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Rayman
Rayman logo.png
Rayman symbol.svg
The current Rayman logo as of Rayman Origins.
Developer(s) Ubisoft
Publisher(s) Ubisoft, Gameloft, Feral Interactive, Nintendo
Creator(s) Michel Ancel
Genre(s) Platformer
Platform(s) Atari Jaguar, PlayStation, Sega Saturn, MS-DOS, Windows, Nintendo 64, Game Boy Color, Dreamcast, PlayStation 2, Game Boy Advance, Java ME, GameCube, Xbox, OS X, N-Gage, Nintendo DS, Wii, Xbox 360, PlayStation 3, DSiWare, iOS, Nintendo 3DS, PlayStation Vita, Wii U, Android, PlayStation 4, Xbox One, Nintendo Switch, Mobile Phone
Platform of origin Atari Jaguar
Year of inception 1995
First installment Rayman (1995)
Latest installment Rayman Mini (2019)

The Rayman (レイマン) universe refers to the Super Smash Flash series' collection of characters, stages, and properties that hail from Ubisoft's series of platformer video games featuring the limbless hero Rayman. It is one of the company's most popular franchises and one of the most recent franchises to be represented in the Super Smash Flash series. Its series symbol is a Lum, a shiny bug-like creature from the series that holds magical energy.

Franchise description

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In the Super Smash Flash series

In Super Smash Flash 2

The Rayman universe appears in Super Smash Flash 2, where it is currently represented with a character and a stage.

Character

SSF2 Rayman icon.png
  • Rayman: Rayman is the magical limbless being who resides in and protects the fantastical world known as the Glade of Dreams. Making use of his limbless nature and magical powers, Rayman's moveset consists mainly of far-reaching physical attacks, along with several powers he acquires; even his enemy buddy, Bzzit, the Giant Mosquito.

Stage

SSF2 Fairy Glade.png

Media with elements appearing in the Super Smash Flash series

The following list consists of media from the Rayman universe that appears in Super Smash Flash 2.

Rayman

  • Rayman, who debuted in this game as its main protagonist, is an unlockable character in SSF2.
  • Rayman's forward smash and up smash in SSF2 are each based on the telescopic fist ability that originates from this game.
  • Helicopter, Rayman's up special move in SSF2, originates as an ability he uses in this game.
  • Plum, Rayman's down special move in SSF2, originates as a tool from this game.
  • Bzzit, Rayman's Final Smash in SSF2, utilizes the character of the same name who debuted in this game, with his design being partially based on this game.
  • Rayman's down and up taunt in SSF2 originates as his grimace ability in this game.
  • Rayman's victory pose in SSF2 originates from the pose he makes when clearing a level in this game.
  • Rayman's eighth and tenth costumes in SSF2 are based on Tarayzan and Bad Rayman, respectively, who both debuted in this game.
    • Bzzit with Rayman's tenth costume is based on Moskito from this game.
  • The victory theme of Rayman in SSF2 is a remix of the theme that plays during the Ubisoft logo in this game, and it also mixes Rayman's "Yeah!" that is heard whenever he clears a level.

Rayman 2: The Great Escape

  • Rayman's standard taunt in SSF2 originates as his idle animation in this game.
  • Rayman's ninth costume in SSF2 is based on Ly the Fairy's appearance in the Japanese localization of this game.
  • The stage Fairy Glade in SSF2 is based on the second level in this game. The background features characters such as Globox and several Popolopoïs, as well as helicopter bombs and a warship. A piranha also appears as a hazard to bite players who stand on lily pads too long.
  • The Woods of Light, a calm remix of the theme that plays in the area of the same name in this game, plays as Fairy Glade's main music track in SSF2.
  • Rayman 2 Main Theme, an upbeat remix of the main theme of this game, plays as one of Fairy Glade's alternate music tracks in SSF2.

Rayman 3: Hoodlum Havoc

  • LockJaw and Vortex, Rayman's neutral special move and side special move in SSF2, respectively, originate as powers he uses in this game.
  • Rayman's second, third, fourth, fifth, and sixth costumes in SSF2 are based on his appearances when using the Vortex, Heavy Metal Fist, LockJaw, Shock Rocket, and Throttle Copter powers, respectively, from this game.

Rayman Raving Rabbids

  • Rayman's seventh costume in SSF2 is based on his Punk costume from this game.

Rayman Origins

  • Rayman's design in SSF2 is based on his appearance from this game onward.
  • Rayman's artwork for SSF2 originates as a pose he makes in the opening cutscene of this game.
  • Rayman's on-screen appearance, idle, walking, running, and jumping animations are based on this game.
  • Rayman's standard attack, down tilt, dash attack, down aerial, and back throw in SSF2 are based on his standing punch combo, crouching attack, slide, sprinting attack, and turnaround punch combo, respectively, from this game.
  • Rayman's forward smash and up smash in SSF2 are each based on how his telescopic fist power functions in this game.
  • Rayman's forward aerial, back aerial, and up aerial in SSF2 are each based on his aerial combo in their respective directions in this game.
  • Bzzit is partially based on his design from this game, and his suction attack originates from this game.
  • Chasing a Dream, an upbeat remix of the theme that plays in the Land of the Livid Dead in this game, plays as one of Fairy Glade's alternate music tracks in SSF2.

Rayman Legends

  • Rayman's side taunt in SSF2 originates as a pose he makes in this game.

Trivia

  • The Rayman universe is the only one to have had three different series symbols throughout SSF2's development cycle, with the first being Rayman's limbless shirt torso and the second the O-shaped crest on it.
    • The first symbol is the only series symbol in SSF2 to not be publicly shown in the game, as it was only visible in the teaser video revealing Rayman at Super Smash Con 2018.
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