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+ | [[File:Perfect shield.gif|250px|thumb|{{SSF2|Mario}} uses {{S|Fireball|Mario}} at {{SSF2|Goku}}, who, through perfect shielding, [[Reflection|reflects]] it back to Mario.]] |
− | A '''perfect shield''', also referred to as '''power shielding''', is both |
+ | A '''perfect shield''', also referred to as '''power shielding''', is both a mechanic and a technique in ''[[Super Smash Flash 2]]''. The first frame of the [[shield]] is the "perfect shield". When a [[hitbox]] hits a perfect shield — the first frame of the shield —, a pinging sound will happen. Perfect shields prevent a shielding [[character]] from being pushed backwards, and the attack that was perfectly blocked will not cause damage to the shield. |
+ | If said is a [[projectile]], a perfect shield may reflect it back at the attacker. Reflected projectiles sometimes travel much quicker than their normal counterparts. {{SSF2|Goku}}'s [[Ki Blasts]] and {{SSF2|Naruto}}'s [[Shadow Clone Toss]] are examples of that. |
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− | Because a normal [[shield]] is a bubble of energy that starts to dwindle in size and weaken the instant it starts, it is the strongest at the very first frame the shield is activated. This first frame of the shield is the "perfect shield". |
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+ | However, some projectiles cannot be reflected at all, and instead will either behave like nothing happened, or will continue along their normal path, while still being able to hit their original owners. |
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− | When a [[hitbox]] (disjointed, melee or otherwise) hits a perfect shield the entire screen will flash white for a brief moment, followed by a pinging sound. |
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− | Perfect shields prevents a shielding character from being knocked backwards, and the attack that was perfectly blocked will not cause damage to the shield. If the hitbox in question is a projectile, a perfect shield can reflect it back at the attacker like in ''[[Super Smash Bros. Melee]]''. Projectiles are sometimes reflected much quicker than the projectile's normal speed. (Goku's [[ki blasts]], when perfect shielded, will reflect with more than three times the projectile's normal speed. The same applies for [[Naruto]]'s [[Shadow Clone Toss]] as well as several unnamed others.) However, some projectiles can not be reflected at all - even by a perfect shield. Instead, they will continue along their normal path but will be able to hit their original owners. |
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== Gallery == |
== Gallery == |
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+ | === Early designs === |
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<gallery> |
<gallery> |
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+ | File:Pshield2.png|{{SSF2|Meta Knight}} perfect shielding {{SSF2|Samus}}' [[Missile]]. |
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− | Perfect Shielding.png|The perfect shield's early design. |
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+ | Perfect Shielding.png|{{SSF2|Sonic}} reflecting Mario's Fireball in an earlier version. |
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</gallery> |
</gallery> |
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[[Category:Terms]] |
[[Category:Terms]] |
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[[Category:Super Smash Flash 2]] |
[[Category:Super Smash Flash 2]] |
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+ | [[Category:Super Smash Flash series]] |
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Revision as of 23:17, 2 May 2020
A perfect shield, also referred to as power shielding, is both a mechanic and a technique in Super Smash Flash 2. The first frame of the shield is the "perfect shield". When a hitbox hits a perfect shield — the first frame of the shield —, a pinging sound will happen. Perfect shields prevent a shielding character from being pushed backwards, and the attack that was perfectly blocked will not cause damage to the shield.
If said is a projectile, a perfect shield may reflect it back at the attacker. Reflected projectiles sometimes travel much quicker than their normal counterparts. Goku's Ki Blasts and Naruto's Shadow Clone Toss are examples of that.
However, some projectiles cannot be reflected at all, and instead will either behave like nothing happened, or will continue along their normal path, while still being able to hit their original owners.