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PAC-LAND
PAC-LAND
PAC-MAN symbol
Japanese arcade flyer of PAC-LAND (1984).
Developer(s) NAMCO (original)
Grandslam Entertainment
Mr. Micro
Publisher(s) JPNAMCO (original)
NABally Midway (original)
NAAtari
NANEC
EUGrandslam Entertainment
EUQuicksilva
Series PAC-MAN
Designer(s) Tsukasa Negoro
Programmer(s) Yoshihiro Kishimoto
Artist(s) Hiroshi Ono
Composer(s) Yuriko Keino
Release date August 1984
Arcade
JPAugust 1, 1984
NADecember 25, 1984
Famicom
JPNovember 21, 1985
Genre(s) Platform game
Mode(s) Up to 2 players, alternating turns
Ratings E for Everyone
Platform(s) Arcade, Famicom Disk System

PAC-LAND (パックランド) is an entry in the PAC-MAN series of arcade video games, released into arcades by NAMCO, and its American distributor Bally Midway (later Midway Games), in August 1984. It was the first NAMCO arcade game to use the then-new arcade system later titled as NAMCO PAC-LAND. PAC-LAND features parallax scrolling for some of the background elements, a feature that would not become commonplace until the 16-bit console era began much later.

PAC-LAND itself is split into trips. In each of these trips the objective is to get the fairy (that is kept under PAC-MAN's hat) to Fairyland and also to return home to PAC-MAN's house. The majority of the trip involves moving from left to right avoiding various obstacles such as the enemy ghosts, water spurts and quicksand traps. Each trip is divided into a number of rounds, the end of which provides PAC-MAN with bonus points depending on how much time he has left and also his position in jumping at the end of each round. If the player runs out of time before finishing the round, Sue, the purple ghost, will speed up rapidly.

In the Super Smash Flash series

Moves

In Super Smash Flash 2, PAC-MAN's overall walking and jumping animations, including the sound effects, originate from this game. His down special move, Fire Hydrant, also originates from one of the obstacles in PAC-LAND, squirting water that pushes PAC-MAN back.

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