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Mario's neutral attack, Fireball.
Ichigo's neutral special move, Getsuga Tenshō.
Orcane's neutral special move.
Examples of projectile attacks in Super Smash Flash (top), Super Smash Flash 2 (middle), and Fraymakers (bottom).

A projectile is an attack or object in the Super Smash Flash series or Fraymakers that acts or operates independently from the character who uses it. Common examples of projectiles include Mario's Fireball in the Super Smash Flash games, Welltaro's bullets in Fraymakers, and thrown items. Most characters have at least one projectile attack, while a few have several attacks that create projectiles. Projectiles can aid the player in many ways, such as for approaching, projectile camping, or simply attacking an opponent from a distance.

In Super Smash Flash 2 and Fraymakers, many projectiles can be reflected, with methods including perfect shields in SSF2, parrying in Fraymakers, or various moves with reflection properties. In other cases, projectiles can also be completely absorbed, demonstrated by Ness's PSI Magnet or Mr. Game & Watch's Oil Panic in SSF2. Additionally, Chibi-Robo's Pick Up in SSF2 has its own set of projectiles that can be "picked up" to be used later.

In the original Super Smash Flash, a projectile's damage and knockback can be altered if the player performs another attack while the projectile is still active. For example, if Mario uses his up attack directly after using Fireball, the projectile will gain Mario's up attack hitbox stats, causing it to easily instantly-KO opponents. This phenomenon is called projectile augmenting, a term coined by Dark Ermac.

Projectiles in Super Smash Flash[]

Projectiles produced by characters[]

Character Projectile
Captain Falcon Neutral attack
Fox Neutral attack
Knuckles Down attack
Link Neutral attack
Down attack
Lloyd Neutral attack
Luigi Neutral attack
Mario Neutral attack
Mega Man X Neutral attack
Side attack
Up attack
Down attack
Down aerial
Mewtwo Neutral attack
Down attack
Mr. Game & Watch Neutral attack
Pikachu Down attack
Down aerial
Samus Neutral attack
Side attack
Up attack
Down aerial
Shadow Down aerial
Sheik Neutral attack
Tails Neutral attack
Up attack
Down aerial
Young Link Neutral attack
Down attack
Zero Neutral attack

Projectiles produced by items[]

Item Projectile
Fire Flower Fire stream

Projectiles produced by bosses[]

Boss Projectile
Master Hand Gun
Crazy Hand Gun
Giant Pikachu Down attack
Giant Mewtwo Neutral attack
Down attack

Projectiles in Super Smash Flash 2[]

Projectiles produced by characters[]

Character Projectile R A SSF2 Chibi-Robo stock icon Notes
Bandana Dee Wave Beam Yes Yes Yes N/A
Spear Throw Yes No Yes
Flare Beam No No No
Black Mage Forward smash Yes Yes Yes Both smash attacks have to be fully-charged to produce a projectile. Down aerial produces a projectile if the scythe flashes red on hit.
Down smash No Yes No
Up aerial Yes No No
Down aerial No No No
Back throw No No No
Meteor Yes No Yes
Warriors of Light No No No
Bomberman Bomb Yes No No N/A
Revenge Cart No No No
Bowser Fire Breath Yes Yes Yes N/A
Chibi-Robo Chibi-Blaster Yes Yes Yes N/A
Giga-Robo No No No
Donkey Kong Arcade No No No N/A
Falco Back throw Yes Yes Yes The lasers, fully charged lasers, and Smart Bombs from Arwing all count as projectiles. None are reflectable or absorbable.
Up throw Yes Yes Yes
Blaster Yes Yes Yes
Arwing No No No
Fox Back throw Yes Yes Yes Landmaster as a move is not a projectile itself, but projectiles can be fired from the Landmaster.
Up throw Yes Yes Yes
Blaster Yes Yes Yes
Landmaster No No No
Ganondorf Dark Beast Ganon No No No N/A
Goku Kamehameha No Yes No N/A
Ki Blasts Yes Yes Yes
Ichigo Getsuga Tenshō Yes Yes Yes N/A
Mugetsu No No No
Isaac Forward tilt No No No Judgment as a move is not a projectile itself, but the sword from Ragnarok that appears at the beginning of the move counts as a projectile.
Up tilt No No No
Down tilt No No No
Vine No No No
Move Yes Yes Yes
Scoop No Yes Yes
Gaia No No No
Judgment No No No
Kirby Inhale Unknown Unknown Unknown Using Inhale to copy opponents, Kirby can use all the other characters' neutral special moves, including characters with a projectile as their neutral special. Each retains its properties from its normal user.
Final Cutter Yes Yes Yes
Krystal Down smash No No No N/A
Sniper Rifle Yes Yes Yes
Grenade Yes Yes Yes
Fireburst Pod No No No
Link Hero's Bow Yes No Yes Bomb as a move is not a projectile itself, but when the bomb is thrown, it counts as a projectile.
Bomb Arrow Yes No Yes
Gale Boomerang Yes No Yes
Bomb Yes No No
Lloyd Demon Fang Yes Yes Yes N/A
Lucario Aura Sphere Yes Yes Yes N/A
Force Palm No Yes No
Aura Storm No No No
Luigi Fireball Yes Yes Yes N/A
Mario Fireball Yes Yes Yes N/A
Mario Finale No No No
Mega Man Neutral attack Yes Yes Yes Mega Legends as a move is not a projectile itself, but the Black Hole Bomb that appears at the beginning of the move counts as a projectile.
Forward smash Yes No Yes
Up aerial Yes Yes Yes
Mega Buster Yes Yes Yes
Crash Bomber Yes No No
Water Wave Yes Yes Yes
Mega Legends No Yes No
Mr. Game & Watch Chef Yes No Yes N/A
Naruto Forward throw Yes No Yes N/A
Rasengan No No No
Fūton: Rasenshuriken Yes Yes Yes
Shadow Clone Toss Yes No Yes
Shadow Clone Slash Yes No Yes
Shadow Clone Summon Yes No Yes
Ness PK Flash Yes Yes No N/A
PK Fire Yes Yes Yes
PK Thunder Yes Yes Yes
PK Starstorm No No No
PAC-MAN Bonus Fruit Yes No No Pac-Jump as a move is not a projectile itself, but the trampoline counts as a projectile. Both the Fire Hydrant and the water that shoots from it count as projectiles. The water is both reflectable and absorbable, but the hydrant itself is neither.
Pac-Jump No No No
Fire Hydrant Yes Yes No
Peach Vegetable Yes No No The move is not a projectile itself, but when the pulled item is thrown, it counts as a projectile.
Pichu Electro Ball Yes Yes Yes N/A
Thunder Yes Yes No
Electric Terrain No No No
Pikachu Thunder Jolt Yes Yes Yes N/A
Thunder Yes Yes No
Volt Tackle No No No
Pit Palutena's Bow Yes Yes No N/A
Three Sacred Treasures No No No
Rayman Vortex Yes Yes No Bzzit as a move is not a projectile itself, but projectiles can be fired from Bzzit's proboscis.
Plum No No No
Bzzit No No No
Ryu Hadoken Yes Yes Yes N/A
Input Hadoken Yes Yes Yes
Shakunetsu Hadoken Yes Yes Yes
Shinku Hadoken No No No
Samus Charge Shot Yes Yes Yes N/A
Missile Yes No No
Bomb Yes No No
Zero Laser No No No
Sandbag Capsule Spawn Yes No No Neither move is a projectile itself, but when the spawned Capsule is thrown, or when the Bob-omb is tossed, it counts as a projectile.
Bob-omb Toss No No No
Sheik Needle Storm Yes No Yes The wind produced at the beginning and end of Vanish counts as a projectile.
Vanish Yes Yes No
Light Arrow No No No
Simon Axe Yes No Yes Both the bottle of Holy Water and the flames released from it count as projectiles. The bottle can be reflected and picked up, whereas the flames are also absorbable.
Cross Yes No Yes
Holy Water Yes Yes Yes
Sonic Spring Jump No No Yes The spring can only be picked up when used in midair.
Sora Strike Raid Yes No Yes Only Blizzard and Thunder from Command Deck are projectiles.
Command Deck Yes Yes No
Trinity Limit No No No
Tails Energy Ball Yes Yes Yes N/A
Remote Robot No No No
Tornado No No No
Waluigi Waluigi Dice Yes No No N/A
Yoshi Egg Toss Yes No Yes Super Dragon as a move is not a projectile itself, but projectiles can be fired from Yoshi's mouth.
Super Dragon No No No
Zelda Din's Fire No Yes No N/A
Light Arrow No No No
Zero Suit Samus Paralyzer Yes Yes Yes N/A

Projectiles produced by items[]

Item Projectile R A SSF2 Chibi-Robo stock icon Notes
Beam Rod Star projectile Yes Yes Yes Projectile can be summoned with all shooting item inputs.
Fire Flower Fireball Yes Yes Yes
Ice Flower Iceball Yes Yes Yes
Ray Gun Shot Yes Yes Yes
Star Rod Star projectile Yes Yes Yes Projectile can be summoned with forward smash input.

Projectiles produced by Assist Trophies[]

Assist Trophy Projectile R A SSF2 Chibi-Robo stock icon
Bullet Bill Bullet Bull No No No
Dr. Wright Skyscraper No No No
Excitebike Racers No No No
Hammer Bro Hammer No No No
Krillin Kienzan No No No
Lakitu & Spinies Spiny No No No
Magnet Bomber Magnet Bomb No No No
Mother Brain Rinka No No No
Laser Brain Attack No No No
Pain Rock No No No
Proto Man Proto Buster No No No
Starman PK Beam γ No No No
PK Beam Ω No No No

Projectiles produced by Pokémon[]

Pokémon Projectile R A SSF2 Chibi-Robo stock icon
Blastoise Hydro Pump Yes Yes Yes
Chansey Soft-Boiled Yes No No
Charizard Flamethrower No No No
Chatot Chatter Yes Yes Yes
Chikorita Razor Leaf Yes Yes Yes
Delibird Rocket bombs No No No
Garchomp Draco Meteor Yes Yes Yes
Meowth Pay Day Yes Yes Yes
Seedot Bullet Seed Yes Yes Yes
Snivy Leaf Tornado Yes Yes Yes
Staryu Swift Yes Yes Yes
Weezing Smog Yes Yes Yes

Projectiles produced by stage hazards[]

Stage hazard Projectile R A SSF2 Chibi-Robo stock icon
Birdo Egg Yes Yes No
Mithos Yggdrasill Death Eater No No No
Holy Lance No No No
Yggdrasill Laser No No No

Projectiles produced by bosses[]

Boss Projectile R A SSF2 Chibi-Robo stock icon
Master Hand Gun Yes No No
Laser No No No
Mother Brain Rinka No No No
Laser Brain Attack No No No
Any Metal character capable of launching a projectile. Unknown Unknown Unknown

Projectiles in Fraymakers[]

Projectiles produced by characters[]

Character Projectile R A Notes
CommanderVideo Forward throw No No N/A
CORE No Yes
Orcane Forward aerial No No The water droplet in Orcane's down special move is both reflectable and absorbable, but the bubbles are only absorbable.
Neutral special move Yes Yes
Down special move Yes Yes
Ultra Fishbunjin 3000 Air strong Yes Yes N/A
Welltaro Midair jump Yes Yes N/A
Airdash Yes Yes
Down aerial Yes Yes
Heart Balloon Yes No
Laser Yes Yes

Projectiles produced by Assists[]

Assist Projectile R A
Birthday Hat Yes No
Gunman Clive Bullet Yes No
The Kid Delicious Fruit Yes No
Kragg Earth Pillar No No
Lady Luck Dice Unknown Unknown
Lea VRP Yes Yes
Orcane Bubbles No No
Pizza The Brush No No
Tankman Bullet Yes No
Ultra Fishbunjin 3000 Dumbbell Yes Yes
Welltaro Puncher Yes Yes

Trivia[]

  • A flaw in Super Smash Flash makes it so that only one projectile spawned by a character can be on-screen at the time; launching another one while the former is still visible will cancel out the latter, making it disappear. The sole exceptions are Master Hand's bullets.
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