This is a list of music tracks that have been considered at some point to be included in the Super Smash Flash 2 Demo or were incorporated in an early version only to be removed or replaced altogether in a recent version of the game.
Super Smash Bros. series[]
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Super Smash Flash 2 Theme | An intense theme that was initially intended to be the main theme of Super Smash Flash 2, but it was never implemented in the game and presumably scrapped. | Composition: NemesisTheory | [1] |
Intro / Main Theme (Brawl) | A rock chiptune remix of the main theme of Super Smash Bros. Brawl that was intended to play during the opening movie for the Beta version. It was never implemented in the game, so Brawl's original main theme was used instead. | Source: Super Smash Bros. Brawl Arrangement: Alex Chernabogue Mourey Composition: Nobuo Uematsu, SMILE PLEASE Co., Ltd. |
[2] |
Menu (Brawl) | The main menu theme from Super Smash Bros. Brawl, taken directly from the original game. It used to play on the main menu before being replaced by an original menu theme in v0.9a. | Source: Super Smash Bros. Brawl | [3] |
Menu (Melee) | A dramatic orchestral remix of the main menu theme from Super Smash Bros. Melee, taken directly from Brawl. It used to play on Battlefield before being replaced by Brawl's Battlefield theme in v0.5a. | Source: Super Smash Bros. Melee Arrangement: Motoi Sakuraba |
[4] |
Battlefield (Brawl) | The Battlefield theme from Super Smash Bros. Brawl, taken directly from the original game. It used to play on Battlefield before being replaced by an original Battlefield theme in v0.9a. | Source: Super Smash Bros. Brawl | [5] |
Final Destination (Brawl) | The Final Destination theme from Super Smash Bros. Brawl, taken directly from the original game. It used to play on Final Destination before being replaced by an original Final Destination theme in Beta 1.0. | Source: Super Smash Bros. Brawl | [6] |
Final Destination | A melodramatic remix of the main theme of Super Smash Flash 2. It used to play on the stage of the same name before being replaced by an updated version in Beta 1.3.1. | Source: Super Smash Flash 2 Arrangement: Ema 194 Alvarado Composition: Ema 194 Alvarado, Jacob Xyless Tjolsen |
[7] |
Online Practice Stage | The Online Practice Stage theme from Super Smash Bros. Brawl, taken directly from the original game. It used to play on Test Stage 1, Test Stage 2, and Waiting Room before being replaced by Waiting Room in v0.9b. | Source: Super Smash Bros. Brawl | [8] |
Target Smash! | The theme that plays in the Target Smash! mode in Super Smash Bros. Brawl, taken directly from the original game. It used to play on Break the Targets' first level before being replaced by Break the Targets! in Beta 1.0. | Source: Super Smash Bros. Brawl | [9] |
Results Screen | The theme that plays on the results screen in Super Smash Bros. Brawl, taken directly from the original game. It used to play on the Group results screen before being replaced by Battle Results in v0.9b. | Source: Super Smash Bros. Brawl | [10] |
Mario series[]
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Underwater (Super Mario Bros.) | An orchestral remix of the underwater theme from Super Mario Bros.. It was intended to play on Mushroom Kingdom in the Beta version, but was left unused for unknown reasons. | Source: Super Mario Bros. Arrangement: Alex Chernabogue Mourey Composition: Koji Kondo |
[11] |
Princess Peach's Castle (Melee) | An orchestral remix of the overworld and underground themes from Super Mario Bros., taken directly from Super Smash Bros. Melee. It used to play as Princess Peach's Castle's main music track before being replaced by Bob-Bomb Battlefield in Beta 1.1. | Source: Super Mario Bros. Arrangement: Hirokazu Ando Composition: Koji Kondo |
[12] |
Panicking Mushrooms (Hurry Up!) | A synthetic remix of the theme that plays when the timer is under 100 seconds on the overworld levels in Super Mario Bros.. It was intended to be in the game at some point before being scrapped altogether. | Source: Super Mario Bros. Arrangement: Ema 194 Alvarado Composition: Koji Konjo |
[13] |
Mushroom Kingdom II (Super Smash Bros. Melee) |
The overworld theme from Super Mario Bros. 2, taken directly from the original game. It used to play as the main music track on the stage of the same name before being replaced by Overworld (Super Mario Bros. 2) in Beta 1.0. | Source: Super Mario Bros. 2 Composition: Koji Kondo |
[14] |
Super Mario Bros. 3 | A rock remix of the overworld and Grass Land map themes from Super Mario Bros. 3, taken directly from Super Smash Bros. Brawl. It used to play on Mushroom Kingdom III before being replaced by Hammer Bros. Battle! in v0.9a. | Source: Super Mario Bros. 3 Arrangement: Shogo Sakai Composition: Koji Kondo |
[15] |
Koopa Kid Battle | A rock remix of the theme that plays when fighting against Boom Boom or a Koopaling in Super Mario Bros. 3. It was intended to be in the game at some point before being scrapped altogether. | Source: Super Mario Bros. 3 Arrangement: Alex Chernabogue Mourey Composition: Koji Kondo |
[16] |
Monstrous Turtles! | An electronic remix of the castle theme from Super Mario World, with a portion of the Forest of Illusion map theme from the same game. It used to play on Bowser's Castle before being replaced by Bowser's Castle in Beta 1.0. | Source: Super Mario World Arrangement: Andrew Zircon Aversa Composition: Koji Kondo |
[17] |
Special World | A salsa remix of the theme that plays on the Special World map in Super Mario World, with a portion of the overworld theme from Super Mario Bros.. It was in the game's files at some point, but was left unused. | Source: Super Mario World / Super Mario Bros. Arrangement: Composition: Koji Kondo |
[18] |
Good Egg Galaxy | The theme of Good Egg Galaxy, also known as Egg Planet, from Super Mario Galaxy, taken directly from the original game. It used to play as Galaxy Tours's main music track before being replaced by Space Junk Galaxy in Beta 1.1. | Source: Super Mario Galaxy Composition: Mahito Yokota, Koji Kondo |
[19] |
Yoshi series[]
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Obstacle Course | An upbeat remix of the athletic theme from Super Mario World 2: Yoshi's Island, with a portion of the theme that plays when battling Baby Bowser's second phase in the same game, taken directly from Super Smash Bros. Brawl. It used to play on Yoshi's Island before being replaced by Athletic Course in v0.9b. | Source: Super Mario World 2: Yoshi's Island Arrangement: Shota Kageyama Composition: Koji Kondo |
[20] |
Yoshi's Island (Super Smash Bros.) | An upbeat remix of the main theme of Yoshi's Story, with a portion of the title theme from the same game, taken directly from Super Smash Bros.. It used to play on Yoshi's Island (64) before being replaced by Yoshi's Island 64 in Beta 1.2. | Source: Yoshi's Story Arrangement: Hirokazu Ando Composition: Kazumi Totaka |
[21] |
Yoshi's Story (Melee) | An acoustic remix of the main theme of Yoshi's Story, with a portion of the title theme from the same game, taken directly from Super Smash Bros. Melee. It used to play as Yoshi's Story's main music track before being replaced by Donut Lifts in Beta 1.1. | Source: Yoshi's Story Arrangement: Hirokazu Ando Composition: Koji Kondo |
[22] |
Wario series[]
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Palm Tree Paradise | The theme that plays on the level of the same name in Wario Land 4, taken directly from the original game. It used to play on Emerald Cave before being replaced by Monsoon Jungle (named as Palm Tree Paradise) in v0.9b. | Source: Wario Land 4 Composition: Ryoji Yoshitomi |
[23] |
Title (WarioWare: Smooth Moves) | The title theme from WarioWare: Smooth Moves, taken directly from the original game. It used to play as WarioWare, Inc.'s main music track before being replaced by Wario Ware Inc in Beta 1.2. | Source: WarioWare: Smooth Moves Composition: Naoko Mitome, Mansanobu Matsunga, Yasuhisa Baba |
[24] |
Donkey Kong series[]
Title | Description | Composition and arrangements | Link |
---|---|---|---|
DK Island Swing | The theme that plays on jungle levels in Donkey Kong Country, taken directly from the original game. It used to play on Jungle Hijinx before being replaced by Donkey Kong Country Returns's Jungle Hijinxs theme in v0.9a. | Source: Donkey Kong Country Composition: David Wise, Eveline Fischer, Robin Beanland |
[25] |
Jungle Hijinxs | The theme that plays on Jungle Hijinxs, the first level in Donkey Kong Country Returns, taken directly from the original game. It used to play on Jungle Hijinx before being replaced by DK Island Swing in Beta 1.0. | Source: Donkey Kong Country (From Donkey Kong Country Returns) Composition: Kenji Yamamoto, Minako Hamano, Masaru Tajima, Shinji Ushiroda, Daisuke Matsuoka |
[26] |
Bramble Blast | A calm remix of Bramble Blast, also known as Stickerbush Symphony, from Donkey Kong Country 2: Diddy's Kong Quest, with a portion of Mining Melancholy from the same game and a brief whistling segment. It was intended to play as Jungle Hijinx's alternate music track before being replaced by an updated version with the whistling removed. | Source: Donkey Kong Country 2: Diddy's Kong Quest Arrangement: Ema 194 Alverado Composition: David Wise |
[27] |
Gangplank Galleon | A rock remix of the theme that plays during the final battle against King K. Rool in Donkey Kong Country. It used to play on the stage of the same name before being replaced by an updated version in Beta 1.3.1. | Source: Donkey Kong Country Arrangement: Alex Chernabogue Mourey Composition: David Wise, Eveline Fischer, Robin Beanland |
[28] |
Thrash the Plank | A rock remix of the Gangplank Galleon theme from Donkey Kong Country. It used to play on the stage of the same name before being replaced by Snakey Chantey in v0.9a. | Source: Donkey Kong Country Arrangement: SnappleMan Composition: David Wise, Eveline Fischer, Robin Beanland |
[29] [30] |
The Legend of Zelda series[]
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Ocarina of Time Medley | An orchestral medley of nine remixed songs from The Legend of Zelda: Ocarina of Time: Zelda's Lullaby, Sun's Song, Minuet of Forest, Bolero of Fire, Boss Theme, Song of Storms, Epona's Song, Song of Time, and Saria's Song, taken directly from Super Smash Bros. Brawl. It played on Temple of Time before the stage was removed from the game. | Source: The Legend of Zelda: Ocarina of Time Arrangement: Michiko Naruke Composition: Koji Kondo |
[31] |
Clock Town, Third Day | It used to play on Clock Town in demo v0.8a, before being replaced by Majora's Mask Medley in demo v0.8b. | Source: The Legend of Zelda: Majora's Mask Composition: Koji Kondo |
[32] |
Hylian Skies | A slow, calm remix of the overworld theme from The Legend of Zelda. It used to play on the stage of the same name before being replaced by Dark World in v0.9b. | Source: The Legend of Zelda Arrangement: Ema 194 Alvarado Composition: Koji Kondo |
[33] |
Ballad of the Goddess | An electronic rock remix of the main theme of The Legend of Zelda: Skyward Sword, with a portion of Zelda's Lullaby from The Legend of Zelda: Ocarina of Time. It used to play on Skyward Voyage before the stage was removed in Beta 1.0. However, it remains to be in the game's files, but was left unused. | Source: The Legend of Zelda: Skyward Sword / The Legend of Zelda: Ocarina of Time Arrangement: Ema 194 Alvarado Composition: Hajime Wakai, Shiho Fujii, Mahito Yokota, Takeshi Hama, Koji Kondo |
[34] |
Temple (Melee) | A soft atmospheric remix of the theme that plays in the dungeon levels in Zelda II: The Adventure of Link, taken directly from Super Smash Bros. Melee. It used to play as Temple's main music track before being replaced by an original Temple remix in Beta 1.2. | Source: Zelda II: The Adventure of Link Arrangement: Shogo Sakai Composition: Akito Nakatsaka |
[35] |
Hyrule Castle (Super Smash Bros.) | An upbeat remix of the overworld theme from The Legend of Zelda, taken directly from Super Smash Bros.. It used to play as Hyrule Castle's main music track before being replaced by Zelda Main Theme in Beta 1.2. | Source: The Legend of Zelda Arrangement: Hirokazu Ando Composition: Koji Kondo |
[36] |
F-ZERO series[]
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Sand Ocean (F-ZERO X Remix) | A rock remix of the theme that plays on the Sand Ocean course in F-ZERO, taken directly from the F-ZERO X Arrangement Soundtrack. It used to play on Sand Ocean before being replaced by Big Blue in Beta 1.2. | Source: F-ZERO Arrangement: Tony Thai Composition: Yumiko Kanki, Naoto Ishida |
[37] |
Pokémon series[]
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Trainer Battle | An electronic remix of the trainer battle theme from Pokémon Red and Blue. It used to play on Pokémon Stadium 3 before being replaced by Pokémon Main Theme in Beta 1.0, which then played on Pokémon Colosseum. | Source: Pokémon Red / Pokémon Blue Arrangement: PokeRemixStudio Composition: Junichi Masuda |
[38] |
Pokémon Main Theme | A synthetic remix of the title theme from Pokémon Red and Blue. It used to play on Pokémon Colosseum before being replaced by an updated version in Beta 1.3.1. | Source: Pokémon Red / Pokémon Blue Arrangement: Alex Chernabogue Mourey Composition: Junichi Masuda |
[39] |
Saffron City (Super Smash Bros.) | An upbeat remix of the title theme from Pokémon Red and Pokémon Blue, taken directly from Super Smash Bros.. It used to play as the main music track on the stage of the same name before being replaced by Team Rocket Hideout in Beta 1.1. | Source: Pokémon Red / Pokémon Blue Arrangement: Hirokazu Ando Composition: Junichi Masuda |
[40] |
Team Rocket Hideout | A cinematic remix of the theme that plays inside the Team Rocket's secret hideout in Pokémon Red and Pokémon Blue. It was originally planned to play on Silph Co. before being replaced by an updated version that now plays as Saffron City's main music track. | Source: Pokémon Red / Pokémon Blue Arrangement: Alex Chernabogue Mourey Composition: Junichi Masuda |
[41] |
Silph Co. | An electronic remix of the theme that plays inside Silph Co. in Pokémon Red and Pokémon Blue. It used to play on the stage of the same name before the stage was removed from the game. | Source: Pokémon Red / Pokémon Blue Arrangement: lockerz102 Composition: Junichi Masuda |
[42] |
Victory Road | A synthetic rock remix of the theme that plays when Brendan or May explores Victory Road in Pokémon Ruby and Sapphire, taken directly from Super Smash Bros. Brawl. It used to play on the Lake of Rage stage before being replaced by Lake of Rage Swing during Beta's development. | Source: Pokémon Ruby / Pokémon Sapphire Arrangement: Motoi Sakuraba Composition: Go Ichinose, Morikazu Aoki, Junichi Masuda |
[43] |
Kirby series[]
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Dream Land (Super Smash Bros.) | An upbeat remix of the Gourmet Race theme from Kirby Super Star, taken directly from Super Smash Bros.. It used to play as Dream Land's main music track before being replaced by Gourmet Race in Beta 1.1. | Source: Kirby Super Star Arrangement: Hirokazu Ando Composition: Jun Ishikawa |
[44] |
Green Greens (Melee) | An orchestral remix of the theme that plays on the first level, Green Greens, in Kirby's Dream Land, with a portion of the ending theme from Kirby Super Star, taken directly from Super Smash Bros. Melee. It used to play as Dream Land's alternate music track before being replaced by an original Green Greens remix in Beta 1.1. | Source: Kirby's Dream Land Arrangement: Hirokazu Ando Composition: Jun Ishikawa |
[45] |
The Fountain of Dreams | A dramatic orchestral remix of the Gourmet Race theme from Kirby Super Star, taken directly from Super Smash Bros. Melee. It was intended to be in the game at some point before being scrapped altogether. | Source: Kirby Super Star Arrangement: Tadashi Ikegami Composition: Jun Ishikawa |
[46] |
Nature Area | A fast-paced electronic remix of the theme that plays on one of the first levels in Kirby & The Amazing Mirror, with a portion of the Green Greens theme from Kirby's Dream Land. It used to play on Rainbow Route before being replaced by Rainbow Route in Beta 1.0. | Source: Kirby & The Amazing Mirror / Kirby's Dream Land Arrangement: BlueComet Composition: Hironobu Inagaki, Atsuyoshi Isemura, Jun Ishikawa |
[47] |
Star Fox series[]
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Meteo | A remix of the Meteo theme from Star Fox 64, taken directly from Star Fox: Assault. It used to play as Meteo Campaign's main music track before being replaced by an original Meteo remix in Beta 1.2. | Source: Star Fox 64 (From Star Fox: Assault) Composition: Yoshie Arakawa, Yoshinori Kawamoto |
[48] |
Sector Z (Super Smash Bros.) | An upbeat remix of the main theme of Star Fox 64, taken directly from Super Smash Bros.. It used to play as Sector Z's main music track before being replaced by Sector Z and Titania in Beta 1.1. | Source: Star Fox 64 Arrangement: Hirokazu Ando Composition: Hajime Hirasawa |
[49] |
Corneria (Melee) | An orchestral medley of three songs from Star Fox: Map Screen, Space Armada, and a short portion of Corneria, taken directly from Super Smash Bros. Melee. It used to play as Sector Z's alternate music track before being replaced by Corneria 2 in Beta 1.1. | Source: Star Fox Arrangement: Hirokazu Ando Composition: Hajime Hirasawa |
[50] |
Metroid series[]
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Crateria | An electronic medley of four remixed songs from Super Metroid: Samus Aran's Appearance, Upper Brinstar, Crateria Underground, and Lower Maridia. It used to play on Crateria before being replaced by Super Metroid Medley in v0.9a. | Source: Super Metroid Composition: Kenji Yamamoto, Minako Hamano |
[51] |
Vs. Ridley | A metal remix of the theme that plays during a battle against Ridley in Super Metroid. This track has been extracted from a longer track titled Boss Medley from the Super Metroid Metal soundtrack, which includes other boss themes from the same game. It was intended to be in the game at some point but was scrapped altogether. | Source: Super Metroid Arrangement: Metroid Metal Composition: Kenji Yamamoto, Minako Hamano |
[52] |
EarthBound series[]
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Hi! Hi! Hi! | A synthesized rock remix of the theme that plays on Saturn Valley in EarthBound. It used to play on Saturn Valley before being replaced by an updated version in v0.9b. | Source: EarthBound Arrangement: John Klang Composition: Hirokazu Tanaka, Keiichi Suzuki |
[53] |
Fourside (Melee) | A synthetic medley of three remixed songs from EarthBound: Fourside, the first half of Smiles and Tears, and a small portion of Fire Spring, taken directly from Super Smash Bros. Melee. It used to play as Fourside's main music track before being replaced by an original Fourside remix in Beta 1.1. | Source: EarthBound Arrangement: Keiichi Suzuki Composition: Keiichi Suzuki, Hirokazu Tanaka |
[54] |
Porky Means Business | An intense synthetic remix of the theme that plays during the first phase of the final battle in EarthBound. It used to play on Devil's Machine before being replaced by an updated version in Beta 1.3.1. | Source: EarthBound Arrangement: Alex Chernabogue Mourey Composition: Keiichi Suzuki, Hirokazu Tanaka |
[55] |
.... | An ominous unused song within the files of Mother 3, taken directly from the original game. It was in the game's files in the Beta versions, but was left unused. | Source: Mother 3 Composition: Shogo Sakai |
[56] |
Fire Emblem series[]
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Fire Emblem Theme (Brawl) | An orchestrated choir remix of the main theme of the Fire Emblem series, taken directly from Super Smash Bros. Brawl. It used to play as Castle Siege's main music track before being replaced by an original Fire Emblem Theme remix in Beta 1.1. | Source: Fire Emblem: Shadow Dragon and the Blade of Light Arrangement: Shogo Sakai Composition: Yuka Tsujiyoko |
[57] |
Fire Emblem (Melee) | An orchestral remix of the Together, We Ride! theme from Fire Emblem: Shadow Dragon and the Blade of Light, with a portion of the Fire Emblem Theme, taken directly from Super Smash Bros. Melee. It was intended to be in the game at some point before being scrapped altogether. | Source: Fire Emblem: Shadow Dragon and the Blade of Light Arrangement: Shogo Sakai Composition: Yuka Tsujiyoko |
[58] |
Kid Icarus series[]
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Title (Kid Icarus) | An orchestral remix of the title theme from Kid Icarus, taken directly from Super Smash Bros. Brawl. It used to play as Palutena's Shrine's main music track before being replaced by Magnus's Theme in Beta 1.1. | Source: Kid Icarus Arrangement: Kenji Ito Composition: Hirokazu Tanaka |
[59] |
Boss Fight 1 (Kid Icarus: Uprising) | The first boss battle theme from Kid Icarus: Uprising, taken directly from the original game. It used to play as Palutena's Shrine's alternate music track before being replaced by Palace in the Sky in Beta 1.1. | Source: Kid Icarus: Uprising Composition: Motoi Sakuraba, Yuzo Koshiro, Masafumi Takada, Noriyuki Iwadare, Takahiro Nishi, Yasunori Mitsuda |
[60] |
Magnus's Theme | An orchestral remix of the theme that plays when fighting with Magnus in Chapter 2 and Chapter 18 in Kid Icarus: Uprising. It used to play on Palutena's Shrine before being replaced by an updated version in Beta 1.2. | Source: Kid Icarus: Uprising Arrangement: Auraka Composition: Motoi Sakuraba, Yuzo Koshiro, Masafumi Takada, Noriyuki Iwadare, Takahiro Nishi |
[61] |
Golden Sun series[]
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Battle Scene / Final Boss (Golden Sun) | A dramatic synthesized remix of the battle and final boss themes from Golden Sun: The Lost Age, taken directly from Super Smash Bros. Brawl. It used to play as Venus Lighthouse's main music track before being replaced by Isaac's Battle Theme during Beta's development. | Source: Golden Sun: The Lost Age Arrangement: Motoi Sakuraba Composition: Motoi Sakuraba |
[62] |
Chibi-Robo! series[]
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Chibi-Robo! | The title theme from Chibi-Robo!, taken directly from the original game. It used to play as Desk's main music track before being replaced by an original Chibi-Robo! remix during Beta's development. | Source: Chibi-Robo! Composition: Hirofumi Taniguchi |
[63] |
Game & Watch series[]
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Flat Zone 2 (Brawl) | An original theme used for the stage of the same name in Super Smash Bros. Brawl, taken directly from the original game. It used to play as Flat Zone +'s main music track before being replaced by Flat Zone 2K19 in Beta 1.2. | Source: Game & Watch Composition: Kenichi Okuma |
[64] |
Pikmin series[]
Title | Description | Composition and arrangements | Link |
---|---|---|---|
World Map (Pikmin 2) | A calm remix of the World Map theme from Pikmin 2, taken directly from Super Smash Bros. Brawl. It used to play on Distant Planet before the stage was removed from the game. | Source: Pikmin 2 Arrangement: Yasunori Mitsuda Composition: Hajime Wakai |
[65] |
Animal Crossing series[]
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Go K.K. Rider! | A remix of one of the songs played by K.K. Slider in Animal Crossing, taken directly from Super Smash Bros. Brawl. It used to play on Smashville before being replaced by DJ K.K. in v0.8b. | Source: Animal Crossing Arrangement: Keigo Ozaki Composition: Kazumi Totaka |
[66] |
DJ K.K. | A techno remix of the song of the same name played by K.K. Slider in Animal Crossing. It used to play on Smashville before being replaced by an updated version in v0.9b. | Source: Animal Crossing Arrangement: Ema 194 Alvarado Composition: Kazumi Totaka |
[67] |
Steel Diver series[]
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Steel Diver Theme | The title theme from Steel Diver, taken directly from the original game. It used to play as Steel Diver's main music track before being replaced by an original Steel Diver Theme remix during Beta's development. | Source: Steel Diver Composition: Atsuko Asahi, Toru Minegishi |
[68] |
Nintendo 3DS series[]
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Mii Plaza | The Mii Plaza's main theme from StreetPass Mii Plaza, taken directly from the original game. It used to play as Nintendo 3DS's main music track before being replaced by Mii Channel in Beta 1.1. | Source: StreetPass Mii Plaza Composition: Kenji Yamamoto, Daisuke Matsuoka |
[69] |
Nintendo 3DS Medley | A piano remix of the Mii Plaza theme from StreetPass Mii Plaza, Type A from Tetris, and various songs from Nintendo 3DS games. It was intended to play on Nintendo 3DS at some point before being scrapped altogether. | Source: StreetPass Mii Plaza / Tetris / Professor Layton and the Curious Village / Phoenix Wright: Ace Attorney Arrangment: Ema 194 Alvarado Composition: Kenji Yamamoto, Daisuke Matsuoka, Hirokazu Tanaka |
[70] |
Metal Gear series[]
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Main Theme (Metal Gear Solid) | The main theme of Metal Gear Solid, taken directly from the original game. It used to play on Shadow Moses Island before the stage was removed from the game. | Source: Metal Gear Solid Composition: TAPPY |
[71] |
Castlevania series[]
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Bloody Tears | An electronic rock remix of the theme that plays during the daytime in Castlevania II: Simon's Quest, with a portion of Vampire Killer from Castlevania. It used to play as Dracula's Castle's main music track before being replaced by an updated version in v0.9b. | Source: Castlevania II: Simon's Quest / Castlevania Arrangement: TheDreamCaster Composition: Kenichi Matsubara, Satoe Terashima, Kouji Murata |
[72] |
Bloody Tears | Another electronic rock remix of Bloody Tears and Vampire Killer. It used to play as Dracula's Castle's main music track before being replaced by Castlevania Retro Medley in Beta 1.2. | Source: Castlevania II: Simon's Quest / Castlevania Arrangement: TheDreamCaster Composition: Kenichi Matsubara, Satoe Terashima, Kouji Murata |
[73] |
Bomberman series[]
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Bomberman's Theme | A synthetic remix of the theme that plays on the first few levels in Bomberman, with the second portion that was introduced in Bomberman II, which resembles the Area 1 theme from Super Bomberman. It used to play on Bomb Factory before being replaced by an updated version in v0.9b. | Source: Super Bomberman Arrangement: Ema 194 Alvarado Composition: Jun Chikuma |
[74] |
Bomberman's Theme | Another synthetic remix of the Area 1 theme from Super Bomberman. It is an updated version of the previous remix, where the third quarter of the song is now more similar to the first. It used to play on Bomb Factory before being replaced by another Bomberman's Theme remix in Beta 1.0. | Source: Super Bomberman Arrangement: Ema 194 Alvarado Composition: Jun Chikuma |
[75] |
Sonic series[]
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Green Hill Zone | The theme that plays on the first level, Green Hill Zone, in Sonic The Hedgehog, taken directly from the original game. It used to play on the stage of the same name before being replaced by an original Green Hill Zone remix in v0.8b. It returned in v0.9a but was replaced again by another Green Hill Zone remix in Beta 1.0. | Source: Sonic The Hedgehog Composition: Masato Nakamura |
[76] |
Green Hill Zone Ver. 2 | An electronic remix of the Green Hill Zone theme from Sonic The Hedgehog. It used to play on the stage of the same name before being replaced by the original Green Hill Zone theme in v0.9a. | Source: Sonic The Hedgehog Arrangement: Ema 194 Alvarado Composition: Masato Nakamura |
[77] |
Casino Night Zone ~ Rough Big Band | A synthetic remix of the theme that plays on the fourth level, Casino Night Zone, in Sonic The Hedgehog 2. It used to play on the stage of the same name before being replaced by Casino Night (Act 2) from Sonic Generations in v0.9b. | Source: Sonic The Hedgehog 2 Arrangement: The Synthetic Orchestra Composition: Masato Nakamura |
[78] |
Casino Night Zone | A jazzy remix of the Casino Night Zone theme from Sonic The Hedgehog 2, taken directly from Sonic Generations. It used to play on the stage of the same name before being replaced by an original Casino Night Zone remix in Beta 1.0. | Source: Sonic Generations Arrangement: Jun Senoue Composition: Masato Nakamura |
[79] |
Breathtaking Vision (Sky Sanctuary) | An orchestral remix of the theme of the sixth level, Sky Sanctuary Zone, in Sonic & Knuckles. It used to play on Sky Sanctuary Zone before being replaced by Sky Sanctuary (Act 1) from Sonic Generations in v0.8b. | Source: Sonic & Knuckles Arrangement: Kanjika Composition: Sachio Ogawa, Tatsuyuki Maeda, Jun Senoue, Howard Drossin, Brad Buxer, Cirocco Jones, Bobby Brooks, Darryl Ross, Geoff Grace, Doug Grisby |
[80] |
Sky Sanctuary Zone | An upbeat remix of the Sky Sanctuary Zone theme from Sonic & Knuckles, taken directly from Sonic Generations. It used to play as the main music track on the stage of the same name before being replaced by an original Sky Sanctuary Zone remix in Beta 1.2. | Source: Sonic Generations Arrangement: Jun Senoue Composition: Sachio Ogawa, Tatsuyuki Maeda, Jun Senoue, Howard Drossin, Brad Buxer, Cirocco Jones, Bobby Brooks, Darryl Ross, Geoff Grace, Doug Grisby |
[81] |
Never Let It Go | The theme that plays when fighting on Death Egg's Eye in Sonic the Fighters, taken directly from the original game. It was intended to be in the game at some point before being scrapped altogether. | Source: Sonic the Fighters Composition: Maki Morrow, Takenobu Mitsuyoshi |
[82] |
Super Sonic | The theme that plays when Sonic transforms into Super Sonic in Sonic The Hedgehog 2, taken directly from the original game. It was intended to play during Sonic's Final Smash, Super Sonic, but was never implemented in the game. | Source: Sonic The Hedgehog 2 Composition: Masato Nakamura |
[83] |
Mega Man series[]
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Dr. Wily Stage Theme 1 | A metal remix of the theme that plays on the first and second stages of Dr. Wily's Castle in Mega Man 2. It played on Castle Wily before being replaced by Skull Fortress in v0.9a. | Source: Mega Man 2 Arrangement: Missing Nin. Composition: Takashi Tateishi |
[84] |
Skull Fortress | An electronic rock remix of the Dr. Wily's Castle theme from Mega Man 2. It played on Castle Wily before being replaced by an updated version, which now plays on Skull Fortress. | Source: Mega Man 2 Arrangement: Ema 194 Alvarado Composition: Takashi Tateishi |
[85] |
Abandoned Memory | A metal remix of the Dr. Wily Stage 1 theme from Mega Man 10. It was intended to be in the game at some point before being scrapped altogether. | Source: Mega Man 10 Arrangement: Rikka Composition: Ippo Yamada |
[86] |
Central Highway | A remix of theme that plays on Central Highway, the opening stage of Mega Man X. This remix uses the rendition from its remake, Mega Man Maverick Hunter X. It used to play as the main music track on the stage of the same name before being replaced by Storm Eagle in Beta 1.2. | Source: Mega Man: Maverick Hunter X Arrangement: Kento Hasegawa Composition: Setsuo Yamamoto, Makoto Tomozawa, Yuki Iwai, Yuko Takehara, Toshihiko Horiyama |
[87] |
PAC-MAN series[]
Title | Description | Composition and arrangements | Link |
---|---|---|---|
PAC-MAN | A rag-time inspired remix of the startup and intermission themes from PAC-MAN, taken directly from Super Smash Bros. for Nintendo 3DS and Wii U. It used to play on PAC-MAZE before being replaced by Pac-Man Theme during Beta's development. | Source: PAC-MAN Arrangement: Yuzo Koshiro Composition: Toshio Kai |
[88] |
Tales series[]
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Beat the Angel | The theme that plays when fighting certain bosses in Tales of Symphonia, taken directly from the original game. It used to play on Tower of Salvation before being replaced by Tales of Symphonia Medley in Beta 1.0. | Source: Tales of Symphonia Composition: Motoi Sakuraba, Shinji Tamura, Takeshi Arai |
[89] |
Final Destination (Tales of Symphonia) | A synthetic remix of the theme that plays during the final battle against Mithos Yggdrasill in Tales of Symphonia. It was intended to be in the game at some point before being scrapped altogether. | Source: Tales of Symphonia Arrangement: Ema 194 Alvarado Composition: Motoi Sakuraba, Shinji Tamura, Takeshi Arai |
[90] |
FINAL FANTASY series[]
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Battle Theme | A metal remix of the theme that plays during a random encounter in FINAL FANTASY. It used to play on Chaos Shrine before being replaced by Chaos Shrine in Beta 1.0. | Source: FINAL FANTASY Arrangement: Alex Chernabogue Mourey Composition: Nobuo Uematsu |
[91] |
Battle (Final Fantasy) | A rock remix of the battle theme from FINAL FANTASY. It was used on Chaos Shrine before being replaced by an updated version in Beta 1.3.1. | Source: FINAL FANTASY Arrangement: Alex Chernabogue Mourey Composition: Nobuo Uematsu |
[92] |
KINGDOM HEARTS series[]
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Sinister Sundown | One of Twilight Town's battle themes in the KINGDOM HEARTS series, taken directly from KINGDOM HEARTS II. It used to play as Twilight Town's main music track before being replaced by an original Sinister Sundown remix in Beta 1.1. | Source: KINGDOM HEARTS: Chain of Memories (From KINGDOM HEARTS II) Composition: Yoko Shimomura |
[93] |
Sinister Sundown | A rock remix of one of Twilight Town's battle themes in the KINGDOM HEARTS series. It used to play as Twilight Town's main music track before being replaced by Don't Think Twice in Beta 1.2. | Source: KINGDOM HEARTS: Chain of Memories Arrangement: Alex Chernabogue Mourey Composition: Yoko Shimomura |
[94] |
Dragon Ball series[]
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Power Scale | One of the battle themes that plays in Dragon Ball Z: Budokai Tenkaichi 3, taken directly from the original game. It used to play on Planet Namek before being replaced by Challengers from Dragon Ball Z: Budokai in v0.8b. | Source: Dragon Ball Z: Budokai Tenkaichi 3 Composition: Toshiyuki Kishi |
[95] |
Challengers | A song that plays on Planet Namek in Dragon Ball Z: Budokai, taken directly from the original game. It used to play as Planet Namek's main music track before being replaced by Gohan's Anger Theme in Beta 1.2. | Source: Dragon Ball Z: Budokai Composition: Kenji Yamamoto |
[96] |
Challengers | A rock techno remix of the theme that plays on Planet Namek in Dragon Ball Z: Budokai. It was intended to play as Planet Namek's main music track but later went unused due to the plagiarism controversy of the composer Kenji Yamamoto. | Source: Dragon Ball Z: Budokai Arrangement: Auraka Composition: Kenji Yamamoto |
[97] |
Naruto series[]
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Strong and Strike | A song played with a mix of traditional Japanese and electronic rock instruments, taken directly from the Naruto anime. It is officially labeled as the main theme of Naruto Uzumaki. It used to play as Hidden Leaf Village's main music track before being replaced by Wind in Beta 1.2. | Source: Naruto Composition: Toshiro Masuda |
[98] |
Turn Over | Another song played with a mix of traditional Japanese and electronic rock instruments, taken directly from the Naruto anime. It was in the game's files at some point, but was left unused. | Source: Naruto Composition: Toshiro Masuda |
[99] |
Bleach series[]
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Nube Negra | A song that plays during the Arrancar arcs in Bleach, taken directly from the anime. It used to play on Hueco Mundo before being replaced by Bleach Medley in v0.9b. | Source: Bleach Composition: Shirō Sagisu |
[100] |
La Distancia para un Duelo | A song from Bleach, taken directly from the anime. It used to play as Hueco Mundo's alternate music track before being replaced by On the Precipice of Defeat in Beta 1.1. | Source: Bleach Composition: Shirō Sagisu |
[101] |
Bleach Medley | A dramatic medley of seven songs from the Bleach anime: Will of the Heart, Treachery, Invasion, Clavar La Espada, Nube Negra, Quincy's Craft, and What Can You See In Their Eyes. It used to play as Hueco Mundo's main music track before being replaced by Clavar La Espada in Beta 1.3.2, due to community members having YouTube copyright issues whenever this song played in the background of their videos. | Source: Bleach Arrangement: Andrew asf Fisher Composition: Shirō Sagisu |
[102] |
Other series[]
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Samba de Janeiro | A portion of the German samba song by Bellini, taken directly from Samba de Amigo. It would play during the duration of Amigo's Assist Trophy effect before he was removed from the game. | Source: Samba de Amigo Composition: Gottfried Engels, Ramon Zenker, Airto Moreira |
[103] |
Title (Big Brain Academy) | An upbeat remix of the title theme from Big Brain Academy, taken directly from Super Smash Bros. Brawl. It was intended to be in the game at some point before being scrapped altogether. | Source: Big Brain Academy Arrangement: Toru Minegishi Composition: Kenta Nagata |
[104] |
Hotline Bling | A pop song recorded by Canadian rapper Drake. It was in the game's mappings in the Beta versions as a joke, but was left unused. | Composition: Drake | [105] |
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