This article may require some new images.
Whether it is a new image or simply a higher quality update, upload the new file and add it into the article. Remember to always upload an updated file under the same name as the older version to supersede it. |
Range, also known as reach, is a general term of the Super Smash Flash series and Fraymakers used to describe how far an attack's hitbox reaches relative to the attacker. It is measured based on how far the attack extends from the character when in a stationary position.
The amount of range an attack has often depends on the type of attack. Disjointed attacks, such as those from characters with weapons, generally have long range in order to safely attack from a distance. Similarly, projectiles often have very long range to serve the same purpose. On the other hand, many grabs have poor range and require the player to get close to their opponents to connect one. There are also attacks that are considered to have "long" range when it is actually a character rushing ahead to attack.
Although there are many different ranges between attacks, certain characters tend to have longer reach than others. Characters with short-ranged attacks are forced to approach more often, while characters with longer-ranged attacks have easier access to spacing or camping. However, characters and attacks with longer range tend to be slower with higher amounts of lag, and they often lose up close against characters with shorter range who are often faster and can attack more quickly. Additionally, larger characters generally have better range overall on their physical attacks than smaller characters, though they also suffer from having larger frames.