The Poké Ball (モンスターボール) is an item in Super Smash Flash 2 hailing from the Pokémon franchise.
Overview[]
When a Poké Ball is thrown, it deals 7% damage to opponents hit, and upon landing on a platform, a randomly chosen Pokémon is released. Each Pokémon has a unique effect generally intended to assist the player that threw the Poké Ball, such as attacking their opponents, inflicting different effects on them, or providing helpful items. There is also a 1.5% chance for the Pokémon summoned to be its "Shiny" variant, which has a unique color scheme and is accompanied by a rainbow flashing effect and pinging sound upon being released.
A variant of the Poké Ball item, the Master Ball, functions very similarly, except it has its own unique lineup of Pokémon that can be summoned.
List of Pokémon that are released from Poké Balls[]
These are the Pokémon that are randomly released after opening a Poké Ball:
Pokémon | Name | Description | V |
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TBA | Venusaur | Uses Frenzy Plant, creating powerful tree roots around itself. | Beta 1.4 |
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Charizard | Uses Flamethrower on both sides, burning opponents close to it. | 0.7 |
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Blastoise | Uses Hydro Pump directly on one side that pushes and damages opponents backwards. | Beta 1.0 |
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Beedrill | Attacks in a swarm using Take Down. | Beta 1.0 |
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Meowth | Jumps into the air and uses Pay Day, which creates swirling of damaging coins around it. | Beta 1.0 |
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Electrode | Charges and uses Explosion, heavily damaging and launching very far any character around, but it can also fail to explode. | 0.8a |
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Alolan Exeggutor | Heavily drops itself onto the ground with Dragon Hammer to crush opponents. | Beta 1.0 |
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Hitmonlee | Uses Jump Kick to deliver a strong strike to the opponent closest to it. | 0.6 |
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Koffing | Uses Smokescreen to cover a portion of the stage with smoke. | 0.6 |
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Weezing | Uses Smog to create a cloud of gas that damages opponents that come near it. | Beta 1.0 |
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Chansey | Uses Softboiled to create seven eggs that will either heal for 10%, contain an item, or explode. | Beta 1.3.1 |
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Staryu | Flies around looking for an opponent and upon finding them, it remains stationary and attacks with Swift, shooting a stream of damaging stars. | Beta 1.0 |
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Magikarp | Uses Splash, which basically does nothing. | 0.7 |
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Ditto | Uses Transform to turn into the character that released it, attacking with the same moveset. | Beta 1.0 |
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Porygon Porygon2 Porygon-Z |
Uses Tackle, which makes it rush rapidly towards one side and strike any opponents on the path. They differ in that, the higher the Pokémon is in the evolutionary line, the stronger its attack is and the rarer its chances of spawning are. | Beta 1.0 |
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Snorlax | Uses Body Slam, which makes it jump very high to quickly fall very fast, now bigger, damaging any opponent. | 0.8a |
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Chikorita | Uses Razor Leaf consecutively on one side, leaving its rear completely safe. | 0.6 |
TBA | Cyndaquil | Uses Flamethrower to shoot a stream of fire forward from its back. | Beta 1.4 |
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Pichu | Thrice, it will leap into the air and use Thunder Wave, which creates a circular electric field that surrounds Pichu and damages opponents in the proximity. | Beta 1.0 |
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Bellossom | Continuously uses Sleep Powder, which makes any nearby opponent fall asleep. | Beta 1.0 |
TBA | Marill | Uses Tackle to run forward and continuously push back opponents that come in contact with it. | Beta 1.4 |
TBA | Unown | Uses Take Down to attack in a large group flying diagonally. | Beta 1.4 |
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Wobbuffet | Stays in one place and uses Counter, becoming an active hitbox that damages opponents that come in contact with it. | Beta 1.2.3 |
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Gligar | Rushes and uses Fury Cutter to attack a single opponent up to 5 times in rapid succession. Its pursuit of said opponent ends if it misses once. | 0.6 |
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Heracross | Flies around the stage. Upon touching an opponent, it will grab them and use Megahorn, tossing them upwards. | Beta 1.0 |
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Delibird | Uses Present and throws food, but it can also throw Rocket bombs. | 0.7 |
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Seedot | Appears and uses Bullet Seed as it marches, damaging opponents. | Beta 1.0 |
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Shroomish | Stays in one place and periodically uses Poison Powder, releasing a cloud that damages opponents over time. | 0.8a |
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Metagross | Uses Earthquake, shaking the ground. The tremors bury opponents and later launch them away. | Beta 1.0 |
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Chatot | Flies from side to side on the whole stage, using Chatter, that releases waves that damage opponents. | 0.8a |
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Garchomp | Uses Draco Meteor, which causes rock meteors to plummet on the stage, launching opponents upwards in contact. | Beta 1.0 |
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Snivy | Uses Leaf Tornado, getting surrounded by spinning leaves that damage opponents in the proximity. | Beta 1.0 |
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Tepig | Uses Heat Crash, running at high speed while engulfed in flames dealing fiery damage to the opponents it may strike. | Beta 1.0 |
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Klink | Targets after a single opponent and, after catching them, repeatedly damages them with Gear Grind. | Beta 1.0 |
Unconfirmed Pokémon[]
This section contains information of a formerly confirmed feature.
The original source that confirmed the subject has otherwise become obsolete, outdated or deprecated and has yet to be reconfirmed by an official modern source. |
Pokémon | Name | Description |
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N/A | Scizor | Moves forward while using Metal Claw, striking opponents and dealing moderate knockback. |
Removed Pokémon[]
This section contains information pertaining to unused content.
The subject was never implemented or was removed, cut or altered at some point of its development, and this section pertains to its original implementation. |
Pokémon | Name | Description | V |
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MissingNo. | Covers the entire screen with a Windows "Blue Screen of Death", leaving players unable to see each other and the stage they are fighting in. Removed in Beta 1.0. | 0.7 |
Origin[]

Official artwork of the Poké Ball.
The Poké Ball is a central item throughout the Pokémon franchise, orginating from its debut games. It is used by Pokémon Trainers to catch wild Pokémon, store caught Pokémon, and conveniently carry them. During battles, Pokémon are sent out by trainers by throwing the Poké Ball into the battlefield, which releases the chosen Pokémon with a burst of light. To catch a wild Pokémon, the trainer must throw an empty Poké Ball at them, causing it to open up and close with them inside, though this may fail if the Pokémon breaks out before being fully caught. Several different types of Poké Balls exists, which generally increase the likelihood of catching a wild Pokémon in specific conditions or have additional effects on the caught Pokémon.
Shiny Pokémon are variants of Pokémon introduced in Pokémon Gold and Silver. They are distinguished only by their unqiue colorations and are accompanied by a flash of stars or light and a pinging sound when encountered in the wild. Their rates of appearance vary between games but tend to be incredibly low, though as of Pokémon Black 2 and White 2, they can be increased upon acquiring the Shiny Charm item.
Gallery[]
Screenshots[]
Early designs[]
Designs[]
Pokémon[]
Trivia[]

Togepi and Metang appearing in the SSF2 demo v0.9 intro.
- Poké Balls also appear in the on-screen appearances for Pikachu, Jigglypuff, and Pichu, in which the respective fighter is released from one, and on the stage Pokémon Colosseum, in which background Pokémon are released from them.
- Out of all the Pokémon that can be released from a Poké Ball, only Charizard and Pichu are playable characters in the official Super Smash Bros. games.
- During the development of Beta and just prior to his resignation, former developer Alex Tid Knowles ripped many animated sprites of Pokémon from Pokémon Black and White and spent about a week programming them into the game as incomplete designs for summonable Pokémon.[1] These include Onix, Chansey, Goldeen, Mew, Marill, Yanma, Unown, Scizor, Slugma, Celebi, Flygon, Combee, and Vespiquen. It is unknown whether any summonable Pokémon fully added in Beta were a part of this project.
- Notably, Onix and Marill had custom sprites and scripts related to their functionalities, implying that they were the most developed of these Pokémon prior to Tid's resignation.
- Sprites of several other unsummonable Pokémon could also be found in v0.8, including Ditto, Togepi, Plusle, Minun, and Metang, with all except for Plusle and Minun later appearing in the opening movie for v0.9. It is unknown whether these are related to Tid's aforementioned project.
- Out of all of these Pokémon, Chansey, Ditto, Mew, Marill, Unown, and Celebi were later fully implemented as summonable Poké Ball or Master Ball Pokémon with custom sprites. Similarly, Scizor was teased during a development stream but not yet released. Whether any more of these Pokémon will be fully implemented is unknown.
- Due to complications with some bugs, Poké Balls, Assist Trophies, Bumpers, and Explosive Tags were initially disabled for demo v0.9b and were added back in patch 0.9.1.1965.
- Prior to Beta 1.2, due to the Master Ball item functioning differently, the Poké Ball could be used to summon Legendary or Mythical Pokémon such as Arceus or Victini, which had rarer chances of appearing. These Pokémon were moved to the Master Ball's lineup upon it being reworked to function like the Poké Ball.
References[]
- ↑ SSF2 Team Interviews: Tid – Super Smash Flash Accessed on March 11, 2025.
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