McLeodGaming Wiki
McLeodGaming Wiki
Pro Football
Pro Football Title Screen.png
Title screen of Pro Football.
Developer(s) Gregory McLeod
Publisher(s) McLeodGaming
Director(s) Gregory McLeod
Producer(s) Gregory McLeod
Designer(s) Gregory McLeod
Programmer(s) Gregory McLeod
Artist(s) Gregory McLeod
Release date 2003
Genre(s) Sports
Mode(s) Single-player
Platform(s) TI-83 Plus
Media TI-BASIC Program

Pro Football, also referred to simply as Football, is an American football game made in 2003 for the TI-83 Plus calculator by Gregory McLeod and published by McLeodGaming.


As an American football game, Pro Football is very basic in its gameplay. Like in American football, there are two teams, one controlled by the player (represented as π) and one controlled by the computer (represented as *), who must score points by carrying a football to the other team's side of the stadium without being intercepted on the way there, resulting in a touchdown. Only one team, the offense, can do this at a time, while the other team, the defense, must intercept to take the ball and become the offense instead. When playing offense, the player must use the right button to run forward and the 2nd button to pass to another player until reaching the other side of the screen. When playing defense, the player must repeatedly tap Enter to intercept the opponent as it runs forward, which becomes harder to do each time it happens.

Each touchdown is worth six points. Additionally, the player has the option to kick the football into the opponent's goal post after each touchdown, resulting in a field goal which results in an additional point if the football goes through. Whether it does is determined randomly by where the θ symbol is depicted; if it is inside the boundaries of the goal post, a point will be earned.



  • This game takes up a significant amount of memory on a calculator during gameplay, and it will often crash after a certain score due to memory overloads.

External link