A pummel is the attack usable in Super Smash Flash 2 while an opponent remains trapped in the player's grab. Any character can pummel by pressing the attack or grab input after a successful grab. Since most of the time, the character will be holding its opponent with both arms, the majority of pummels are punches, weapon-bashes, knee jabs or headbutts, which tend to cause around 2% damage. Pummeling is primarily used to rack up extra damage before a throw. The higher an opponent's damage meter, the more one can pummel their victim before they are able to break free from the grab. If not executed swiftly, an adept fighter may escape before even a single blow is landed. Pummeling does not cause freeze frame. Pummeling is not possible in Super Smash Flash as grabbing is not present either.