This article is about a mechanic related to the direction an attack sends an opponent at. For the effect where a character is forced to turn around, see Reverse (effect). For the effect where a projectile is sent back to where it came from, see Reflection.
Link's neutral aerial hitting Marth normally (left), and the same move reverse hitting Marth (right).

Reverse, referred to as reversable angle in-game, is a mechanic in Super Smash Flash 2 where an attack sends an opponent backwards upon hitting them with the "back part" of one of its attackboxes. Almost all moves in the game can reverse, although there are some exceptions, which are usually multi-hit attacks or throws.

List of moves that cannot reverse

Incomplete This section is incomplete.

Though it is not necessarily short, it is still missing some vital information. You can help the McLeodGaming Wiki by filling in the blanks.


Community content is available under CC-BY-SA unless otherwise noted.