- This article is about the character in general. For general information about the character, see PAC-MAN.
in Super Smash Flash 2
PAC-MAN's official pixel art.
|Final Smash||SUPER PAC-MAN|
PAC-MAN is a veteran starter character in Super Smash Flash 2. He was initially revealed as a playable character on May 27, 2016, when videos and files from the game were leaked. He was officially confirmed on a special emergency Dev Blog, along with Pit, on May 29, 2016. His appearance & moveset are based on his Super Smash Bros. for Nintendo 3DS and Wii U appearance, which takes references from PAC-MAN, PAC-LAND, and other classic & even recent NAMCO games.
PAC-MAN currently places 14th in B+ tier in the tier list (as of version 184.108.40.206 of Beta), placing him in mid-low tier. PAC-MAN's special attacks are all very diverse and allow for different approaches & tricks. He has a unique projectile game with Bonus Fruit, which with the Fruit Catching technique (pressing attack right after throwing the fruit to catch it) allows for many offensive combos. PAC-MAN's Pac-Jump and Fire Hydrant give him many tricks when played with as they both have the ability to move opponents. PAC-MAN also has a chain grab & one of the best ledge traps in the game thanks to the fact he can combine Hydrant & Pac-Jump at any point (i.e. the ledge), making his edgeguarding game fantastic. PAC-MAN also has a fantastic out of shield game thanks to his neutral aerial, Pac-Jump, and his free usage of picked Fruits in Z-drops and throws
However, PAC-MAN has very notable flaws. His only consistent KO options are his raw smash attacks, Apple, Key, Hydrant, back throw, and neutral air. Some of these kill options are unreliable: the Apple only works at 130%~, the Key takes up good time to charge, the Hydrant projectile can be used against him, & his neutral air has to hit at the start of the attack. Following this, all of his special attacks can be used against him (Fruits can be intercepted mid-flight & Pac-Jump also allows PAC-MAN to plummet to his death when interrupted). PAC-MAN also has a situational grab despite it being better than Super Smash Bros. for Nintendo 3DS and Wii U due to quicker execution & more active frames (even beyond the beam at times). It can be tediously slow at a distance, and it has ridiculous end lag making it risky and easily punishable, also making his chain grab situational. He has a rather big hurtbox, and combined with how most of his non-special attacks extend slightly from his body, he is easily maneuvered around.
PAC-MAN has issues when being counterplayed by opponents who know how he works & his tricks, which makes him rather inconsistent at Tournaments. PAC-MAN seems to struggle against most of the cast due to them being able to stop a lot of his traps from happening, rendering PAC-MAN as a less efficient character. PAC-MAN loses to a lot of faster characters who can rush him down easily & characters with disjoints due to his lack of them, making setups extremely hard.
PAC-MAN has a very small player-base due to how he requires a lot of tech-skill and is overall hard to play as. However, Kyoz has been shown to do very well with PAC-MAN along with causing a huge upset back in Gax Saga including taking out Gax himself (widely considered one of the best SSF2 Beta players as of right now). However, Kyoz has been mainly inactive outside of this. The only other notable PAC-MAN player may be Playridise, but it has been pretty debatable among certain players whether or not he deserves the recognition of second best PAC-MAN player due to his lack of consistent results that proves this claim despite there lacking any other notable PAC-MAN players.
|Standard attack||Does two punches and a backflip kick||3%, 2%, 3%|
|Down tilt||Transforms into his wedge form and chomps at a downward angle. It sends him forward a bit.||8%|
|Down smash||Thrusts both Pinky and Clyde, the pink and orange ghosts respectively, at both of his sides.||19%|
|Forward tilt||Does a side kick.||8%|
|Forward smash||Thrusts Blinky, the red ghost, forwards.||21%|
|Up tilt||Does an upward headbutt.||7%|
|Up smash||Thrusts Inky, the blue ghost, upwards.||17%|
|Dash attack||Transforms into his wedge form and chomps while moving forward.||3%|
|Neutral aerial||Transforms into his wedge form and spins in place.||11%|
|Forward aerial||Does a flying roundhouse kick.||6%|
|Back aerial||Does a dropkick.||12%|
|Up aerial||Does a backflip kick.||10%|
|Down aerial||Does a series of stomps.||2%|
|Grab||Fires Boss Galaga's tractor beam from his hand, drawing enemies into his grip.||N/A|
|Pummel||Headbutts the opponent.||3-4%|
|Forward throw||Shoves the opponent forward.||6%|
|Back throw||Spins twice and then tosses the opponent backward, similar to Mario, Luigi, Wario, or Goku's back throw.||11%|
|Up throw||Tosses the opponent straight up into the air. Has a set knockback.||5%|
|Down throw||Pins the opponent to the ground and transforms into his wedge form to chomp them three times. He is able to chain grab using this throw.||3%|
|Ledge attack||A low sweep.||7%|
|Floor attack||Low sweep on both sides.||6%|
|Standard special move||Bonus Fruit||A chargeable projectile that cycles over the fruit from the PAC-MAN series and other NAMCO objects for each level of charge, with each object having distinct properties.||5%|
|Side special move||Power Pellet||A sideways dash with a controllable trajectory, with PAC-MAN transforming into his wedge form in order to chomp onto five Pac-Dots before eating a Power Pellet.||2%|
|Up special move||Pac-Jump||Transforms into his wedge form and produces a Mappy trampoline to bounce off of. The trampoline can be bounced on three times (blue, yellow, then red which causes free fall) before it disappears. Opponents can be hit by PAC-MAN while he bounces up.||8%|
|Down special move||Fire Hydrant||Drops a Fire Hydrant below him that spurts position-dependent water windboxes. When dealt enough damage, it gets sent tumbling as a powerful projectile that travels in the trajectory of the moves that launched it.||10%|
|Final Smash||SUPER PAC-MAN||Simultaneously eats a Power Pellet and a Super Pellet, transforming into the noticeably enlarged version of his 2D wedge form from the game of the same name. It is unique in that unlike other mobile Final Smashes, it allows PAC-MAN to wrap around the screen if he moves off-screen, making it very effective at edgeguarding.||16%|
|On-screen appearance||Starts out as the classic PAC-MAN sprite and then jumps out of it into his "3D" form.|
|Taunts||Standard||Lays down while Blinky, Pinky, and music notes hover over him while a musical tune plays.|
|Side||Transforms into his wedge form and moves back and forth in placewhile the main sound effect from PAC-MAN plays.|
|Down||Performs the "NAMCO Roulette", which summons classic NAMCO items, characters and enemies, similarly to Bonus Fruit. It is the only taunt in the game with variable effects.|
|Victory theme||A remix of the starting theme from the original PAC-MAN.|
|Victory pose||Moves left and right in his classic wedge form then turns into his modern appearance and does the thumbs up and wink pose.|
|Lose||Claps for the winner.|
In competitive play
Tier placement history
PAC-MAN placed 27th out of 39 characters in the previous SSF2 Beta tier list making him a mid-low Character in the 1.0.2 metagame. However he rose to becoming 24th out of 39 characters in C+ tier making him the 2nd highest placing Mid Tier character.
- PAC-MAN, Bandana Dee, Chibi-Robo, Black Mage, Mega Man, Bomberman, and Sandbag are currently the only true "silent characters" in the game.
- PAC-MAN's official pixel art is taken from his official poster from the Super Smash Bros. for Nintendo 3DS and Wii U website.
- The pose in his official artwork matches the pose in his PAC-MAN WORLD artwork.
- During several animations, PAC-MAN emits sound effects drawn from games such as PAC-MAN, PAC-LAND, Galaxian, Galaga, and Mappy instead of vocalizing.
- PAC-MAN is the only third-party character that can crawl.
- Many of his animations — such as his idle, walk, and jump — are based on PAC-LAND.