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This article is about Pikachu's appearance in Super Smash Flash 2. For general information about the character, see Pikachu.
in Super Smash Flash 2
SSF2 Pikachu.png
Pokémon symbol.svg
Pikachu's official artwork.
Universe Pokémon
Stock icon SSF2 Pikachu stock icon.png
Availability Starter
Final Smash Volt Tackle
Tier S (3)

Pikachu is a veteran starter character in Super Smash Flash 2. Pikachu had numerous sprite changes during early development but the final design used when he was finally incorporated into the game is completely custom-made and based on its appearance in Super Smash Bros. Brawl. Its voice clips and moveset are directly taken from the same game.

Pikachu is ranked 3rd of S tier. Pikachu posses quick attacks, decent combo ability, great recovery, and good finishers in its up smash, forward smash, back aerial, Thunder, and down aerial. Pikachu is a strong edge guarder, being considered one of the best edge guarders in the game.

However, Pikachu is light, which makes it easy to KO horizontally. It has poor reach in many of its attacks, forcing it to get up close to start combos (although this is remedied by its Thunder Jolt approaches). Although this gives Pikachu problems approaching characters with disjointed hitboxes, ex.: Lloyd and Sora. This also goes to its finishers as well, where Pikachu needs to be close to the opponent in order to secure a KO. Another problem Pikachu has is its poor combo game, where it mainly has to rely on strings that do not send opponents into enough hitstun.


MG icon.svg See also: Pikachu (Super Smash Flash 2)/Hard data

Pikachu is a small, but fast and agile fighter. Pikachu has good mobility with having the sixth fastest dashing speed in the current demo and can perform Quick attack cancel to move around the battlefield, which gives Pikachu excellent approach options.

Pikachu has reliable KO moves in its forward smash, up smash, Thunder (when the bolt of lightning hits Pikachu it produces a shockwave that deals strong knockback), Skull Bash and its down aerial.

Pikachu has poor grab range, contested for the shortest grab in the current demo, Pikachu has a great grab game and throw game. Down throw is good for setting up combos, while also being an effective chain grab on fast and high fallers with being able to be followed up with an up smash at death percents. Forward throw is also good for setting up combos. Up throw is can chain grab Fox and being followed up by up smash on certain characters at death percents.

Pikachu has one of the best recoveries in the game with Skull Bash being used as horizontal recovery option and Quick Attack can be used in different directions(it can go up twice which gives Pikachu one of the best vertical recovery moves in the game).

However, Pikachu suffers from poor range in the majority of its attacks which leaves it vulnerable to characters with disjointed hitboxes (ex. Marth and Meta Knight). Pikachu also has problems dealing with certain projectiles which is another approaching problem.

Despite Pikachu's light weight, it is an average faller and its wonky hurtbox makes it susceptible to combos. Pikachu's own combo game is below average due to its attacks sending the opponent into little hitstun to allow for more follow ups.


Ground attacks

Attack Description Damage
Standard attack Does a quick headbutt. Can cancel into itself. 2%
Forward tilt Kicks forward out in front of him with both legs. 7%
Up tilt Swings tail in an arc above itself. 7%
Down tilt Does a quick, low tail whip. 7%
Dash attack Bashes target with its head, similarly to the Skull Bash. Has a lot of endlag. 8%
Forward smash Produces electricity with its cheeks. Pikachu charges a bolt of electricity in front of him, causing a lot of knockback when released. 20%
Up smash Flips very fast, attacking with its tail. 15%
Down smash Discharges electricity while spinning. 2%

Aerial attacks

Attack Description Damage
Neutral aerial Spins in a ball. Decent knockback and power. 12%
Forward aerial An electric drill-like move forward. 2%
Back aerial Kicks behind itself, its small foot getting slightly larger for a short second. 9%
Up aerial Swings tail while flipping forward. 5%
Down aerial An electric drill-like move downward. 12%

Grab and throws

Attack Description Damage
Grab Grabs the enemy with both hands. N/A
Pummel Zaps the enemy. 1%
Forward throw Places opponent on back and electrocutes them forward. Can chain grab only a few characters. 2%
Back throw Tumbles with opponent back and throws them back. 9%
Up throw Headbutts opponent upward. Can chain grab fast fallers, but easy to DI out of. 5%
Down throw Slams on top of opponent. Can combo into up tilt, aerial attacks, and up smash. Can chain grab fast fallers and high fallers. 5%

Other attacks

Attack Description Damage
Floor attack Swings its body and tail around. 5%
Ledge attack Performs a backflip kick. The animation loosely resembles a pose Pikachu makes in official Pokemon Red, Blue and Green artwork. 6%

Special moves

Attack Name Description Damage
Neutral special move Thunder Jolt Pikachu fires a ball of electricity in front of him that bounces across the ground and edges. If used midair, the jolt travels diagonally downward. 6%
Side special move Skull Bash Pikachu charges up and then blasts himself forward with a powerful headbutt. The longer the charge, the more distance is traveled. Can be used for recovery. 12%
Up special move Quick Attack Pikachu does a quick dash in one of 8 directions. If any direction that is not identical to the first one is inputted, Pikachu will boost in that direction, making Quick Attack very unpredictable and flexible. 2%
Down special move Thunder A lightning bolt with infinite range spawns above Pikachu and travels downwards, acting as a powerful meteor smash and by extension one of the best edgeguarding tools in the entire game. If the bolt collides with Pikachu, the area around him is charged with electricity for immense knockback. 17%
Final Smash Volt Tackle Pikachu transforms into a huge ball of lightning that can be controlled by the player and hurt other characters. Pressing the attack button causes Pikachu to discharge electricity around him, causing higher damage and knockback. 5%


Misc. Description
On-screen appearance Pops out of a Poké Ball.
Taunts Standard Waves with both hands and says "Pika! Pika!".
Side Rolls around on the floor and says "Pika!".
Down/Up Emits electricity from the ground while saying "Pi!"
Idle poses Stands on its toes and looks around or scratches its ear.
Victory theme A short excerpt from the title screen of Pokémon Red and Pokémon Blue.
Victory pose Does a 720° backflip, then spins around and looks happily at the camera.

Changes from v0.9b

MG icon.svg Main article: Pikachu (Super Smash Flash 2)/Changelog

Pikachu was nerfed in the transition from 9b to Beta, with the changes to priority effectively taking away one of its strongest aspects. Pikachu's frame data was also nerfed in its tilts, making them harder to get follow ups with or throw out as much. Also, Pikachu went from having one of the strongest grab & throw games from thoughout various demos, to having one of the worst, due to it losing a chain grab, losing its follow ups from grabs and kill confirms. Pikachu, is still a solid fighter, but not as potent as it once was.


  • Neutral Pikachu has had its sprites updated where its outline is more pronounced, it design has more detail and its color is a little less saturated.
    • Buff The changes to hitboxes and hurtboxes, have given Pikachu a consistent hurtbox where it doesn't extend at times while also appearing to make Pikachu taller, giving it a bit more range.
    • Nerf Due to being taller, it is much easier to hit.

Ground attacks

  • Nerf Up tilt is slower and doesn't combo into itself as much, while also taking time to combo into other moves.
  • Nerf Down tilt is slower, preventing it from being spammed and not getting a follow up.
  • Nerf Forward smash is weaker, losing one of its strongest KO options.

Aerial attacks

  • Nerf Forward air doesn't have high priority anymore, making it risky as an approach option.
  • Buff Back air is now Pikachu's back air from the original Super Smash Bros., making it a good spacing tool and KO option.
  • Nerf Down air, doesn't have high priority anymore, making it risky as an approach option.

Grab and throws

  • Nerf Forward throw sends at a higher angle, making it difficult to get any follow ups and is not able to send fast fallers into tech-chasing situations.
  • Nerf Back throw now has an added animation of Pikachu looking behind it after throwing the opponent. This prevents it from getting a follow up in an edge guarding situation.
  • Nerf Down throw can no longer chain grab fast or high fallers anymore, while also no longer being a kill confirm on certain characters, making him lose one of his greatest tools from last demo.

Special attacks

  • Nerf Quick Attack will have a lot of landing lag if angled directly into the ground, due to the universal up special landing lag increase while also being more likely to get stuck in the stages when trying to recover.
  • Nerf Skull bash has more landing lag.
  • Nerf Pikachu's Thunder no longer meteor smashes, no longer making it one of the best edge guarding moves in the game.
    • Buff It is now a viable option to KO opponents off the top of the screen again.

In competitive play

Match ups

Notable players

  • Arsee

Tier placement history

When first introduced in demo v0.8, Pikachu was seen as a character seen with great potential. In demo v0.8b, Pikachu was ranked 7 of B tier. In demo v0.9a, Pikachu rose up to 3rd of S tier where it was seen as a top tier character. In demo v0.9b, Pikachu dropped to 5th of S tier, but is still seen as a top tier character. However, on the second tier list of demo v0.9b, Pikachu stayed 5th place, but dropped down to A+ tier and is still seen as a top tier character.



SSF2 Pikachu Costumes.png



Early designs