|This article is outdated.
- This article is about Peach's appearance in Super Smash Flash 2. For general information about the character, see Princess Peach.
|Princess Peach |
in Super Smash Flash 2
Peach's official pixel art.
|Final Smash||Peach Blossom|
Peach is a veteran starter character in Super Smash Flash 2. Her sprites are custom-made and based on her appearance in Super Smash Bros. for Nintendo 3DS and Wii U while her moveset and voice clips are taken directly from Super Smash Bros. Brawl.
Peach is currently ranked 2nd out of 40 on the tier list, placing her in the S tier, rising eighteen spots from her last placement. Peach has a decent projectile game with her Vegetable, due to their high priority and ability to last until they touch the ground or thrown off the stage, a decent aerial game, and good KO moves in her up smash, up aerial, forward aerial, neutral aerial, and her forward throw. She has decent priority in her aerials and she can auto float cancel, which aids in her aerial game. Her Vegetable-spawned turnips are one of the best projectiles in the game . Thus, she has good zoning ability and shield pressure. She is also one of the best edge guarders in the game, so breaking her guard will be tough. Peach also has one of the best horizontal recovery options in the game with having the ability to float, her side special move, Peach Bomber, and her up special move, Peach Parasol.
However, Peach's noticeable flaws include her tall height, which makes her easy to hit. She has below average weight and is very floaty, making her easy to KO horizontally and vertically. She also suffers from poor ground mobility, which forces her to approach from the air, and makes it hard for her to chain grab her opponents. Her projectile game is also not strong enough to camp other characters. Peach's up special move, Peach Parasol, is unable to grab the ledge when facing away from it. With this, her cons are on par with her pros and leave her in low-mid tier.
She has recently gained an uprising of players within the community, and is starting to gain representatives in tournaments.
- See also: Peach (Super Smash Flash 2)/Hard data
Peach has one of the best horizontal recovery options in the game and decent recovery in general. This is due to her fast air speed, low falling speed, ability to float, and Peach Bomber and Parasol, while also being able to use Toad to float for a bit, which cover great horizontal distance and gives her a great horizontal recovery.
Peach has reliable kill options in a fresh up air, forward and neutral aerial, her forward throw and a stitchface turnip. Peach is an amazing edge guarder, which makes it difficult to break through her guard. Her down smash is great at racking up damage on her opponents. Her turnips are a versatile projectile, which can be used for zoning, aid in her combos by racking up damage, and even provide a kill with a stitchface.
Peach has a great air game, possessing good air speed, strong aerials, and the ability to auto float-cancel.
However, due to Peach's medium-light weight and her low accelerated falling falling speed (the second slowest faller after Jigglypuff), she is very easy to KO horizontally and especially vertically. At the same time, she is a big target which makes her easy to hit.
Her main means of vertical recovery, Parasol, covers little vertical distance and is unable to grab the ledge when she is facing away from it. However Peach can employ a Peach Bomber (Side Special) to gain additional vertical height near a wall. Paired with floating, many competitive stages such as Tower Of Salvation and Yoshi's Story grant Peach additional maneuverability and options when recovering.
She has poor ground mobility which forces her to approach from the air. She also struggles against approaching characters who out range her and characters who posses projectiles, since Peach does not have any true reliable ways to deal with them.
Peach has a hard time KO'ing her opponents due to her having trouble comboing into her finishers.
|Standard attack||A quick double-slap. Has decent knockback.||3%|
|Forward tilt||A 180 degree high kick.||11%|
|Up tilt||Winks, raises one hand in the air and slightly lifts her dress with the other. The raised hand releases a cloud of hearts that damages the opponent.||12%|
|Down tilt||Swipes at the opponent's feet. Does weak vertical knockback if hit on grounded opponents and is good for setting up combos. It also meteor smashes opponents and sends them on a diagonally downward trajectory if in the air or ledge. Has good horizontal and vertical reach.||11%|
|Dash attack||Dashes forward with her arms outstretched.||4%|
|Forward smash||Strikes with either a frying pan, a golf club, or a tennis racket. The tennis racket hits the opponent at a semispike angle and is able to reflect projectiles; the frying pan deals the most damage and has mostly vertical knockback; and the golf club hits at a diagonal angle and is the best at KO'ing opponents.||13%|
|Up smash||Spins around while twirling her arm in the air.||15%|
|Down smash||Spins dress around like a blade, slashing whoever gets caught in it. Hits up to five times, and deals immense damage. However, opponents can easily get out of it.||65%|
|Neutral aerial||Spins diagonally in the air with her arms outstretched.||13%|
|Forward aerial||Strikes with her crown. Laggy, but great knockback which makes it a decent finisher. Can be used with float to edgeguard to devastating effect.||15%|
|Back aerial||Attacks with her hips. A good spacing tool due to its range and speed.||13%|
|Up aerial||Leans back a little and releases a kick upwards.||13%|
|Down aerial||Does four downward kicks. does ~12% if all hits connect.||3%|
|Grab||Reaches and grips the opponent's collar. Tied with Tails for being the 13th longest grab in the current demo.||N/A|
|Pummel||Kicks the opponent's shin.||2%|
|Forward throw||Slaps opponent away. Can be used as a KO. move at high percentages.||2%|
|Back throw||Sends the opponent backwards and hits them with her hip. Good knockback for finishing opponents off.||2%|
|Up throw||Throws opponents upwards. Can chain grab fast fallers.||3%|
|Down throw||Slams the opponent into the ground and sits on the top of them. Can chain grab certain characters, but often sends them too far away for her to regrab or jab reset.||0%|
|Floor attack||Slaps both sides.||6%|
|Ledge attack||Quickly climbs the ledge and does a quick hip attack.||6%|
|Standard special||Toad||Peach raises Toad in front of her, using him as an unwilling counter. In other words, he absorbs damage dealt to Peach before releasing it back in the form of spores.||0%|
|Side special||Peach Bomber||Peach lunges her body forward to deliver a powerful hip bash. Upon impact, she rebounds away from the victim.||15%|
|Up special||Peach Parasol||Peach jumps upward and then opens her parasol, jabbing those above her in the process. It can then be used as a directional glide but can also be opened or closed at will.||1%|
|Down special||Vegetable||Vegetable is a projectile Peach can pluck from the ground. She can then throw it as a weapon. Its face determines how much damage it will do; the rarer the expression, the stronger the turnip.||0%|
|Final Smash||Peach Blossom||Performs a dance, putting opponents asleep, while peaches that restore your health fall from the top blast line.||30%|
|On-screen appearance||Appears spinning out of a shower of hearts, then winks, and poses with her parasol saying "Hi!".|
|Taunts||Standard||Spins around and holds up a finger next to her face, then says "Uh-huh!"|
|Side||Dances in a taunting manner as little music notes flutter around her, while singing a little tune similar to "Ring Around the Rosie".|
|Victory theme||A remix of the fanfare that plays whenever a level is cleared in Super Mario Bros..|
|Victory pose||Raises her arm up into the air and winks.|
|Lose||Claps for the winner.|
Changes from v0.9a
- Main article: Peach (Super Smash Flash 2)/Changelog
Despite being last on the tier list, Peach has received a mix of buffs and nerfs.
- Jab's second slap is much stronger.
- Up Tilt has more range.
- The golf club of Peach's forward smash is weaker. This makes the move in general less useful due to the other objects not being strengthened.
- Up Smash has less knockback.
- Neutral air has more knockback during the initial frames and deals more damage.
- Forward air is stronger.
- Back air is faster.
- Up air has more range.
Grab and throws
- Grab range appears to be decreased.
- Down throw does more knockback, which lessons its follow up options.
- Toad no longer has super armor, the spores on counter are also much weaker.
- Parasol gained more vertical height.
- Vegetable has more items added to its RNG. Making it more likely to pull something useless. Turnips also have much less range.
In competitive play
Tier placement history
When Peach was introduced in demo v0.7, she was seen as a top tier character. She was ranked 1st on the first list and 3rd on the second list. In demo v0.8b, she dropped to 13th (tied with Lloyd) where she was seen as a low tier character. In demo v0.9a, her tier position dropped to 26th of K tier where she was seen as the worst character in the demo. Like Link, her tier position kept dropping in each subsequent demo, before reversing the trend in v0.9b. Currently, she is ranked 22nd, where she is seen as a low tier character.
- Peach's first sprites came from Super Princess Peach, which included using the sentient parasol, Perry, as her main weapon, which meant a significant different moveset from the one she has in the official Super Smash Bros. games. These were ultimately never used.
- When first introduced in v0.7, Peach's old sprites were edits of her Mario Party Advance sprites.
- Peach and Mario's previous sprites, alongside Fox, had their sprites used in one of ScrewAttack!'s Death Battles.
- Peach, as well as Wario, are the only characters to have been both the first and the last character in different tier lists. In Peach's case, in v0.7's first tier list and v0.9a's tier list, respectively.
- Peach's early pixel art was based on one of her taunts in Super Smash Bros. Brawl.