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[[File:Online mode.png|250px|right|thumb|The '''Online''' - Log in menu.]]
'''Online mode''' is a game mode in ''[[Super Smash Flash 2]]'' first announced at [[Apex 2014]] and as is planned to be implemented in v0.9b of the game's [[demo]]. Utilizing the infrastructure of the [[McLeodGaming Network]] and by creating an online account, it allows players play against each other on online-broadbanded matches. It is currently unknown how it will function, but it is confirmed that in later patches of v0.9b the game plans to include features like as messaging, and stats-tracking.
 
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'''Online''' is a multiplayer game mode in ''[[Super Smash Flash 2]]'' that allows players to battle against other players via the Internet. Utilizing the infrastructure of the [[McLeodGaming Network]], it allows players with accounts to do so over a peer-to-peer connection.
   
== External links ==
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== Online Lobby ==
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Upon logging in, the player enters the Online Lobby, in which they are allowed to create or join a room for other players to play in. Rooms created must contain names of at least four characters, and a password can be added to prevent anonymous players from joining them. Players can also set the latency of input delay of the matches, as well as the maximum amount of players that can join the room. Rooms created can then be joined through a list on the menu, which contains each room's name and creator, as well as the location set in the creator's MGN account settings, how many players can join and have joined the room, the latency setting, and the ping to the server in milliseconds. Rooms are removed from the list when the maximum amount of players has joined, and players can filter the rooms by what [[rules]] the creator has set, including the battle type ([[Stock]], [[Time]], or both), whether [[item]]s are [[Item switch|turned on]], and whether [[stage hazard]]s are [[Hazard switch|turned on]], as well as whether the creators are friends of the player through MGN. The room list automatically refreshes approximately every 25 seconds, and players can manually refresh the list as well.
*[http://tinyurl.com/ssf2online/ McLeodGaming Network pre-registration.]
 
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*[http://www.youtube.com/watch?v=BsLdfP7bB_E Video confirming online mode alongside other changes.]
 
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== Online Group ==
[[Category:Game Modes]]
 
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[[File:Online Group.png|250px|right|thumb|The Online Group menu.]]
[[Category:SSF2 Game Modes]]
 
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Once a room is created, the creator is given the option between the three modes available in [[Group#In Super Smash Flash 2|Group]], renamed as online counterparts: Online Smash, Online [[Special Smash]], and Online [[Arena]]. The creator also decides on the rules of each match and, if applicable, the [[stage]] played on. The three available modes are all virtually identical to their offline counterparts, except the players must wait for the creator to lock the room before a match begins. While waiting, each player can play separately against a motionless {{SSF2|Sandbag}} on [[Waiting Room]] with their selected character.
[[Category:Super Smash Flash 2]]
 
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The creator receives join requests in Online Group, regardless of which menu they are on. Requests can be either accepted or denied, and there is a 20 second timer for requests to be answered to before being denied automatically.
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{{Br}}
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== Gallery ==
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=== Early designs ===
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<gallery>
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SSF2 Online in v0.9b.png|The online log in menu in v0.9b.
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SSF2 Online in Beta 1.0.png|The online log in menu in Beta 1.0.
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Online Group (early).png|The online group menu in Beta 1.0.
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</gallery>
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== Trivia ==
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*Prior to its implementation in [[Super Smash Flash 2 Demo/Version 0.9b|v0.9b]] of the [[Super Smash Flash 2 Demo|demo]], online play was one of the most requested features in ''SSF2''. It was first announced at [[APEX 2014]] alongside other player-requested changes in a [https://mcleodgaming.wikia.com/wiki/File:SSF2_v0.9b_-_Fan-Suggested_Changes_Overview video].
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{{SSF2 Menu}}
 
[[Category:Game modes]]
 
[[Category:Game modes in Super Smash Flash 2]]

Revision as of 04:44, 16 February 2020

File:Online mode.png

The Online - Log in menu.

Online is a multiplayer game mode in Super Smash Flash 2 that allows players to battle against other players via the Internet. Utilizing the infrastructure of the McLeodGaming Network, it allows players with accounts to do so over a peer-to-peer connection.

Online Lobby

Upon logging in, the player enters the Online Lobby, in which they are allowed to create or join a room for other players to play in. Rooms created must contain names of at least four characters, and a password can be added to prevent anonymous players from joining them. Players can also set the latency of input delay of the matches, as well as the maximum amount of players that can join the room. Rooms created can then be joined through a list on the menu, which contains each room's name and creator, as well as the location set in the creator's MGN account settings, how many players can join and have joined the room, the latency setting, and the ping to the server in milliseconds. Rooms are removed from the list when the maximum amount of players has joined, and players can filter the rooms by what rules the creator has set, including the battle type (Stock, Time, or both), whether items are turned on, and whether stage hazards are turned on, as well as whether the creators are friends of the player through MGN. The room list automatically refreshes approximately every 25 seconds, and players can manually refresh the list as well.

Online Group

Online Group

The Online Group menu.

Once a room is created, the creator is given the option between the three modes available in Group, renamed as online counterparts: Online Smash, Online Special Smash, and Online Arena. The creator also decides on the rules of each match and, if applicable, the stage played on. The three available modes are all virtually identical to their offline counterparts, except the players must wait for the creator to lock the room before a match begins. While waiting, each player can play separately against a motionless Sandbag on Waiting Room with their selected character.

The creator receives join requests in Online Group, regardless of which menu they are on. Requests can be either accepted or denied, and there is a 20 second timer for requests to be answered to before being denied automatically.

Gallery

Early designs

Trivia

  • Prior to its implementation in v0.9b of the demo, online play was one of the most requested features in SSF2. It was first announced at APEX 2014 alongside other player-requested changes in a video.