tails spinning around while using his tails as a whip, damaging opponents hit by them.
In Super Smash Flash
In the original Super Smash Flash, Rhythm Twister is Tails' side attack. Tails will spin his tails around him twice when performed, dealing 4% of damage and weak knockback to any opponent that makes contact with him as he does. Strangely, Tails visually turns back on the direction he was facing when he initiates the attack, only to face the correct direction once the attack ends.
In Super Smash Flash 2
In the reboot, Super Smash Flash 2, Rhythm Twister was originally Tails' side special move prior to Beta, where it was replaced by Airlift. When performed, Tails would swipe his tails around once at a time, dealing 3% of damage and weak knockback. However, Tails can perform a second Rhythm Twister consecutively if the player presses the special attack button immediately after it ends, and if they continue to hold the button, Tails could move infinitely with the attack. Holding the forward input in this state would speed him up, while the back input would slow him down. Tails could also jump while performing the move on the ground. The move could also be cancelled by an aerial attack at any time, which would cause the aerial attacks hit on the first frame.
Rhythm Twister is based on the Rapid Tails Attack in Sonic Adventure, which is a technique Tails can use after acquiring an item called the Rhythm Badge. The technique is an upgrade to the Tails Swipe, an attack in which Tails spins around with his two twin tails, that allows him to perform a continuous, uninterrupted chain of Tail Swipe by performing whirling motions on his hands and feet, similar to break-dancing, which results him in sweeping across the ground, damaging anything he collides. As long as the action button is held, Tails will keep doing the Rapid Tails Attack, effectively allowing him to do so infinitely. It was necessary to use this to advance in the story, but not exactly necessary in the gameplay.
Super Smash Flash
In Super Smash Flash 2
|Tails' special moves|
|Standard special move||Energy Ball Blaster|
|Side special move||Airlift|
|Up special move||Remote Robot|
|Down special move||Spin Dash|