Whether it is a new image or simply a higher quality update, upload the new file and add it into the article. Remember to always upload an updated file under the same name as the older version to supersede it.
Pichu is currently placed 27th of B tier in the current tier list. Pichu has very powerful attacks, with his smash attacks KOing opponents reliably under 75%, down aerial being a strong meteor-smash, all of his aerials great for racking up damage, his electricity in most of his attacks dealing high knockback, being very effective at dodging attacks, and his small hurtboxes allowing him to easily evade various attacks from other characters. His side special and down special are very strong, with the former capable of KOing opponents below 90% if fully charged, and the latter KOing opponents below 60%. A special trait of Pichu unique to Super Smash Flash 2 is that, after it reaches 50% damage, it will enter a fatigued state called Discharge, where its special moves become stronger and/or gain new traits: Electro Ballparalyzes the opponent for a much longer time, Thunder is stronger and propels Pichu upwards, Agility produces an electric vortex after each dash, and Skull Bash goes significantly farther, but cannot be charged.
Despite these strengths, Pichu possesses a few notable flaws. He is the second-lightest character in the game, lighter than his already-lightweight counterpart Pikachu. Pichu also has electricity that deals recoil damage in many of his attacks. Pichu's main gimmick is that for every electric attack it uses, it damages itself. This in tandem with its extreme lightweight status means that Pichu is very easy to KO and that makes its survivability terrible. It also has problems with range, as various moves like his grab, up smash, down smash have overall underwhelming range, allowing characters with disjointed hitboxes to keep him away from the stage. In addition, none of his throws tend to KO until very high percentages.
Though it is not necessarily short, it is still missing some vital information and urgently requires it. You can help the McLeodGaming Wiki by filling in the blanks.
Pichu is notable for being a short, lightweight character who has some typical attributes, his dashing speeds are averagely good, while his jumping speeds are good, and walking speeds and falling speeds are tied with Pikachu, but his grab has somewhat small range. Pichu is even smaller and faster than Pikachu, as said previously. He can dash cancel to move even faster than Sonic, giving him overwhelmingly good approach options.
Pichu is fairly an unorthodox character in terms of playstyle, a character that only focuses fighting with electricity. Pichu has good KO moves in his smash attacks, down aerial, which is a strong meteor-smash, and his electricity in most of his attacks dealing high knockback. He is also very effective at dodging various attacks by other characters, due his small hurtboxes that allows him to easily evade various attacks from other characters, giving opponents severe problems with range to Pichu. His side special and down special are very strong on the opponents, with the former having ability to KO opponents below 90% if fully charged up, and the latter KOing opponents below 60%. If Pichu reaches 50% damage, it will enter a fatigued state, called Discharge. In this state, his special moves increases their strengths or gain new traits: Electro Ballparalyzes the opponent for an extended period, Thunder is stronger and propels Pichu upwards, Agility produces an electric vortex after each dash and Skull Bash instantly travels the length of its max charge.
However, with his small hurtbox also comes a very severe problem with range. Pichu must get way too close to the opponent in order to profit off his quick attacks. Combined with the fact that most of his moves are reverse disjointed, Pichu ends up having lots of good approach options, but still having issues with winning the neutral game. Pichu is also the second lightest character in the game, weighting 74 units, beaten only by Jigglypuff's weight of 72 units.
Overall, Pichu is described as a "glass cannon", having a high KO potential in most of his attacks while being very vunerable himself by being easily KO'd due to his extremely light weight. He is also held back by his electricity causing recoil damage, his fatigued state called Discharge severly weakening his side special and some of his other attacks having short range.
A stall-then-fall. Spins horizontally while emitting sparks from his cheeks, like Pikachu's down aerial, but sends at a meteor angle. Has a landing hit.
Pichu spawns a lightning bolt directly from above, falling on Pichu. If it connects with Pichu, a second, strong hit will occur and Pichu will receive recoil damage. The entire lightning bolt is capable of sending opponents downwards, making it useful for edgeguarding.
Pichu spawns a lightning bolt above him. If it connects with Pichu, an extremely strong hit will occur and Pichu will get sent upwards in tumble state, allowing for infinite recovery in some situations.
Delivers a massive electric attack to continuously damage opponents and itself, leaving the terrain with static electricity afterwards for a short time.
Pichu did not get many changes, as he was very recently added to the game, patch-wise. However, he still got some major changes, which will be listed below:
Pichu's splash screen, from his introduction trailer.
Trivia[]
Pichu is the first character that was originally implemented as a Poké Ball character to become a playable character.
Out of the three characters to ascend from being item-only characters to becoming playable (the other two being PAC-MAN and Bandana Dee), Pichu is the only one to do so in the same version that it was introduced as a non-playable character.
However, as confirmed by the devs, both the playable Pichu and the Poké Ball Pichu can appear at the same time.
Pichu, like Pikachu, is confirmed to be a male Pokémon.
Despite its gimmick, Pichu only has two moves that actually damage itself in the actual Pokémon games.
Pichu is the only character in the game that has four taunts, referencing how he also had one more taunt than the other fighters in Super Smash Bros. Melee.
Pichu, Ness, and Zero Suit Samus are also the only characters that can self-heal from damage. In Pichu's case, via crouching for some time.
Having to deal 172% damage on Pikachu in order to meet Pichu is a reference to the latter's National Pokédex number.
Pichu, alongside Naruto, Lloyd Jigglypuff, and Sandbag are the only characters that don't clap for the winner of a match.