McLeodGaming Wiki

Welcome to
Welcome to
Wiki logo
Make yourself at home at the biggest collection of information regarding McLeodGaming, Super Smash Flash, Yeah Jam Fury, Fraymakers and much more!
Wiki tutorial · Help pages · Forums · Content · Directory
Ruleset and guidelines · Special pages · Categories · Preferences · Fandom Basics

READ MORE

McLeodGaming Wiki
McLeodGaming Wiki
Photo This article may require some new images.

Whether it is a new image or simply a higher quality update, upload the new file and add it into the article. Remember to always upload an updated file under the same name as the older version to supersede it.

This article is about a common stage structure in the Super Smash Flash series and Fraymakers. For the returning character platforms, see revival platform. For the common level structure in the Yeah Jam Fury series, see Block.
, a stage in  with one hard platform and three soft platforms.

Battlefield, a stage in Super Smash Flash 2 with one hard platform and three soft platforms.

Platforms are a common feature on stages in the Super Smash Flash series and Fraymakers that make up the floor, walls, and ceilings where characters and items can land and stand on. Platforms may also incorporate additional features such as ledges, slopes, movement, hazards, or interactive features. The appearance of platforms ranges from simple or abstract polygonal solids to recognizable objects such as buildings, ships and creatures.

In the original Super Smash Flash, all projectiles travel through all platforms, ignoring any collisions. In Super Smash Flash 2 and Fraymakers, whether projectiles travel through these platforms depends on the type of platform.

Platform types[]

There are three types of platforms that exist on stages, each of which differs in how characters and other objects move vertically through it.

Hard platforms[]

The hard platform on .

The hard platform on Waiting Room.

Hard platforms are solid platforms that cannot be passed through in any direction. Their sides are walls, their undersides are ceilings, and they often include ledges on the sides. These platforms generally make up the solid and main parts of most Group stages, such as the large bottom platform of stages such as Pokémon Stadium in SSF, Tower of Salvation in SSF2, and Pepperpain in Fraymakers. They also tend to appear as large features of a stage, such as the tent on Hyrule Castle or the floating rocks on Palutena's Shrine in SSF2.

While certain projectiles in SSF2 and Fraymakers can travel through these platforms, most projectiles stop when making contact with these platforms. They may also move across any uneven terrain on the platform.

Soft platforms[]

The soft platform on .

The soft platform on Dracula's Castle.

Soft platforms, often known as pass-through platforms or fall-through platforms, are platforms that can be passed through upwards or downwards. These platforms do not have walls or ceilings and they often do not have ledges. They tend to serve as smaller, thinner platforms spread across the stage, such as the small platforms on Emerald Hill Zone in SSF, Yoshi's Story in SSF2, and Merchant Port in Fraymakers.

The act of passing downwards through a soft platform while grounded is known as platform dropping. In the original Super Smash Flash, this is done by crouching on the platform for about half a second, whereas in Super Smash Flash 2 and Fraymakers, players instead do this by tapping the down input two times in quick succession. These games also allow for a technique known as shield dropping, in which players can drop through platforms while shielding by pressing the down input while holding the walk or dash input.

In SSF2 and Fraymakers, characters can also pass downwards through soft platforms while airborne, particularly by holding the down input while falling or tumbling, as well as air dodging in SSF2. Holding downwards during other actions, such as aerial attacks, special moves, or airdashing in Fraymakers, cannot be used to pass through soft platforms. Additionally, all projectiles in SSF2 and Fraymakers will travel upward through soft platforms, but most cannot travel downward through them.

Semisoft platforms[]

The semisoft platform on .

The semisoft platform on Lake of Rage.

Semisoft platforms are platforms exclusive to Super Smash Flash 2 that can be passed through upward but not downward. These platforms do not have walls or ceilings, and they may or may not have ledges. They tend to appear as small structures attached to larger hard platforms, such as the sides of the top platform on Crateria, which lack ledges, and the wooden dock on Lake of Rage, which has ledges.

Although semisoft platforms are not present in Fraymakers, the game's API contains a variable for whether a platform can be passed through downward, allowing for custom stages to contain semisoft platforms.

Platform features[]

In SSF2 and Fraymakers, there are a variety of features that platforms may include in addition to their basic properties.

  • Ledges: Many platforms have ledges that characters can grab or tether to. Ledges are most commonly found on hard platforms but also appear on certain soft or semisoft platforms.
  • Uneven ground: Some platforms are angled or incorporate sloped or curved terrain, such as the main platforms of Green Hill Zone and Lunar Core in SSF2.
  • Walls: Walls are impassible structures found on the sides of hard platforms. They often make up the sides of large stages, such as on the buildings on Saffron City in SSF2 or the fences on Backyard in Fraymakers. Exclusively in Fraymakers, some characters may perform wall jumps with them.
  • Movement: Some platforms travel up and down or left and right along a set pat, such as the small platforms on Smashville in SSF2 and Stratostar in Fraymakers. Certain other platforms move up and down in response to characters standing on them, such as the soft platforms on Planet Namek in SSF2. Moving platforms may also be capable of crossing past blast lines, such as the falling platforms on Sky Sanctuary Zone in SSF2.
  • Special surfaces: Some platforms have unique surfaces that affect players' movement when interacted with. Slippery surfaces, such as the UFO on Fourside in SSF2, slow characters' grounded acceleration to maintain their momentum. Rolling surfaces, such as the lower platform on Sand Ocean in SSF2, move players in a direction along the ground while. Bouncy surfaces, such as the stapler on Desk in SSF2, propel characters upward upon being made contact with.
  • Destructibility: Certain platforms can be attacked and destroyed or altered upon take enough damage. Destructible platforms generally regenerate after a set period of time has passed. For example, the wooden boards on Palm Tree Paradise in SSF2 and the fences on Backyard in Fraymakers can be attacked and temporarily broken.
  • Switch activation: Some platforms, such as the colored platforms on Princess Peach's Castle in SSF2, only appear after being prompted by the activation of switches.
  • Disappearing: Some platforms, such the clouds on Super Happy Tree in SSF2, disappear at certain points, such as when stood on for long enough. They may also reappear afterward.

Platforms and items[]

In the Super Smash Flash series, items can land on and interact with platforms. Like with projectiles, they generally cannot pass through walls or ceilings and can only pass upward through soft or semisoft platforms. Some items in SSF2 also interact with them in more elaborate ways.