When performed, the screen would flash several times and Black Mage would dash off-screen. He then summoned several monsters all over the stage, including Goblins, Bombs, and Wolves. These monsters could not be defeated, but they could be attacked, and making contact with one would deal 6% damage with weak knockback. Black Mage then reappeared in the foreground, along with a move selection screen beneath him. Black Mage would ponder for a moment and then select Flare, unleashing a massive explosion across the screen that also defeats the monsters. It was very powerful, dealing 38% damage and massive knockback. It could one-hit KO under many circumstances; however, unlike most Final Smashes, it could be dodged. After unleashing the move, Black Mage would reappear where he initially used it.
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A random encounter is a randomly occurring battle in a role-playing game that happens while traveling in the overworld. This kind of battle is traditionally used throughout the FINAL FANTASY games, and the four enemies used in SSF2 are all common encounters that were first introduced in the original FINAL FANTASY (except Bombs, which are introduced in FINAL FANTASY II). In addition to this, the Final Smash also references the series' turn-based battle system, in which each turn, the player's party members are chosen one at a time to perform a single action from their available options in a large selection screen, such as Fight, Magic, or Items. The selection screen in SSF2 is based on its FINAL FANTASY I & II: Dawn of Souls incarnation.
The move selected in the Final Smash is Flare, a recurring spell in the FINAL FANTASY games usable by the Black Mage. Originating in first game in the series, it inflicts a large amount of damage to all enemies at once. It is considered an "Ultimate" spell, often being one of the most powerful spells in each game it appears in.