This is a list of music tracks that have been considered at some point to be included in the Super Smash Flash 2 Demo or were incorporated in an early version only to be removed or replaced altogether in a recent version of the game.
List of unused and removed music tracks by series
Super Smash Bros. series
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Super Smash Flash 2 Theme | An original intense theme that was initially intended to be the main theme of Super Smash Flash 2, but was never implemented in the game and presumably scrapped. | Composition: NemesisTheory | [1] |
Intro / Main Theme (Brawl) | A rock remix of the main theme of Super Smash Bros. Brawl that was intended to play during the opening movie for the Beta version. It was never implemented in-game, so Brawl's original main theme was used instead. | Source: Super Smash Bros. Brawl Arrangement: Alex Chernabogue Mourey Composition: Nobuo Uematsu, SMILE PLEASE Co., Ltd. |
[2] |
Menu (Brawl) | The main menu theme from Super Smash Bros. Brawl, taken directly from the original game. It used to play on the main menu before being replaced by an original menu theme in v0.9a. | Source: Super Smash Bros. Brawl | [3] |
Menu (Melee) | A dramatic orchestral remix of the main menu theme from Super Smash Bros. Melee, taken directly from Brawl. It used to play on Battlefield before being replaced by Brawl's Battlefield theme in v0.5a. | Source: Super Smash Bros. Melee Arrangement: Motoi Sakuraba |
[4] |
Battlefield (Brawl) | The Battlefield theme from Super Smash Bros. Brawl, taken directly from the original game. It used to play on Battlefield before being replaced by an original Battlefield theme in v0.9a. | Source: Super Smash Bros. Brawl | [5] |
Final Destination (Brawl) | The Final Destination theme from Super Smash Bros. Brawl, taken directly from the original game. It used to play on Final Destination before being replaced by an original Final Destination theme in Beta 1.0. | Source: Super Smash Bros. Brawl | [6] |
Final Destination | A melodramatic remix of the main theme of Super Smash Flash 2. It was used on the stage of the same name before being replaced by an updated version in Beta 1.3.1. | Source: Super Smash Flash 2 Arrangement: Ema 194 Alvarado Composition: Ema 194 Alvarado, Jacob Xyless Tjolsen |
[7] |
Online Practice Stage | The Online Practice Stage theme from Super Smash Bros. Brawl, taken directly from the original game. It used to play on Test Stage 1, Test Stage 2, and Waiting Room before being replaced by Waiting Room in v0.9b. | Source: Super Smash Bros. Brawl | [8] |
Target Smash! | The theme that plays in the Target Smash! mode in Super Smash Bros. Brawl, taken directly from the original game. It used to play on Break the Targets' first level before being replaced by Break the Targets! in Beta 1.0. | Source: Super Smash Bros. Brawl | [9] |
Results Screen | The theme that plays on the results screen in Super Smash Bros. Brawl, taken directly from the original game. It used to play on the Group results screen before being replaced by Battle Results in v0.9b. | Source: Super Smash Bros. Brawl | [10] |
Mario series
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Underwater (Super Mario Bros.) | An orchestral remix of the underwater theme from Super Mario Bros.. It was intended to play on Mushroom Kingdom in the Beta version, but was left unused for unknown reasons. | Source: Super Mario Bros. Arrangement: Alex Chernabogue Mourey Composition: Koji Kondo |
[11] |
Princess Peach's Castle (Melee) | An orchestral remix of the overworld and underground themes from Super Mario Bros., taken directly from Super Smash Bros. Melee. It used to play as Princess Peach's Castle's main music track before being replaced by the Bob-Bomb Battlefield remix in Beta 1.1. | Source: Super Mario Bros. Arrangement: Hirokazu Ando Composition: Koji Kondo |
[12] |
Panicking Mushrooms (Hurry Up!) | A synthetic remix of the theme that plays when the timer is under 100 seconds on the overworld levels in Super Mario Bros.. It was intended to be in the game at some point before being scrapped altogether. | Source: Super Mario Bros. Arrangement: Ema 194 Alvarado Composition: Koji Konjo |
[13] |
Mushroom Kingdom II (Super Smash Bros. Melee) | The overworld theme from Super Mario Bros. 2, taken directly from the original game. It used to play as the main music track on the stage of the same name before being replaced by the Overworld (Super Mario Bros. 2) remix in Beta 1.0. | Source: Super Mario Bros. 2 Composition: Koji Kondo |
[14] |
Super Mario Bros. 3 | A rock remix of the overworld and Grass Land map themes from Super Mario Bros. 3, taken directly from Super Smash Bros. Brawl. It used to play on Mushroom Kingdom III before being replaced by the Hammer Bros. Battle! remix in v0.9a. | Source: Super Mario Bros. 3 Arrangement: Shogo Sakai Composition: Koji Kondo |
[15] |
Koopa Kid Battle | A rock remix of the theme that plays when fighting against Boom Boom or a Koopaling in Super Mario Bros. 3. It was intended to be in the game at some point before being scrapped altogether. | Source: Super Mario Bros. 3 Arrangement: Alex Chernabogue Mourey Composition: Koji Kondo |
[16] |
Monstrous Turtles! | An electronic remix of the castle theme from Super Mario World, with a portion of the Forest of Illusion map theme from the same game. It used to play on Bowser's Castle before being replaced by the Bowser's Castle remix in Beta 1.0. | Source: Super Mario World Arrangement: Andrew Zircon Aversa Composition: Koji Kondo |
[17] |
Special World | A salsa remix of the theme that plays on the Special World map in Super Mario World, with a portion of the overworld theme from Super Mario Bros.. It was in the game's files at some point, but was left unused. | Source: Super Mario World / Super Mario Bros. Arrangement: Composition: Koji Kondo |
[18] |
Good Egg Galaxy | The theme of Good Egg Galaxy, also known as Egg Planet, from Super Mario Galaxy, taken directly from the original game. It used to play as Galaxy Tours's main music track before being replaced by the Space Junk Galaxy remix in Beta 1.1. | Source: Super Mario Galaxy Composition: Mahito Yokota, Koji Kondo |
[19] |
Yoshi series
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Obstacle Course | An upbeat remix of the athletic theme from Super Mario World 2: Yoshi's Island, with a portion of the theme that plays when battling Baby Bowser's second phase in the same game, taken directly from Super Smash Bros. Brawl. It used to play on Yoshi's Island before being replaced by the Athletic Course remix in v0.9b. | Source: Super Mario World 2: Yoshi's Island Arrangement: Shota Kageyama Composition: Koji Kondo |
[20] |
Yoshi's Island (Super Smash Bros.) | An upbeat remix of the main theme of Yoshi's Story, with a portion of the title theme from the same game, taken directly from Super Smash Bros.. It used to play on Yoshi's Island (64) before being replaced by the Yoshi's Island 64 remix in Beta 1.2. | Source: Yoshi's Story Arrangement: Hirokazu Ando Composition: Kazumi Totaka |
[21] |
Yoshi's Story (Melee) | An acoustic remix of the main theme of Yoshi's Story, with a portion of the title theme from the same game, taken directly from Super Smash Bros. Melee. It used to play as Yoshi's Story's main music track before being replaced by the Donut Lifts remix in Beta 1.1. | Source: Yoshi's Story Arrangement: Hirokazu Ando Composition: Koji Kondo |
[22] |
Wario series
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Palm Tree Paradise | The theme that plays on the level of the same name in Wario Land 4, taken directly from the original game. It used to play on Emerald Cave before being replaced by the Monsoon Jungle (named as Palm Tree Paradise) remix in v0.9b. | Source: Wario Land 4 Composition: Ryoji Yoshitomi |
[23] |
Title (WarioWare: Smooth Moves) | The title theme from WarioWare: Smooth Moves, taken directly from the original game. It used to play as WarioWare, Inc.'s main music track before being replaced by the Wario Ware Inc remix in Beta 1.2. | Source: WarioWare: Smooth Moves Composition: Naoko Mitome, Mansanobu Matsunga, Yasuhisa Baba |
[24] |
Donkey Kong series
Title | Description | Composition and arrangements | Link |
---|---|---|---|
DK Island Swing | The theme that plays on jungle levels in Donkey Kong Country, taken directly from the original game. It used to play on Jungle Hijinx before being replaced with Donkey Kong Country Returns's Jungle Hijinxs theme in v0.9a. | Source: Donkey Kong Country Composition: David Wise, Eveline Fischer, Robin Beanland |
[25] |
Jungle Hijinxs | The theme that plays on Jungle Hijinxs, the first level in Donkey Kong Country Returns, taken directly from the original game. It used to play on Jungle Hijinx before being replaced by the DK Island Swing remix in Beta 1.0. | Source: Donkey Kong Country Returns Composition: Kenji Yamamoto, Minako Hamano, Masaru Tajima, Shinji Ushiroda, Daisuke Matsuoka |
[26] |
Bramble Blast | A calm remix of Bramble Blast, also known as Stickerbush Symphony, from Donkey Kong Country 2: Diddy's Kong Quest, with a portion of Mining Melancholy from the same game and a brief whistling segment. It was intended to play as Jungle Hijinx's alternate music track before being replaced by an updated version with the whistling removed. | Source: Donkey Kong Country 2: Diddy's Kong Quest Arrangement: Ema 194 Alverado Composition: David Wise |
[27] |
Gangplank Galleon | A rock remix of the theme that plays during the final battle against King K. Rool in Donkey Kong Country. It used to play on the stage of the same name before being replaced by an updated version in Beta 1.3.1. | Source: Donkey Kong Country Arrangement: Alex Chernabogue Mourey Composition: David Wise, Eveline Fischer, Robin Beanland |
[28] |
Thrash the Plank | A rock remix of the Gangplank Galleon theme from Donkey Kong Country. It used to play on the stage of the same name before being replaced by the Snakey Chantey remix in v0.9a. | Source: Donkey Kong Country Arrangement: SnappleMan Composition: David Wise, Eveline Fischer, Robin Beanland |
[29] [30] |
The Legend of Zelda series
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Ocarina of Time Medley | An orchestral medley of nine remixed songs from The Legend of Zelda: Ocarina of Time: Zelda's Lullaby, Sun's Song, Minuet of Forest, Bolero of Fire, Boss Theme, Song of Storms, Epona's Song, Song of Time, and Saria's Song, taken directly from Super Smash Bros. Brawl. It used to play on Clock Town before being replaced by the Majora's Mask Medley remix in v0.9a. It also played on Temple of Time before the stage was removed from the game. | Source: The Legend of Zelda: Ocarina of Time Arrangement: Michiko Naruke Composition: Koji Kondo |
[31] |
Hylian Skies | A slow, calm remix of the overworld theme from The Legend of Zelda. It used to play on the stage of the same name before being replaced by the Dark World remix in v0.9b. | Source: The Legend of Zelda Arrangement: Ema 194 Alvarado Composition: Koji Kondo |
[32] |
Ballad of the Goddess | An electronic rock remix of the main theme of The Legend of Zelda: Skyward Sword, with a portion of Zelda's Lullaby from The Legend of Zelda: Ocarina of Time. It used to play on Skyward Voyage before the stage was removed in Beta 1.0. However, it remains to be in the game's files, but was left unused. | Source: The Legend of Zelda: Skyward Sword / The Legend of Zelda: Ocarina of Time Arrangement: Ema 194 Alvarado Composition: Hajime Wakai, Shiho Fujii, Mahito Yokota, Takeshi Hama, Koji Kondo |
[33] |
Temple (Melee) | A soft atmospheric remix of the theme that plays in the dungeon levels in Zelda II: The Adventure of Link, taken directly from Super Smash Bros. Melee. It used to play as Temple's main music track before being replaced by an original Temple remix in Beta 1.2. | Source: Zelda II: The Adventure of Link Arrangement: Shogo Sakai Composition: Akito Nakatsaka |
[34] |
Hyrule Castle (Super Smash Bros.) | An upbeat remix of the overworld theme from The Legend of Zelda, taken directly from Super Smash Bros.. It used to play as Hyrule Castle's main music track before being replaced by the Zelda Main Theme remix in Beta 1.2. | Source: The Legend of Zelda Arrangement: Hirokazu Ando Composition: Koji Kondo |
[35] |
F-Zero series
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Sand Ocean (F-Zero X Remix) | A rock remix of the theme that plays on the Sand Ocean course in F-Zero, taken directly from the F-Zero X Arrangement Soundtrack. It used to play on Sand Ocean before being replaced by the Big Blue remix in Beta 1.2. | Source: F-Zero Arrangement: Tony Thai Composition: Yumiko Kanki, Naoto Ishida |
[36] |
Pokémon series
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Trainer Battle | An electronic remix of the trainer battle theme from Pokémon Red and Blue. It used to play on Pokémon Stadium 3 before being replaced by the Pokémon Main Theme remix in Beta 1.0, which then played on Pokémon Colosseum. | Source: Pokémon Red / Pokémon Blue Arrangement: PokeRemixStudio Composition: Junichi Masuda |
[37] |
Pokémon Main Theme | A synthetic remix of the title theme from Pokémon Red and Blue. It used to play on Pokémon Colosseum before being replaced by an updated version in Beta 1.3.1. | Source: Pokémon Red / Pokémon Blue Arrangement: Alex Chernabogue Mourey Composition: Junichi Masuda |
[38] |
Saffron City (Super Smash Bros.) | An upbeat remix of the title theme from Pokémon Red and Pokémon Blue, taken directly from Super Smash Bros.. It used to play as the main music track on the stage of the same name before being replaced by the Team Rocket Hideout remix in Beta 1.1. | Source: Pokémon Red / Pokémon Blue Arrangement: Hirokazu Ando Composition: Junichi Masuda |
[39] |
Team Rocket Hideout | A cinematic remix of the theme that plays inside the Team Rocket's secret hideout in Pokémon Red and Pokémon Blue. It was originally planned to play on Silph Co. before being replaced by an updated version that now plays as Saffron City's main music track. | Source: Pokémon Red / Pokémon Blue Arrangement: Alex Chernabogue Mourey Composition: Junichi Masuda |
[40] |
Silph Co. | An electronic remix of the theme that plays inside Silph Co. in Pokémon Red and Pokémon Blue. It used to play on the stage of the same name before the stage was removed from the game. | Source: Pokémon Red / Pokémon Blue Arrangement: lockerz102 Composition: Junichi Masuda |
[41] |
Victory Road | A synthetic rock remix of the theme that plays when Brendan or May explores Victory Road in Pokémon Ruby and Sapphire, taken directly from Super Smash Bros. Brawl. It used to play on the Lake of Rage stage before being replaced by the Lake of Rage Swing remix during Beta's development. | Source: Pokémon Ruby / Pokémon Sapphire Arrangement: Motoi Sakuraba Composition: Go Ichinose, Morikazu Aoki, Junichi Masuda |
[42] |
Kirby series
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Dream Land (Super Smash Bros.) | An upbeat remix of the Gourmet Race theme from Kirby Super Star, taken directly from Super Smash Bros.. It used to play as Dream Land's main music track before being replaced by an original Gourmet Race remix in Beta 1.1. | Source: Kirby Super Star Arrangement: Hirokazu Ando Composition: Jun Ishikawa |
[43] |
Green Greens (Melee) | An orchestral remix of the theme that plays on the first level, Green Greens, in Kirby's Dream Land, with a portion of the ending theme from Kirby Super Star, taken directly from Super Smash Bros. Melee. It used to play as Dream Land's alternate music track before being replaced by an original Green Greens remix in Beta 1.1. | Source: Kirby's Dream Land Arrangement: Hirokazu Ando Composition: Jun Ishikawa |
[44] |
The Fountain of Dreams | A dramatic orchestral remix of the Gourmet Race theme from Kirby Super Star, taken directly from Super Smash Bros. Melee. It was intended to be in the game at some point before being scrapped altogether. | Source: Kirby Super Star Arrangement: Tadashi Ikegami Composition: Jun Ishikawa |
[45] |
Nature Area | A fast-paced electronic remix of the theme that plays on one of the first levels in Kirby & The Amazing Mirror, with a portion of the Green Greens theme from Kirby's Dream Land. It used to play on Rainbow Route before being replaced by the Rainbow Route remix in Beta 1.0. | Source: Kirby & The Amazing Mirror / Kirby's Dream Land Arrangement: BlueComet Composition: Hironobu Inagaki, Atsuyoshi Isemura, Jun Ishikawa |
[46] |
Star Fox series
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Meteo | A remix of the Meteo theme from Star Fox 64, taken directly from Star Fox: Assault. It used to play as Meteo Campaign's main music track before being replaced by an original Meteo remix in Beta 1.2. | Source: Star Fox: Assault Composition: Yoshie Arakawa, Yoshinori Kawamoto |
[47] |
Sector Z (Super Smash Bros.) | An upbeat remix of the main theme of Star Fox 64, taken directly from Super Smash Bros.. It used to play as Sector Z's main music track before being replaced by the Sector Z and Titania remix in Beta 1.1. | Source: Star Fox 64 Arrangement: Hirokazu Ando Composition: Hajime Hirasawa |
[48] |
Corneria (Melee) | An orchestral medley of three songs from Star Fox: Map Screen, Space Armada, and a short portion of Corneria, taken directly from Super Smash Bros. Melee. It used to play as Sector Z's alternate music track before being replaced by the Corneria 2 remix in Beta 1.1. | Source: Star Fox Arrangement: Hirokazu Ando Composition: Hajime Hirasawa |
[49] |
Metroid series
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Crateria | An electronic medley of four remixed songs from Super Metroid: Samus Aran's Appearance, Upper Brinstar, Crateria Underground, and Lower Maridia. It used to play on Crateria before being replaced by the Super Metroid Medley remix in v0.9a. | Source: Super Metroid Composition: Kenji Yamamoto, Minako Hamano |
[50] |
Vs. Ridley | A metal remix of the theme that plays during a battle against Ridley in Super Metroid. This track has been extracted from a longer track titled Boss Medley from the Super Metroid Metal soundtrack, which includes other boss themes from the same game. It was intended to be in the game at some point but was scrapped altogether. | Source: Super Metroid Arrangement: Metroid Metal Composition: Kenji Yamamoto, Minako Hamano |
[51] |
EarthBound series
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Hi! Hi! Hi! | A synthesized rock remix of the theme that plays on Saturn Valley in EarthBound. It used to play on Saturn Valley before being replaced by an original Hi! Hi! Hi! remix in v0.9b. | Source: EarthBound Arrangement: John Klang Composition: Hirokazu Tanaka, Keiichi Suzuki |
[52] |
Fourside (Melee) | A synthetic medley of three remixed songs from EarthBound: Fourside, the first half of Smiles and Tears, and a small portion of Fire Spring, taken directly from Super Smash Bros. Melee. It used to play as Fourside's main music track before being replaced by an original Fourside remix in Beta 1.1. | Source: EarthBound Arrangement: Keiichi Suzuki Composition: Keiichi Suzuki, Hirokazu Tanaka |
[53] |
Porky Means Business | An intense synthetic remix of the theme that plays during the first phase of the final battle in EarthBound. It used to play on Devil's Machine before being replaced by an updated version in Beta 1.3.1. | Source: EarthBound Arrangement: Alex Chernabogue Mourey Composition: Keiichi Suzuki, Hirokazu Tanaka |
[54] |
.... | An ominous unused song within the files of Mother 3, taken directly from the original game. It was in the game's files in the Beta versions, but was left unused. | Source: Mother 3 (unused) Composition: Shogo Sakai |
[55] |
Fire Emblem series
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Fire Emblem Theme (Brawl) | An orchestrated choir remix of the main theme of the Fire Emblem series, taken directly from Super Smash Bros. Brawl. It used to play as Castle Siege's main music track before being replaced by an original Fire Emblem Theme remix in Beta 1.1. | Source: Fire Emblem: Shadow Dragon and the Blade of Light Arrangement: Shogo Sakai Composition: Yuka Tsujiyoko |
[56] |
Fire Emblem (Melee) | An orchestral remix of the Together, We Ride! theme from Fire Emblem: Shadow Dragon and the Blade of Light, with a portion of the Fire Emblem Theme, taken directly from Super Smash Bros. Melee. It was intended to be in the game at some point before being scrapped altogether. | Source: Fire Emblem: Shadow Dragon and the Blade of Light Arrangement: Shogo Sakai Composition: Yuka Tsujiyoko |
[57] |
Kid Icarus series
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Title (Kid Icarus) | An orchestral remix of the title theme from Kid Icarus, taken directly from Super Smash Bros. Brawl. It used to play as Palutena's Shrine's main music track before being replaced by the Magnus's Theme remix in Beta 1.1. | Source: Kid Icarus Arrangement: Kenji Ito Composition: Hirokazu Tanaka |
[58] |
Boss Fight 1 (Kid Icarus: Uprising) | The first boss battle theme from Kid Icarus: Uprising, taken directly from the original game. It used to play as Palutena's Shrine's alternate music track before being replaced by the Palace in the Sky remix in Beta 1.1. | Source: Kid Icarus: Uprising Composition: Motoi Sakuraba, Yuzo Koshiro, Masafumi Takada, Noriyuki Iwadare, Takahiro Nishi, Yasunori Mitsuda |
[59] |
Magnus's Theme | An orchestral remix of the theme that plays when fighting with Magnus in Chapter 2 and Chapter 18 in Kid Icarus: Uprising. It used to play on Palutena's Shrine before being replaced by an updated version in Beta 1.2. | Source: Kid Icarus: Uprising Arrangement: Auraka Composition: Motoi Sakuraba, Yuzo Koshiro, Masafumi Takada, Noriyuki Iwadare, Takahiro Nishi |
[60] |
Golden Sun series
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Battle Scene / Final Boss (Golden Sun) | A dramatic synthesized remix of the battle and final boss themes from Golden Sun: The Lost Age, taken directly from Super Smash Bros. Brawl. It used to play as Venus Lighthouse's main music track before being replaced by the Isaac's Battle Theme remix during Beta's development. | Source: Golden Sun: The Lost Age Arrangement: Motoi Sakuraba Composition: Motoi Sakuraba |
[61] |
Chibi-Robo! series
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Chibi-Robo! | The title theme from Chibi-Robo!, taken directly from the original game. It used to play as Desk's main music track before being replaced by an original Chibi-Robo! remix during Beta's development. | Source: Chibi-Robo! Composition: Hirofumi Taniguchi |
[62] |
Game & Watch series
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Flat Zone 2 (Brawl) | An original theme used for the stage of the same name in Super Smash Bros. Brawl, taken directly from the original game. It used to play as Flat Zone +'s main music track before being replaced by the Flat Zone 2K19 remix in Beta 1.2. | Source: Game & Watch Composition: Kenichi Okuma |
[63] |
Pikmin series
Title | Description | Composition and arrangements | Link |
---|---|---|---|
World Map (Pikmin 2) | A calm remix of the World Map theme from Pikmin 2, taken directly from Super Smash Bros. Brawl. It used to play on Distant Planet before the stage was removed from the game. | Source: Pikmin 2 Arrangement: Yasunori Mitsuda Composition: Hajime Wakai |
[64] |
Animal Crossing series
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Go K.K. Rider! | A remix of one of the songs played by K.K. Slider in Animal Crossing, taken directly from Super Smash Bros. Brawl. It used to play on Smashville before being replaced by the DJ K.K. remix in v0.8b. | Source: Animal Crossing Arrangement: Keigo Ozaki Composition: Kazumi Totaka |
[65] |
DJ K.K. | A techno remix of the song of the same name played by K.K. Slider in Animal Crossing. It used to play on Smashville before being replaced by an updated version in v0.9b. | Source: Animal Crossing Arrangement: Ema 194 Alvarado Composition: Kazumi Totaka |
[66] |
Steel Diver series
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Steel Diver Theme | The title theme from Steel Diver, taken directly from the original game. It used to play as Steel Diver's main music track before being replaced by an original Steel Diver Theme remix during Beta 1.0's development. | Source: Steel Diver Composition: Atsuko Asahi, Toru Minegishi |
[67] |
Nintendo 3DS series
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Mii Plaza | The Mii Plaza's main theme from StreetPass Mii Plaza, taken directly from the original game. It used to play as Nintendo 3DS's main music track before being replaced by the Mii Channel remix in Beta 1.1. | Source: StreetPass Mii Plaza Composition: Kenji Yamamoto, Daisuke Matsuoka |
[68] |
Nintendo 3DS Medley | A piano remix of a portion of the Mii Plaza theme from StreetPass Mii Plaza, including portions of Type A from Tetris and various songs from Nintendo 3DS games. It was intended to play on Nintendo 3DS at some point before being scrapped altogether. | Source: StreetPass Mii Plaza / Tetris / Professor Layton and the Curious Village / Phoenix Wright: Ace Attorney Arrangment: Ema 194 Alvarado Composition: Kenji Yamamoto, Daisuke Matsuoka, Hirokazu Tanaka |
[69] |
Sonic series
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Green Hill Zone | The theme that plays on the first level, Green Hill Zone, in Sonic the Hedgehog, taken directly from the original game. It used to play on the stage of the same name before being replaced by an original Green Hill Zone remix in v0.8b. It returned in v0.9a but was replaced again by another Green Hill Zone remix in Beta 1.0. | Source: Sonic the Hedgehog Composition: Masato Nakamura |
[70] |
Green Hill Zone Ver. 2 | An electronic remix of the Green Hill Zone theme from Sonic the Hedgehog. It used to play on the stage of the same name before being replaced by the original Green Hill Zone theme in v0.9a. | Source: Sonic the Hedgehog Arrangement: Composition: Masato Nakamura |
[71] |
Casino Night Zone ~ Rough Big Band | A synthetic remix of the theme that plays on the fourth level, Casino Night Zone, in Sonic the Hedgehog 2. It used to play on the stage of the same name before being replaced by Sonic Generations' Casino Night (Act 2) remix in v0.9b. | Source: Sonic the Hedgehog 2 Arrangement: The Synthetic Orchestra Composition: Masato Nakamura |
[72] |
Casino Night Zone | A jazzy remix of the Casino Night Zone theme from Sonic the Hedgehog 2, taken directly from Sonic Generations. It used to play on the stage of the same name before being replaced by an original Casino Night Zone remix in Beta 1.0. | Source: Sonic Generations Arrangement: Jun Senoue Composition: Masato Nakamura |
[73] |
Breathtaking Vision (Sky Sanctuary) | An orchestral remix of the theme of the sixth level, Sky Sanctuary Zone, in Sonic & Knuckles. It used to play on Sky Sanctuary Zone before being replaced with Sonic Generations' Sky Sanctuary (Act 1) remix in v0.8b. | Source: Sonic & Knuckles Arrangement: Kanjika Composition: Sachio Ogawa, Tatsuyuki Maeda, Jun Senoue, Howard Drossin, Brad Buxer, Cirocco Jones, Bobby Brooks, Darryl Ross, Geoff Grace, Doug Grisby |
[74] |
Sky Sanctuary Zone | An upbeat remix of the Sky Sanctuary Zone theme from Sonic & Knuckles, taken directly from Sonic Generations. It used to play as the main music track on the stage of the same name before being replaced by an original Sky Sanctuary Zone remix in Beta 1.2. | Source: Sonic Generations Arrangement: Jun Senoue Composition: Sachio Ogawa, Tatsuyuki Maeda, Jun Senoue, Howard Drossin, Brad Buxer, Cirocco Jones, Bobby Brooks, Darryl Ross, Geoff Grace, Doug Grisby |
[75] |
Never Let It Go | The theme that plays when fighting on Death Egg's Eye in Sonic the Fighters, taken directly from the original game. It was intended to be in the game at some point before being scrapped altogether. | Source: Sonic the Fighters Composition: Maki Morrow, Takenobu Mitsuyoshi |
[76] |
Super Sonic | The theme that plays when Sonic transforms into Super Sonic in Sonic the Hedgehog 2, taken directly from the original game. It was intended to play during Sonic's Final Smash, Super Sonic, but was never implemented in the game. | Source: Sonic the Hedgehog 2 Composition: Masato Nakamura |
[77] |
Mega Man series
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Dr. Wily Stage Theme 1 | A metal remix of the theme that plays on the first and second stages of Dr. Wily's Castle in Mega Man 2. It played on Castle Wily before being replaced by the Skull Fortress remix in v0.9a. | Source: Mega Man 2 Arrangement: Missing Nin. Composition: Takashi Tateishi |
[78] |
Skull Fortress | An electronic rock remix of the Dr. Wily's Castle theme from Mega Man 2. It played on Castle Wily before being replaced by an updated version, which now plays on Skull Fortress. | Source: Mega Man 2 Arrangement: Ema 194 Alvarado Composition: Takashi Tateishi |
[79] |
Abandoned Memory | A metal remix of the Dr. Wily Stage 1 theme from Mega Man 10. It was intended to be in the game at some point before being scrapped altogether. | Source: Mega Man 10 Arrangement: Rikka Composition: Ippo Yamada |
[80] |
Central Highway | A remix of theme that plays on Central Highway, the opening stage of Mega Man X. This remix uses the rendition from its remake, Mega Man Maverick Hunter X. It used to play as the main music track on the stage of the same name before being replaced by the Storm Eagle remix in Beta 1.2. | Source: Mega Man: Maverick Hunter X Arrangement: Kento Hasegawa Composition: Setsuo Yamamoto, Makoto Tomozawa, Yuki Iwai, Yuko Takehara, Toshihiko Horiyama |
[81] |
PAC-MAN series
Title | Description | Composition and arrangements | Link |
---|---|---|---|
PAC-MAN | A rag-time inspired remix of the startup and intermission themes from PAC-MAN, taken directly from Super Smash Bros. for Nintendo 3DS and Wii U. It used to play on PAC-MAZE before being replaced by the Pac-Man Theme remix during Beta's development. | Source: PAC-MAN Arrangement: Yuzo Koshiro Composition: Toshio Kai |
[82] |
Tales series
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Beat the Angel | The theme that plays when fighting certain bosses in Tales of Symphonia, taken directly from the original game. It used to play on Tower of Salvation before being replaced by the Tales of Symphonia Medley remix in Beta 1.0. | Source: Tales of Symphonia Composition: Motoi Sakuraba, Shinji Tamura, Takeshi Arai |
[83] |
Final Destination (Tales of Symphonia) | A synthetic remix of the theme that plays during the final battle against Mithos Yggdrasill in Tales of Symphonia. It was intended to be in the game at some point before being scrapped altogether. | Source: Tales of Symphonia Arrangement: Ema 194 Alvarado Composition: Motoi Sakuraba, Shinji Tamura, Takeshi Arai |
[84] |
Metal Gear series
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Main Theme (Metal Gear Solid) | The main theme of Metal Gear Solid, taken directly from the original game. It used to play on Shadow Moses Island before the stage was removed from the game. | Source: Metal Gear Solid Composition: Tappy |
[85] |
Castlevania series
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Bloody Tears | An electronic rock remix of the theme that plays during the daytime in Castlevania II: Simon's Quest, with a portion of Vampire Killer from Castlevania. It used to play as Dracula's Castle's main music track before being replaced by an updated version in v0.9b. | Source: Castlevania II: Simon's Quest / Castlevania Arrangement: TheDreamCaster Composition: Kenichi Matsubara, Satoe Terashima, Kouji Murata |
[86] |
Bloody Tears | Another electronic rock remix of Bloody Tears and Vampire Killer. It used to play as Dracula's Castle's main music track before being replaced by the Castlevania Retro Medley remix in Beta 1.2. | Source: Castlevania II: Simon's Quest / Castlevania Arrangement: TheDreamCaster Composition: Kenichi Matsubara, Satoe Terashima, Kouji Murata |
[87] |
Bomberman series
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Bomberman's Theme | A synthetic remix of the theme that plays on the first few levels in Bomberman, with the second portion that was introduced in Bomberman II, which resembles the Area 1 theme from Super Bomberman. It used to play on Bomb Factory before being replaced by an updated version in v0.9b. | Source: Super Bomberman Arrangement: Ema 194 Alvarado Composition: Jun Chikuma |
[88] |
Bomberman's Theme | Another synthetic remix of the Area 1 theme from Super Bomberman. It is an updated version of the previous remix, where the third quarter of the song is now more similar to the first. It used to play on Bomb Factory before being replaced by another Bomberman's Theme remix in Beta 1.0. | Source: Super Bomberman Arrangement: Ema 194 Alvarado Composition: Jun Chikuma |
[89] |
FINAL FANTASY series
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Battle Theme | A metal remix of the theme that plays during a random encounter in FINAL FANTASY. It used to play on Chaos Shrine before being replaced by the Chaos Shrine remix in Beta 1.0. | Source: FINAL FANTASY Arrangement: Andrew asf Fisher Composition: Nobuo Uematsu |
[90] |
Battle (Final Fantasy) | A rock remix of the battle theme from FINAL FANTASY. It was used on Chaos Shrine before being replaced by an updated version in Beta 1.3.1. | Source: FINAL FANTASY Arrangement: Alex Chernabogue Mourey Composition: Nobuo Uematsu |
[91] |
KINGDOM HEARTS series
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Sinister Sundown | An upbeat battle theme that was used on Twilight Town's battle theme from KINGDOM HEARTS II, taken directly from the original game. It used to play as Twilight Town's main music track before being replaced by an original Sinister Sundown remix in Beta 1.1. | Source: KINGDOM HEARTS Chain of Memories From KINGDOM HEARTS II Composition: Yoko Shimomura |
[92] |
Sinister Sundown | A rock remix for Twilight Town's battle theme from KINGDOM HEARTS Chain of Memories. It used to play as Twilight Town's main music track before being replaced by the Don't Think Twice remix in Beta 1.2. | Source: KINGDOM HEARTS Chain of Memories Arrangement: Alex Chernabogue Mourey Composition: Yoko Shimomura |
[93] |
Dragon Ball series
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Power Scale | One of the battle themes that plays in Dragon Ball Z: Budokai Tenkaichi 3, taken directly from the original game. It used to play on Planet Namek before being replaced by Dragon Ball Z: Budokai's Challengers theme in v0.8b. | Source: Dragon Ball Z: Budokai Tenkaichi 3 Composition: Toshiyuki Kishi |
[94] |
Challengers | A song that plays on Planet Namek in Dragon Ball Z: Budokai, taken directly from the original game. It used to play as Planet Namek's main music track before being replaced by the Gohan's Anger Theme remix in Beta 1.2. | Source: Dragon Ball Z: Budokai Composition: Kenji Yamamoto |
[95] |
Challengers | A rock techno remix of the theme that plays on Planet Namek in Dragon Ball Z: Budokai. It was intended to play as Planet Namek's main music track but later went unused due to the plagiarism controversy of the composer Kenji Yamamoto. | Source: Dragon Ball Z: Budokai Arrangement: Auraka Composition: Kenji Yamamoto |
[96] |
Naruto series
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Strong and Strike | A song played with a mix of traditional Japanese and electronic rock instruments, taken directly from the Naruto anime. It is officially labeled as the main theme of Naruto Uzumaki. It used to play as Hidden Leaf Village's main music track before being replaced by the Wind remix in Beta 1.2. | Source: Naruto Composition: Toshiro Masuda |
[97] |
Turn Over | Another song played with a mix of traditional Japanese and electronic rock instruments, taken directly from the Naruto anime. It was in the game's files at some point, but was left unused. | Source: Naruto Composition: Toshiro Masuda |
[98] |
Bleach series
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Nube Negra | A song that plays during the Arrancar arcs in Bleach, taken directly from the anime. It used to play on Hueco Mundo before being replaced by the Bleach Medley remix in v0.9b. | Source: Bleach Composition: Shirō Sagisu |
[99] |
La Distancia para un Duelo | A song from Bleach, taken directly from the anime. It used to play as Hueco Mundo's alternate music track before being replaced by the On the Precipice of Defeat remix in Beta 1.1. | Source: Bleach Composition: Shirō Sagisu |
[100] |
Other series
Title | Description | Composition and arrangements | Link |
---|---|---|---|
Samba de Janeiro | A portion of the German samba song by Bellini, taken directly from Samba de Amigo. It would play during the duration of Amigo's Assist Trophy effect before he was removed from the game. | Source: Samba de Amigo Composition: Gottfried Engels, Ramon Zenker, Airto Moreira |
[101] |
Title (Big Brain Academy) | An upbeat remix of the title theme from Big Brain Academy, taken directly from Super Smash Bros. Brawl. It was intended to be in the game at some point before being scrapped altogether. | Source: Big Brain Academy Arrangement: Toru Minegishi Composition: Kenta Nagata |
[102] |
Hotline Bling | A pop song recorded by Canadian rapper Drake. It was in the game's mappings in the Beta versions as a joke, but was left unused. | Composition: Drake | N/A |
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