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(it's curious that Pikachu only has four attacks.)
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|game = SSF
 
|game = SSF
 
|image = [[File:SSF Pikachu.png]]
 
|image = [[File:SSF Pikachu.png]]
 
|universe = ''{{S|Pokémon|universe}}''
  +
|stock = [[File:SSF Pikachu head.png|20px]]
 
|availability = [[Starter character|Starter]]
 
|availability = [[Starter character|Starter]]
|universe = [[Pokémon (universe)|''Pokémon'']]
 
 
|tier = D
 
|tier = D
 
|ranking = 29/30
 
|ranking = 29/30
 
}}
 
}}
'''Pikachu''' is a playable veteran [[Starter character|starter]] [[character]] in ''[[Super Smash Flash]]'' coming from the [[Pokémon (universe)|''Pokémon'' franchise]]. Most of his attacks come from the [[Super Smash Bros. (universe)|''Super Smash Bros.'' series]].
+
'''Pikachu''' is a playable veteran [[Starter character|starter]] [[character]] in ''[[Super Smash Flash]]'' coming from the [[Pokémon (universe)|''Pokémon'' franchise]]. Most of its attacks come from the [[Super Smash Bros. (universe)|''Super Smash Bros.'' series]]. Its custom sprite set was made by user ''SemiJuggalo''.
   
Pikachu is tied for 29th on the tier list, alongside {{SSF|Blade}}, in the bottom tier. He has a decent movement speed, and better finishers than Blade. However that's pretty much where his strengths end.
+
Pikachu is tied for 29th on the [[tier list]], alongside {{SSF|Blade}}, in the bottom tier. It has a decent movement speed, and better finishers than Blade. However that is pretty much where its strengths end.
   
Pikachu has only four moves at his disposal, half of them possessing flaws that make them near-unusable. His thundershock has extremely poor range, combined with a very long duration that leaves him wide open to attacks if he misses. His Thunder is easily the worst projectile in the game, as it falls towards Pikachu, does piddling damage, and has a long startup time that can be interrupted if Pikachu gets hit. These traits make it unsuitable for camping of any kind, as it leaves Pikachu wide open for a free punish. Because Thunder is also his down air, Pikachu has only one [[Glitch#Instant-kill attack|instant-kill attack]], his up attack, while his other moves have little to no KO ability whatsoever. Pikachu has no way to deal with disjointed moves nor other projectile attacks.
+
Pikachu has only four moves at its disposal, the only one have so, half of them possessing flaws that make them near-unusable. its standard attack has extremely poor [[range]], combined with a very long duration that leaves it wide open to attacks if he misses. Its {{S|Thunder|Pikachu}} is easily the worst [[projectile]] in the game, as it falls towards Pikachu, deals piddling [[damage]], and has a long startup time that can be interrupted if Pikachu gets hit. These traits make it unsuitable for [[camping]] of any kind, as it leaves Pikachu wide open for a free punish. Because Thunder is also his down air, Pikachu has only one [[Glitch#Instant-KO attack|instant-KO attack]], its [[up attack]], while its other moves have little to no [[KO]] ability whatsoever. Pikachu has no way to deal with disjointed moves nor other projectile attacks.
   
These attributes give him awful matchups across the board (arguably worse than Blade), which is why he's ranked at the bottom of the tier list.
+
These attributes give him awful matchups across the board (arguably worse than Blade), which is why it is ranked at the bottom of the tier list.
   
 
== Moveset ==
 
== Moveset ==
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!width="100"|Attack
 
!width="100"|Attack
 
!width="center"|Description
 
!width="center"|Description
  +
!width="70"|{{Mousetext|Damage|Multiples per frame}}
 
!width="100"|Image
 
!width="100"|Image
 
|-
 
|-
 
|align="center"|{{SSF|Standard attack}}
 
|align="center"|{{SSF|Standard attack}}
|Pikachu produces a bolt of electricity from his cheeks in front of him that damages opponents and knocks them backwards.
+
|Pikachu produces a bolt of electricity from its cheeks in front of it that damages opponents and knocks them backwards.
  +
|align="center"|6%
 
|align="center"|[[File:SSF Pikachu standard attack.png|100px]]
 
|align="center"|[[File:SSF Pikachu standard attack.png|100px]]
 
|-
 
|-
 
|align="center"|[[Side attack]]
 
|align="center"|[[Side attack]]
|Pikachu uses [[Skull Bash]], propelling itself forward a fixed distance, delivering a headbutt. This attack offers [[momentum cancel]], aiding in Pikachu's survivability when launched off the stage, and it also aids in its horizontal [[recovery]].
+
|Pikachu uses {{S|Skull Bash|Pikachu}}, propelling itself forward a fixed distance, delivering a headbutt. This attack offers [[momentum canceling]], aiding in Pikachu's survivability when launched off the stage, and it also aids in its horizontal [[Recovering|recovery]].
  +
|align="center"|4%
 
|align="center"|[[File:SSF Pikachu side attack.png|100px]]
 
|align="center"|[[File:SSF Pikachu side attack.png|100px]]
 
|-
 
|-
 
|align="center"|[[Up attack]]
 
|align="center"|[[Up attack]]
 
|Pikachu flips itself, hitting opponents with its body and its tail.
 
|Pikachu flips itself, hitting opponents with its body and its tail.
  +
|align="center"|4%
 
|align="center"|[[File:SSF Pikachu up attack.png|100px]]
 
|align="center"|[[File:SSF Pikachu up attack.png|100px]]
 
|-
 
|-
 
|align="center"|[[Down attack]]
 
|align="center"|[[Down attack]]
|rowspan="2"|Pikachu uses [[Thunder (Pikachu)|Thunder]] where a large lightning bolt with infinite range spawns above Pikachu and travels from top to bottom, heavily launching opponents on contact. It is one of the best [[edgeguarding]] tools in the game.
+
|rowspan="2"|Pikachu uses {{S|Thunder|Pikachu}} where a large lightning bolt with infinite range spawns above Pikachu and travels from top to bottom, heavily launching opponents on contact. This makes it a better option for [[edgeguarding]] rather than as an offensive tool. There are still small differences between these attacks to note, though; one lies on the fact Pikachu becomes an actual hitbox if it initiates the attack in the air, which means Pikachu can deal damage by itself even before the lightning bolt comes down; this, of course, does not happen when it initiates it in the ground. Additionally, the grounded variant deals more damage per frame, as well as more knockback. Another difference is found on the fact the aerial variant can be held indefinitely by holding the attack button; in contrast, unless Pikachu is holding an [[item]], he cannot held it while it is on the ground, performing its standard attack instead.
  +
|align="center"|9%
 
|align="center" rowspan="2"|[[File:SSF Pikachu down attack - down aerial.png|100px]]
 
|align="center" rowspan="2"|[[File:SSF Pikachu down attack - down aerial.png|100px]]
 
|-
 
|-
 
|align="center"|{{SSF|Down aerial}}
 
|align="center"|{{SSF|Down aerial}}
  +
|align="center"|4%
 
|}
 
|}
   
 
== Trivia ==
 
== Trivia ==
*Because there is virtually no difference between Pikachu's down attack and down aerial, coupled with the fact it lacks a [[jump attack]], this makes Pikachu the only character in ''SSF'' to have less than five attacks, with only four of them.
+
*Because the differences between Pikachu's down attack and down aerial are so minimal and insignificant, coupled with the fact it lacks a [[jump attack]], this makes Pikachu the only character in ''SSF'' to have less than the standard five attacks, with only four of them.
*Blade and Pikachu are the only two non-clone characters to share a spot on the tier list.
+
*Blade and Pikachu are the only two non-[[clone character]]s to share a spot on the tier list.
   
 
{{SSF Characters}}
 
{{SSF Characters}}
 
{{Pokémon universe}}
 
{{Pokémon universe}}
[[Category:Starter characters]]
 
 
[[Category:First-party characters]]
 
[[Category:First-party characters]]
[[Category:Veterans]]
+
[[Category:Starter characters]]
 
[[Category:Veteran characters]]
 
[[Category:Super Smash Flash]]
 
[[Category:Super Smash Flash]]
 
[[Category:Super Smash Flash series]]
 
[[Category:Super Smash Flash series]]

Revision as of 18:32, 18 July 2019

This article is about Pikachu's appearance in Super Smash Flash. For the character in other contexts, see Pikachu.

Pikachu is a playable veteran starter character in Super Smash Flash coming from the Pokémon franchise. Most of its attacks come from the Super Smash Bros. series. Its custom sprite set was made by user SemiJuggalo.

Pikachu is tied for 29th on the tier list, alongside Blade, in the bottom tier. It has a decent movement speed, and better finishers than Blade. However that is pretty much where its strengths end.

Pikachu has only four moves at its disposal, the only one have so, half of them possessing flaws that make them near-unusable. its standard attack has extremely poor range, combined with a very long duration that leaves it wide open to attacks if he misses. Its Thunder is easily the worst projectile in the game, as it falls towards Pikachu, deals piddling damage, and has a long startup time that can be interrupted if Pikachu gets hit. These traits make it unsuitable for camping of any kind, as it leaves Pikachu wide open for a free punish. Because Thunder is also his down air, Pikachu has only one instant-KO attack, its up attack, while its other moves have little to no KO ability whatsoever. Pikachu has no way to deal with disjointed moves nor other projectile attacks.

These attributes give him awful matchups across the board (arguably worse than Blade), which is why it is ranked at the bottom of the tier list.

Moveset

Attack Description Damage Image
Standard attack Pikachu produces a bolt of electricity from its cheeks in front of it that damages opponents and knocks them backwards. 6% SSF Pikachu standard attack
Side attack Pikachu uses Skull Bash, propelling itself forward a fixed distance, delivering a headbutt. This attack offers momentum canceling, aiding in Pikachu's survivability when launched off the stage, and it also aids in its horizontal recovery. 4% SSF Pikachu side attack
Up attack Pikachu flips itself, hitting opponents with its body and its tail. 4% SSF Pikachu up attack
Down attack Pikachu uses Thunder where a large lightning bolt with infinite range spawns above Pikachu and travels from top to bottom, heavily launching opponents on contact. This makes it a better option for edgeguarding rather than as an offensive tool. There are still small differences between these attacks to note, though; one lies on the fact Pikachu becomes an actual hitbox if it initiates the attack in the air, which means Pikachu can deal damage by itself even before the lightning bolt comes down; this, of course, does not happen when it initiates it in the ground. Additionally, the grounded variant deals more damage per frame, as well as more knockback. Another difference is found on the fact the aerial variant can be held indefinitely by holding the attack button; in contrast, unless Pikachu is holding an item, he cannot held it while it is on the ground, performing its standard attack instead. 9% SSF Pikachu down attack - down aerial
Down aerial 4%

Trivia

  • Because the differences between Pikachu's down attack and down aerial are so minimal and insignificant, coupled with the fact it lacks a jump attack, this makes Pikachu the only character in SSF to have less than the standard five attacks, with only four of them.
  • Blade and Pikachu are the only two non-clone characters to share a spot on the tier list.