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This article is about Pichu's appearance in Super Smash Flash 2. For general information about the character, see Pichu. For the Poké Ball variant, see Pichu (Poké Ball).
Pichu
in Super Smash Flash 2
SSF2 Pichu.png
Pokémon symbol.svg
Pichu's official artwork.
Universe Pokémon
Stock icon SSF2 Pichu stock icon.png
Availability Unlockable
Unlock criteria Play a match in any game mode (except for training) in which a player-controlled Pikachu accumulates at least 172% damage, then defeat it in a 1-stock match on Pokémon Colosseum.
Final Smash Electric Terrain
Tier B (32)

Pichu is a veteran unlockable character in Super Smash Flash 2. He was revealed at Day 4 of Super Smash Con 2017. Pichu's sprites are completely custom-made and are based on its appearance in Super Smash Bros. Melee. Pichu's voice clips come from Super Smash Bros. Ultimate.

Pichu is currently placed 32nd of B tier in the current tier list, a noticeable leap from 35th of D tier from the previous tier list, where he was currently residing at low-tier. Pichu has very powerful attacks, with his smash attacks KOing opponents reliably under 75%, down aerial being a strong meteor-smash, all of his aerials great for racking up damage, his electricity in most of his attacks dealing high knockback, being very effective at dodging attacks, and his small hurtboxes allowing him to easily evade various attacks from other characters. His side special and down special are very strong, with the former capable of KOing opponents below 90% if fully charged, and the latter KOing opponents below 60%. A special trait of Pichu unique to Super Smash Flash 2 is that, after it reaches 50% damage, it will enter a fatigued state called Discharge, where its special moves become stronger and/or gain new traits: Electro Ball paralyzes the opponent for a much longer time, Thunder is stronger and propels Pichu upwards, Agility produces an electric vortex after each dash, and Skull Bash goes significantly farther, but cannot be charged.

Despite these strengths, Pichu possesses a few notable flaws. He is the second-lightest character in the game, lighter than his already-lightweight counterpart Pikachu. Pichu also has electricity that deals recoil damage in many of his attacks. Pichu's main gimmick is that for every electric attack it uses, it damages itself. This in tandem with its extreme lightweight status means that Pichu is very easy to KO and that makes its survivability terrible. It also has problems with range, as various moves like his grab, up smash, down smash have overall underwhelming range, allowing characters with disjointed hitboxes to keep him away from the stage, like Mr. Game & Watch and Rayman. In addition, none of his throws tend to KO until very high precentage.

Attributes

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Though it is not necessarily short, it is still missing some vital information and urgently requires it. You can help the McLeodGaming Wiki by filling in the blanks.

Pichu is notable for being a short, lightweight character who has some typical attributes, his dashing speeds are averagely good, while his jumping speeds are good, and walking speeds and falling speeds are tied with Pikachu, but his grab has somewhat small range, similar to Mr. Game & Watch. Pichu is even smaller and faster than Pikachu, as said previously. He can dash cancel to move even faster than Sonic, giving him overwhelmingly good approach options.

Pichu is fairly an unorthodox chracter in terms of playstyle, a character that only focuses fighting with electricity. Pichu has good KO moves in his smash attacks, down aerial, which is a strong meteor-smash, and his electricity in most of his attacks dealing high knockback. He is also very effective at dodging various attacks by other characters, due his small hurtboxes that allows him to easily evade various attacks from other characters, giving opponents severe problems with range to Pichu. His side special and down special are very strong on the opponents, with the former having ability to KO opponents below 90% if fully charged up, and the latter KOing opponents below 60%. If Pichu reaches 50% damage, it will enter a fatigued state, called Discharge. In this state, his special moves increases their strengths or gain new traits: Electro Ball paralyzes the opponent for an extended period, Thunder is stronger and propels Pichu upwards, Agility produces an electric vortex after each dash and Skull Bash instantly travels the length of its max charge.

Being at these higher percentages comes at the tradeoff of Pichu being easily KOable around this time. To counteract this, Pichu has a method of healing by crouching. Every time the bubbles come out from Pichu, it heals 1% damage. These bubbles cycle again a little under 3 seconds, but upon crounching, the first set of bubbles can come in a little over 1 second. If the Pichu player is in a scenario where they buy themselves 10 seconds of time (i.e. the opponent broke their controller in frustration of having to fight Pichu), Pichu can heal a whopping 4% health. Because the first set of bubbles comes faster, it's advantageous to crouch, wait until Pichu heals 1%, then quickly crouch again to heal again faster. So instead of healing 4% health in 10 seconds, such as in the aforementioned controller-breaking scenario, Pichu could heal 8-9% health using this tactic.

However, with his small hurtbox also comes a very severe problem with range. Pichu must get way too close to the opponent in order to profit off his quick attacks. Combined with the fact that most of his moves are reverse disjointed, Pichu ends up having lots of good approach options, but still having issues with winning the neutral game. Pichu is also the second lightest character in the game, weighting 73 units, while Jigglypuff, the lightest, weights 72, and Mr. Game & Watch, the third-lightest, weights 76, tied with Kirby and Bandana Dee.

Overall, Pichu is described as a "glass cannon", having a high KO potential in most of his attacks while being very vunerable himself by being easily KO'd due to his extremely light weight. He is also held back by his electricity causing recoil damage, his fatigued state called Discharge severly weakening his side special and some of his other attacks having short range.

Moveset

Ground attacks

Attack Description Damage Recoil damage
Standard attack Performs an extremely quick headbutt. 2% N/A
Down tilt Swipes its tail in front of itself. 8%
Down smash Quickly spins in place. 13.67%
Forward tilt Plants itself on its upper paws and swipes its tail at his opponents. 8%
Forward smash Emits a small jolt of electricity from its cheeks that hits multiple times. In its Discharge state, the range and knockback of the move is increased. 13%, 16.5% 4.5%, 6.5%
Up tilt Swipes its tail above its body in an arc. 9% N/A
Up smash Headbutts upwards, similar to Mario's up smash. 15.67%, 10.5%
Dash attack Jumps and headbutts forward. 8%

Aerial attacks

Attack Description Damage Recoil damage
Neutral aerial Curls up in a ball and somersaults in the air. 13%, 9% N/A
Forward aerial Does a barrel roll in the air, emitting sparks from its cheeks which envelop its entire body. 7% 1%
Back aerial Quickly spins in a disc-like motion. 11% 9% N/A
Up aerial Swiftly swings its tail above itself in an arc. 5%
Down aerial A stall-then-fall. Spins horizontally while emitting sparks from his cheeks, like Pikachu's down aerial, but sends at a meteor angle. Has a landing hit. 11%, 4% 2%, 1%

Grab and throws

Attack Description Damage Recoil damage
Grab Grabs the opponent with both paws. Extremely bad range. N/A
Pummel Electrocutes the opponent with its cheeks. 2% 0.5%
Forward throw Places the opponent on its back and shocks them, sending them forward. 8% 5%
Back throw Dashes behind the opponent and bashes them away with its rear. 9% N/A
Up throw Tosses the opponent upwards and follows that up with an upwards headbutt. 5%
Down throw Tosses the opponent on the ground, then body-slams them. 5%

Other attacks

Attack Description Damage Recoil damage
Floor attack Gets up and headbutts both sides of itself. 2-5% N/A
Ledge attack Quickly does a cartwheel and attacks with its foot. 8%

Special moves

Special move Name Description Damage Recoil damage
Standard special move Electro Ball Normal Launches a weak sphere of electricity that paralyzes opponents. 7% 3%
Discharge Launches a somewhat big sphere of electricity that paralyzes opponents for a long time. 7% 4%
Side special move Skull Bash Normal Launches itself forward to headbutt opponents in the way. Can be charged. 13%, 17% 1%, 2%
Discharge Launches itself at an extremely high speed and strongly headbutt opponents nearby. Can not be charged. 13% 7%
Up special move Agility Normal Dashes up to two times at lightning-fast speeds. 3% 1%
Discharge Dashes up to two times at lightning-fast speed releasing bursts of electricity in between dashes, similar to Poké Ball Pichu's Thunder Wave. 14% 2%, 4%
Down special move Thunder Normal Pichu spawns a lightning bolt directly from above, falling on Pichu. If it connects with Pichu, a second, strong hit will occur and Pichu will recieve recoil damage. The entire lightning bolt is capable of sending opponents downwards, making it useful for edgeguarding. 2%, 19%, 17% 5%
Discharge Pichu spawns a lightning bolt above him. If it connects with Pichu, an extremely strong hit will occur and Pichu will get sent upwards in tumble state, allowing for infinite recovery in some situations. 17% 10%
Final Smash Electric Terrain N/A Delivers a massive electric attack to continuously damage opponents and itself, leaving the terrain with static electricity afterwards for a short time. 50% 15%

Misc.

Misc. Description
On-screen appearance Pops out of a Poké Ball.
Taunts Standard Slaps its butt thrice while saying "Pichu!"
Side Emits electricity from the ground. It also takes 10% recoil damage.
Up Jumps up and waves both hands.
Down Rolls around on the floor.
Idle pose Moves its ears while standing up. While in its Discharge state, it instead lifts its ears up and weakly produces electricity.
Victory theme A short excerpt from the title screen of Pokémon Red and Pokémon Blue.
Victory pose Hops three times while kicking around, then jumps and poses.

Changes and revisions

MG icon.svg Main article: Pichu (Super Smash Flash 2)/Changelog

Pichu did not get many changes, as he was very recently added to the game, patch-wise. However, he still got some major changes, which will be listed below:

Gallery

Costumes

SSF2 Pichu Costumes.png

Screenshots

Misc.

Trivia

  • Pichu is the first character that was originally implemented as a Poké Ball character to become a playable character.
    • Out of the three characters to ascend from being item-only characters to becoming playable (the other two being PAC-MAN and Bandana Dee), Pichu is the only one to do so in the same version that it was introduced as a non-playable character.
    • However, as confirmed by the devs, both the playable Pichu and the Poké Ball Pichu can appear at the same time.
  • Pichu, like Pikachu, is confirmed to be a male Pokémon.
  • Despite its gimmick, Pichu only has two moves that actually damage itself in the actual Pokémon games.
  • Pichu is the only character in the game that has four taunts, referencing how he also had one more taunt than the other fighters in Super Smash Bros. Melee.
  • Pichu, Ness, and Zero Suit Samus are also the only characters that can self-heal from damage. In Pichu's case, via crouching for some time.
  • Having to deal 172% damage on Pikachu in order to meet Pichu is a reference to the latter's National Pokédex number.
  • Pichu, alongside Naruto, Lloyd Jigglypuff, and Sandbag are the only characters that don't clap for the winner of a match.
  • Pichu, like Bowser and Simon, was sprited solely by Steven.
  • Pichu's unlock stage was changed possibly due to the computer player's tendency to self-destruct on Lake of Rage.
  • Prior to Beta 1.2, Pichu utilized voice clips from its appearance in Super Smash Bros. Melee.

External links

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