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[[File:Pshield2.png|thumb|180px|{{SSF2|Meta Knight}} perfecting shielding {{SSF2|Samus}}'s [[missile]].]]
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[[File:Perfect shield.gif|250px|thumb|{{SSF2|Mario}} uses {{S|Fireball|Mario}} at {{SSF2|Goku}}, who, through perfect shielding, [[Reflection|reflects]] it back to Mario.]]
A '''perfect shield''', also refered to as '''power shielding''' or '''power shield''', is both an effect and a technique in ''[[Super Smash Flash 2]]''. 
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A '''perfect shield''', also referred to as '''power shielding''', is both a mechanic and a technique in ''[[Super Smash Flash 2]]''. The first frame of the [[shield]] is the "perfect shield". When a [[hitbox]] hits a perfect shield — the first frame of the shield —, a pinging sound will happen. Perfect shields prevent a shielding [[character]] from being pushed backwards, and the attack that was perfectly blocked will not cause damage to the shield.
   
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If said is a [[projectile]], a perfect shield may reflect it back at the attacker. Reflected projectiles sometimes travel much quicker than their normal counterparts. {{SSF2|Goku}}'s [[Ki Blasts]] and {{SSF2|Naruto}}'s [[Shadow Clone Toss]] are examples of that.
Because a normal [[shield]] is a bubble of energy that starts to dwindle in size and weaken the instant it starts, it is the strongest at the very first frame the shield is activated. This first frame of the shield is the "perfect shield".
 
   
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However, some projectiles cannot be reflected at all, and instead will either behave like nothing happened, or will continue along their normal path, while still being able to hit their original owners.
When a [[hitbox]] projectile, disjointed, melee or otherwise hits a perfect shield the entire screen will flash white for a brief split second, followed by a pinging sound that vaugely resembles a "ding".
 
 
Perfect shields prevents a shielding character from being knocked backwards, and the attack that was perfectly blocked will not reduce in size due to the attack itself. If the hitbox in question is a projectile, a perfect shield can reflect most of them just like in ''[[Super Smash Bros. Melee]]''. Unless the opponent whose projectiles were reflected was a long distance away, or has [[invincibility frames]], the projectiles are usually reflected very quickly, much quicker than the projectile's normal speed. (Goku's [[ki blasts]], when perfect shielded, will reflect with more than three times the projectile's normal speed. The same applies for [[Naruto]]'s [[Shadow Clone Toss]] as well as several unnamed others.)
 
 
Some other projectiles are way too powerful to be reflected by even a perfect shield. Instead, they cause a small aura to explode out from the shield as the projectile hits it. It can hit enemies who are close by with the same strength as the "reflected" projectile, but the projectile itself will continue on its normal path. Ironically, a normal shield would absorb most of these more powerful projectiles. 
 
 
There are several more unique reflection properties of perfect shields. [[Black Mage]]'s fully charged [[forward smash]] is a small patch of lightning which sweeps the entire stage, striking every two or so seconds. If someone perfect shields the lightning strike, the attack would go the opposite way, still strifing the ground normally.
 
   
 
== Gallery ==
 
== Gallery ==
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=== Early designs ===
 
<gallery>
 
<gallery>
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File:Pshield2.png|{{SSF2|Meta Knight}} perfect shielding {{SSF2|Samus}}' [[Missile]].
Perfect Shielding.png|The perfect shield's early design.
 
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Perfect Shielding.png|{{SSF2|Sonic}} reflecting Mario's Fireball in an earlier version.
 
</gallery>
 
</gallery>
 
[[Category:Game mechanics]]
 
[[Category:Techniques]]
 
[[Category:Techniques in Super Smash Flash 2]]
 
[[Category:Terms]]
 
[[Category:Terms]]
[[Category:Techniques]]
 
[[Category:SSF2 Techniques]]
 
 
[[Category:Super Smash Flash 2]]
 
[[Category:Super Smash Flash 2]]
[[Category:Game physics]]
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[[Category:Super Smash Flash series]]
[[Category:Smash physics]]
 

Revision as of 23:17, 2 May 2020

Perfect shield

Mario uses Fireball at Goku, who, through perfect shielding, reflects it back to Mario.

A perfect shield, also referred to as power shielding, is both a mechanic and a technique in Super Smash Flash 2. The first frame of the shield is the "perfect shield". When a hitbox hits a perfect shield — the first frame of the shield —, a pinging sound will happen. Perfect shields prevent a shielding character from being pushed backwards, and the attack that was perfectly blocked will not cause damage to the shield.

If said is a projectile, a perfect shield may reflect it back at the attacker. Reflected projectiles sometimes travel much quicker than their normal counterparts. Goku's Ki Blasts and Naruto's Shadow Clone Toss are examples of that.

However, some projectiles cannot be reflected at all, and instead will either behave like nothing happened, or will continue along their normal path, while still being able to hit their original owners.

Gallery

Early designs