McLeodGaming Wiki
McLeodGaming Wiki

The fighters using their neutral special moves in Super Smash Flash 2.

The neutral special move, also referred to as standard special move or neutral-B, is a special move in Super Smash Flash 2 that is activated by pressing the designated key as assigned by the player with no directional input. The neutral special is always a signature move (something that represents the character) and usually keeps the user relatively stationary, but there are exceptions like Jigglypuff's Rollout and Sonic's Homing Attack. In addition, Kirby can copy opponents' neutral special move by using his Inhale ability. The exception to this is another Kirby player, where he just releases them unless that Kirby has an ability, which he will steal. Super Smash Flash did not feature neutral special moves; instead, the equivalent was the standard attack, which included projectile attacks and other similar attacks to the neutral special moves.

List of neutral special moves

Character Neutral special move
Bandana Dee Beam Whip
Wave Beam
Black Mage Stop
Bomberman Bomb
Bowser Fire Breath
Captain Falcon Falcon Punch
Chibi-Robo Chibi-Blaster
Donkey Kong Giant Punch
Falco Blaster
Fox Blaster
Ganondorf Warlock Punch
Goku Kamehameha
Ichigo Getsuga Tenshō
Isaac Vine
Jigglypuff Rollout
Kirby Inhale
Krystal Sniper Rifle
Link Hero's Bow
Lloyd Demon Fang
Double Demon Fang
Lucario Aura Sphere
Luffy Gum-Gum Pistol
Luigi Fireball
Mario Fireball
Marth Shield Breaker
Mega Man Mega Buster
Meta Knight Mach Tornado
Mr. Game & Watch Chef
Naruto Rasengan
Ness PK Flash
PAC-MAN Bonus Fruit
Peach Toad
Pichu Electro Ball
Pikachu Thunder Jolt
Pit Palutena's Bow
Rayman LockJaw
Ryu Hadoken
Shakunetsu Hadoken
Samus Charge Shot
Sandbag Capsule Spawn
Sheik Needle Storm
Simon Axe
Sonic Homing Attack
Sora Strike Raid
Tails Energy Ball
Waluigi Waluigi Dice
Wario Chomp
Yoshi Egg Lay
Zelda Nayru's Love
Zero Suit Samus Paralyzer

Transformations' neutral special moves

Character Neutral special move
Giga Bowser Fire Breath
Wario-Man Chomp