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Range, also known as reach, is a general term of the Super Smash Flash series used to describe how far an attack's hitbox reaches and how far an attack extends from a character when in a stationary character.
For instance, Ichigo's attacks have good range, as the length of his sword can hit opponents from a distance, leaving Ichigo in a safe position. On the other hand, many grabs have poor range; the user must get very close to the opponent for it to connect, which might be risky, especially when trying to approach camping characters. There are attacks that are considered to have "long" range when it is actually a character rushing ahead to attack. An example would be Jigglypuff's forward smash. Attacks with disjointed hitboxes generally have more range. Projectiles in general have very long range.
Although various attacks have various ranges, certain characters tend to have longer reach than others, allowing them to space more easily. Characters with short range are forced to approach more often, while characters with long range can afford to camp. Larger characters such as Donkey Kong tend to have better range than smaller characters like Ness.