FANDOM


SSF Mario standard attack
Getsuga Tensho
Examples of projectile attacks in Super Smash Flash (top) and Super Smash Flash 2 (bottom).

A projectile is an attack or object in the Super Smash Flash series that acts or operates independently from the character who uses it. Common examples of projectiles include Samus's Charge Shot, Mario's Fireball, and thrown items. In Super Smash Flash 2, many projectiles can be reflected, with methods including perfect shields, Fox or Falco's Reflector, Ness' forward smash, or Mario's Cape. In other cases, projectiles can also be completely absorbed, demonstrated by Ness' PSI Magnet or Mr. Game & Watch's Oil Panic.

Most characters have at least one projectile attack while a few have several attacks that create projectiles. Projectiles can aid the player in many ways, such as allowing the player to use projectile camping, which gives the user more time to attack. They also allow the player to attack the opponent from a distance rather than directly confronting their enemies.

Projectiles in Super Smash Flash

Projectiles produced by characters

Characters' projectiles
Character Projectile
Captain Falcon Standard attack
Fox Standard attack
Knuckles Down attack
Link Standard attack
Down attack
Lloyd Standard attack
Luigi Standard attack
Mario Standard attack
Mega Man X Standard attack
Side attack
Up attack
Down attack
Down aerial
Mewtwo Standard attack
Down attack
Mr. Game & Watch Standard attack
Pikachu Down attack
Down aerial
Samus Standard attack
Side attack
Up attack
Down aerial
Shadow Down aerial
Sheik Standard attack
Tails Standard attack
Up attack
Down aerial
Young Link Standard attack
Down attack
Zero Standard attack

Projectiles produced by an item

Items' projectiles
Item Projectile
Fire Flower Fire stream

Projectiles produced by bosses

Bosses' projectiles
Boss Projectile
Master Hand Gun
Crazy Hand Gun
Giant Pikachu Down attack
Giant Mewtwo Standard attack
Down attack

Projectiles in Super Smash Flash 2

Projectiles produced by characters

Characters' projectiles
Character Projectile R A Notes
Bandana Dee Wave Beam Yes Yes N/A
Spear Throw Yes No
Flare Beam No No
Black Mage Forward smash Yes Yes Both smash attacks have to be fully-charged to produce a projectile.
Down smash No Yes
Meteor Yes No
Bomberman Bomb Yes No N/A
Revenge Cart No No
Bowser Fire Breath Yes Yes N/A
Chibi-Robo Chibi-Blaster Yes Yes N/A
Donkey Kong Arcade No No N/A
Falco Back throw Yes Yes The lasers, fully charged lasers, and Smart Bombs from Arwing all count as projectiles. None are reflectable or absorbable.
Up throw Yes Yes
Blaster Yes Yes
Arwing No No
Fox Back throw Yes Yes Landmaster as a move is not a projectile itself, but projectiles can be fired from the Landmaster.
Up throw Yes Yes
Blaster Yes Yes
Landmaster No No
Goku Kamehameha No Yes N/A
Ki Blasts Yes Yes
Ichigo Getsuga Tenshō Yes Yes N/A
Mugetsu No No
Isaac Forward tilt No Yes Judgment as a move is not a projectile itself, but the sword from Ragnarok that appears at the beginning of the move counts as a projectile.
Up tilt No Yes
Down tilt No Yes
Move Yes Yes
Scoop No Yes
Gaia No Yes
Judgment No No
Kirby Inhale Unknown Unknown Using Inhale to copy opponents, Kirby can use all the other characters' standard special moves, including characters with a projectile as their neutral special. Each retains its reflection and absorption properties from its normal user.
Final Cutter Yes Yes
Krystal Sniper Rifle Yes Yes N/A
Grenade Yes Yes
Link Hero's Bow Yes No Bomb as a move is not a projectile itself, but when the bomb is thrown, it counts as a projectile.
Bomb Arrow Yes Yes
Gale Boomerang Yes No
Bomb Yes No
Lloyd Demon Fang Yes Yes N/A
Lucario Aura Sphere Yes Yes N/A
Force Palm No Yes
Aura Storm No No
Luigi Fireball Yes Yes N/A
Mario Fireball Yes Yes N/A
Mario Finale No No
Mega Man Standard attack Yes Yes Mega Legends as a move is not a projectile itself, but the Black Hole Bomb that appears at the beginning of the move counts as a projectile.
Forward smash Yes Yes
Up aerial Yes Yes
Mega Buster Yes Yes
Crash Bomber Yes No
Water Wave Yes Yes
Mega Legends No Yes
Mr. Game & Watch Chef Yes No N/A
Naruto Forward throw Yes No N/A
Rasengan Yes Yes
Fūton: Rasenshuriken Yes Yes
Shadow Clone Toss Yes No
Shadow Clone Slash Yes No
Shadow Clone Summon Yes No
Ness PK Flash Yes Yes N/A
PK Fire Yes Yes
PK Thunder Yes Yes
PK Starstorm No No
PAC-MAN Bonus Fruit Yes No Both the Fire Hydrant and the water that shoots from it count as projectiles. The water is both reflectable and absorbable, but the hydrant itself is neither.
Pac-Jump No No
Fire Hydrant Yes Yes
Peach Vegetable Yes No The move is not a projectile itself, but when the pulled item is thrown, it counts as a projectile.
Pichu Electro Ball Yes Yes N/A
Thunder Yes Yes
Electric Terrain No No
Pikachu Thunder Jolt Yes Yes N/A
Thunder Yes Yes
Pit Palutena's Bow Yes Yes N/A
Three Sacred Treasures No No
Rayman Vortex Yes Yes Bzzit as a move is not a projectile itself, but projectiles can be fired from Bzzit's proboscis.
Plum No No
Bzzit No No
Ryu Hadoken Yes Yes N/A
Input Hadoken Yes Yes
Shakunetsu Hadoken Yes Yes
Shinku Hadoken No No
Samus Charge Shot Yes Yes N/A
Missile Yes No
Bomb Yes No
Sandbag Capsule Spawn Yes No Neither move is a projectile itself, but when the spawned Capsule is thrown, or when the Bob-omb is tossed, it counts as a projectile.
Bob-omb Toss No No
Sheik Needle Storm Yes No The wind produced at the beginning and end of Vanish counts as a projectile.
Vanish Yes Yes
Light Arrow No No
Simon Axe Yes No Both the bottle of Holy Water and the flames released from it count as projectiles. The bottle is only reflectable, but the flames are both reflectable and absorbable.
Cross Yes No
Holy Water Yes Yes
Sora Strike Raid Yes No Only Blizzard and Thunder from Command Deck are projectiles.
Command Deck Yes Yes
Trinity Limit No No
Tails Energy Ball Yes Yes Tornado as a move is not a projectile itself, but the bombs dropped from the Tornado count as projectiles.
Remote Robot No No
Tornado No No
Waluigi Waluigi Dice Yes No N/A
Yoshi Egg Toss Yes No Super Dragon as a move is not a projectile itself, but projectiles can be fired from Yoshi's mouth.
Super Dragon No No
Zelda Din's Fire No Yes N/A
Light Arrow No No
Zero Suit Samus Paralyzer Yes Yes N/A

Projectiles produced by items

Items' projectiles
Item Projectile R A Notes
Beam Rod Small star projectiles Yes Yes Projectile can be summoned with all shooting item inputs.
Fire Flower Fireballs Yes Yes
Ice Flower Iceballs Yes Yes
Ray Gun Shots Yes Yes
Star Rod Star projectile Yes Yes Projectile can be summoned with dash attack, forward tilt and forward smash inputs.

Projectiles produced by Assist Trophies

Assist Trophies' projectiles
Assist Trophy Projectile R A
Excitebike Racers Yes Yes
Hammer Bro Hammers Yes Yes
Krillin Kienzan Yes Yes
Lakitu & Spinies Spinies Yes Yes
Mother Brain Rinkas Yes Yes
Laser Brain Attack Yes Yes
Proto Man Proto Buster Yes Yes
Starman PK Beam γ Yes Yes
PK Beam Ω Yes Yes

Projectiles produced by Pokémon

Pokémon's projectiles
Pokémon Projectile R A
Blastoise Hydro Pump Yes Yes
Charizard Flamethrower No No
Chatot Chatter Yes Yes
Chikorita Razor Leaf Yes Yes
Delibird Rocket bombs No No
Garchomp Draco Meteor Yes Yes
Meowth Pay Day Yes Yes
Seedot Bullet Seed Yes Yes
Snivy Leaf Tornado Yes Yes
Staryu Swift Yes Yes
Weezing Smog Yes Yes

Projectiles produced by stage hazards

Stage hazards' projectiles
Stage hazard Projectile R A
Mithos Yggdrasill Death Eater No No
Holy Lance No No
Yggdrasill Laser Unknown No

Projectiles produced by bosses

Bosses' projectiles
Boss Projectile R A
Master Hand Gun No No
Mother Brain Rinkas Yes Yes
Laser Brain Attack Yes Yes
Any Metal character capable of launching a projectile. Unknown Unknown

Trivia

  • A flaw in Super Smash Flash makes it so that only one projectile spawned by a character can be on-screen at the time; launching another one while the former is still visible will cancel out the latter, making it disappear. The sole exceptions are Master Hand's bullets.
Community content is available under CC-BY-SA unless otherwise noted.