- This article is about Pikachu's appearance in Super Smash Flash 2. For general information about the character, see Pikachu.
in Super Smash Flash 2
Pikachu's official pixel art.
|Final Smash||Volt Tackle|
Pikachu is a veteran starter character in Super Smash Flash 2. Pikachu had numerous sprite changes during early development but the final design used when he was finally incorporated into the game is completely custom-made and based on its appearance in Super Smash Bros. Brawl. Its voice clips and moveset are directly taken from the same game.
Pikachu is ranked 3rd of S tier. Pikachu posses quick attacks, decent combo ability, great recovery, and good finishers in its up smash, forward smash, back aerial, Thunder, and down aerial. Pikachu is a strong edge guarder, being considered one of the best edge guarders in the game.
However, Pikachu is light, which makes it easy to KO horizontally. It has poor reach in many of its attacks, forcing it to get up close to start combos (although this is remedied by its Thunder Jolt approaches). Although this gives Pikachu problems approaching characters with disjointed hitboxes, ex.: Lloyd and Sora. This also goes to its finishers as well, where Pikachu needs to be close to the opponent in order to secure a KO. Another problem Pikachu has is its poor combo game, where it mainly has to rely on strings that do not send opponents into enough hitstun.
- See also: Pikachu (Super Smash Flash 2)/Hard data
Pikachu is a small, but fast and agile fighter. Pikachu has good mobility with having the fourth fastest dashing speed in the current demo and can perform Quick attack cancel to move around the battlefield, which gives Pikachu excellent approach options.
Pikachu has reliable KO moves in its forward smash, up smash, Thunder (when the bolt of lightning hits Pikachu it produces a shockwave that deals strong knockback and using the move when the opponent is offstage will meteor smash them), Pikachu and its down aerial.
Despite it is poor grab range, contested for the shortest grab in the current demo, Pikachu has a great grab game and throw game. Down throw is good for setting up combos, while also being an effective chain grab on fast and high fallers with being able to be followed up with an up smash at death percents. Forward throw is also good for setting up combos. Up throw is can chain grab Fox and being followed up by up smash on certain characters at death percents.
Pikachu has one of the best recoveries in the game with Skull Bash being used as horizontal recovery option and Quick Attack can be used in different directions(it can go up twice which gives Pikachu one of the best vertical recovery moves in the game).
However, Pikachu suffers from poor range in the majority of its attacks which leaves it vulnerable to characters with disjointed hitboxes (ex. Marth and Meta Knight). Pikachu also has problems dealing with certain projectiles which is another approaching problem.
Despite Pikachu's light weight, it is an average faller and its wonky hurtbox makes it susceptible to combos. Pikachu's own combo game is below average due to its attacks sending the opponent into little hitstun to allow for more follow ups.
|Standard attack||Does a quick headbutt. Can cancel into itself.||2%|
|Forward tilt||Kicks forward out in front of him with both legs.||7%|
|Up tilt||Swings tail in an arc above itself.||7%|
|Down tilt||Does a quick, low tail whip.||7%|
|Dash attack||Bashes target with its head like a mini Skull Bash. Has a lot of end lag.||8%|
|Forward smash||Produces electricity with its cheeks. Pikachu charges a bolt of electricity in front of him, causing a lot of knockback when released.||20%|
|Up smash||Flips very fast, attacking with its tail.||15%|
|Down smash||Discharges electricity while spinning.||2%|
|Neutral aerial||Spins in a ball. Decent knockback and power.||12%|
|Forward aerial||An electric drill-like move forward.||2%|
|Back aerial||Pikachu kicks behind itself, its small foot getting slightly larger for a short second.||9%|
|Up aerial||Swings tail while flipping forward.||5%|
|Down aerial||An electric drill-like move downward.||12%|
|Grab||Grabs the enemy with both hands.||N/A|
|Pummel||Zaps the enemy.||1%|
|Forward throw||Places opponent on back and electrocutes them forward. Can chain grab only a few characters.||2%|
|Back throw||Tumbles with opponent back and throws them back.||9%|
|Up throw||Headbutts opponent upward. Can chain grab fast fallers, but easy to DI out of.||5%|
|Down throw||Slams on top of opponent. Can combo into up tilt, an aerial and an up smash. Can chain grab fast fallers and high fallers, but can be D.I.'ed. Fast fallers can be chain grabbed 0% with only a few high fallers having the same effect, but they can escape it more easily. However, at 55%, characters will enter a Reeling animation, this allows fast fallers and high fallers to become more susceptible to the chain grab, but they can still escape. Characters with lower accelerated falling speeds, such as above average fallers, average fallers and a few floaty characters are susceptible to this, but they have a much more easier time escaping.||5%|
|Floor attack||Swings its body and tail around.||5%|
|Ledge attack||Backflip kick.||8%|
|Standard special move||Thunder Jolt||Pikachu fires a ball of electricity in front of him that bounces across the ground and edges. If used midair, the jolt travels diagonally downward.||0%|
|Side special move||Skull Bash||Pikachu charges up and then blasts himself forward with a powerful headbutt. The longer the charge, the more distance is traveled. Can be used for recovery.||12%|
|Up special move||Quick Attack||Pikachu does a quick dash in one of 8 directions. If any direction that is not identical to the first one is inputted, Pikachu will boost in that direction, making Quick Attack very unpredictable and flexible.||2%|
|Down special move||Thunder||A lightning bolt with infinite range spawns above Pikachu and travels downwards, acting as a powerful meteor smash and by extension one of the best edgeguarding tools in the entire game. If the bolt collides with Pikachu, the area around him is charged with electricity for immense knockback.||0%|
|Final Smash||Volt Tackle||Pikachu transforms into a huge ball of lightning that can be controlled by the player and hurt other characters. Pressing the attack button causes Pikachu to discharge electricity around him, causing higher damage and knockback.||5%|
|On-screen appearance||Pops out of a Poké Ball.|
|Taunts||Standard||Waves with both hands and says "Pika! Pika!".|
|Side||Rolls around on the floor and says "Pika!".|
|Down/Up||Emits electricity from the ground while saying "Pi!"|
|Idle poses||Stands on its toes and looks around.|
|Victory theme||A short excerpt from the title screen of Pokémon Red and Pokémon Blue.|
|Victory pose||Does a 720° backflip, then spins around and looks happily at the camera.|
|Lose||Claps to the Winner.|
Changes from v0.9b
- Main article: Pikachu (Super Smash Flash 2)/Changelog
Pikachu was nerfed in the transition from 9b to Beta, with the changes to priority effectively taking away one of its strongest aspects. Pikachu's frame data was also nerfed in its tilts, making them harder to get follow ups with or throw out as much. Also, Pikachu went from having one of the strongest grab & throw games from thoughout various demos, to having one of the worst, due to it losing a chain grab, losing its follow ups from grabs and kill confirms. Pikachu, is still a solid fighter, but not as potent as it once was.
- Pikachu has had its sprites updated where its outline is more pronounced, it design has more detail and its color is a little less saturated.
- Up tilt is slower and doesn't combo into itself as much, while also taking time to combo into other moves.
- Down tilt is slower, preventing it from being spammed and not getting a follow up.
- Forward smash is weaker, losing one of its strongest KO options.
- Forward air doesn't have high priority anymore, making it risky as an approach option.
- Back air is now Pikachu's back air from the original Super Smash Bros., making it a good spacing tool and KO option.
- Down air, doesn't have high priority anymore, making it risky as an approach option.
Grab and throws
- Forward throw sends at a higher angle, making it difficult to get any follow ups and is not able to send fast fallers into tech-chasing situations.
- Back throw now has an added animation of Pikachu looking behind it after throwing the opponent. This prevents it from getting a follow up in an edge guarding situation.
- Down throw can no longer chain grab fast or high fallers anymore, while also no longer being a kill confirm on certain characters, making him lose one of his greatest tools from last demo.
- Quick Attack will have a lot of landing lag if angled directly into the ground, due to the universal up special landing lag increase while also being more likely to get stuck in the stages when trying to recover.
- Skull bash has more landing lag.
- Pikachu's Thunder no longer meteor smashes, no longer making it one of the best edge guarding moves in the game.
In competitive play
Tier placement history
When first introduced in demo v0.8, Pikachu was seen as a character seen with great potential. In demo v0.8b, Pikachu was ranked 7 of B tier. In demo v0.9a, Pikachu rose up to 3rd of S tier where it was seen as a top tier character. In demo v0.9b, Pikachu dropped to 5th of S tier, but is still seen as a top tier character. However, on the second tier list of demo v0.9b, Pikachu stayed 5th place, but dropped down to A+ tier and i still seen as a top tier character.
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