FANDOM


No This article contains information pertaining to unused content.

The subject was never implemented or was removed, cut or altered at some point of its development, and this article pertains to its original implementation.

This is a list of music tracks that were at some point considered to be included in the Super Smash Flash 2 Demo or were incorporated in an early version only to be removed or replaced altogether with a new version in a more recent revision.

List of unused and removed music tracks by series

Cleanup This section is in need of a cleanup.

It has an informal appearance and does not meet the current standards of the McLeodGaming Wiki.

Super Smash Bros. series

Title Description Composition and arrangements Link
Super Smash Flash 2 Theme An intense original melody that was initially intended to be the main theme for Super Smash Flash 2, but was never included in-game and presumably abandoned. Composition: NemesisTheory [1]
Intro / Main Theme (Brawl) A rock remix of the main theme of Super Smash Bros. Brawl that was intended to play during the opening movie for the Beta version. It was replaced by Brawl's regular intro theme. Source: Super Smash Bros. Brawl
Arrangement: Alex Chernabogue Mourey
Composition: SMILE PLEASE Co., Ltd., Nobuo Uematsu
[2]
Menu (Brawl) The main menu theme of Super Smash Bros. Brawl, ripped straight from the original game. It used to play on the main menu before being replaced by the game's custom Menu theme in v0.9a. Source: Super Smash Bros. Brawl [3]
Menu (Super Smash Bros. Melee) A dramatic, orchestral remix of the main menu theme of Super Smash Bros. Melee, ripped straight from Super Smash Bros. Brawl. It used to play on Battlefield before being replaced by Brawl's Battlefield theme in v0.5a. Source: Super Smash Bros. Melee
Arrangement: Motoi Sakuraba
[4]
Battlefield The Battlefield theme of Super Smash Bros. Brawl, ripped straight from the original game. It used to play on Battlefield before being replaced by the game's custom Battlefield theme in v0.9a. Source: Super Smash Bros. Brawl [5]
Final Destination The Final Destination theme of Super Smash Bros. Brawl, ripped straight from the original game. It used to play on Final Destination before being replaced by the game's custom Final Destination theme in Beta 1.0. Source: Super Smash Bros. Brawl [6]
Online Practice Stage The Online Practice Stage theme of Super Smash Bros. Brawl, ripped straight from the original game. It used to play on Test Stage 1, Test Stage 2, and Waiting Room before being replaced by the game's custom Waiting Room theme in v0.9b. Source: Super Smash Bros. Brawl [7]
Target Smash!! The theme that plays in the Target Smash!! mode of Super Smash Bros. Brawl, ripped straight from the original game. It used to play in Target Smash's first level before being replaced by the game's custom Break the Targets theme in Beta 1.0. Source: Super Smash Bros. Brawl [8]
Battle Results The theme that plays on the multiplayer results screen of Super Smash Bros. Brawl, ripped straight from the original game. It used to play on the Group results screen before being replaced by the game's custom Battle Results theme in v0.9b. Source: Super Smash Bros. Brawl [9]

Mario series

Title Description Composition and arrangements Link
Mushroom Kingdom (Super Smash Bros.) The original ground theme of Super Mario Bros., ripped straight from the original game. It used to play as the main music track on the stage of the same name before being replaced by the Overworld (Super Mario Bros.) remix in Beta 1.0. Source: Super Mario Bros.
Composition: Koji Kondo
[10]
Princess Peach's Castle (Melee) An orchestrated remix of both the ground and underground themes of Super Mario Bros., overlapping each other, ripped straight from Super Smash Bros. Melee. It used to play as Princess Peach's Castle's main music track before being replaced by the Bob-Bomb Battlefield remix in Beta 1.1. Source: Super Mario Bros.
Arrangement: Hirokazu Ando
Composition: Koji Kondo
[11]
Panicking Mushrooms (Hurry Up!) An upbeat remix of the theme when the timer is under 100 seconds in the ground levels in Super Mario Bros.. It was intended to be in the game at some point before being scrapped altogether. Source: Super Mario Bros.
Arrangement: Ema 194 Alvarado
Composition: Koji Konjo
[12]
Mushroom Kingdom II (Super Smash Bros. Melee) The original ground theme of Super Mario Bros. 2, ripped straight from the original game. It used to play as the main music track on the stage of the same name before being replaced by the Overworld (Super Mario Bros. 2) remix in Beta 1.0. Source: Super Mario Bros. 2
Composition: Koji Kondo
[13]
Super Mario Bros. 3 Theme A rock-based arrangement of two music tracks from Super Mario Bros. 3: The Athletic theme and Grass Land World Map, ripped straight from Super Smash Bros. Melee. It used to play on Mushroom Kingdom III before being replaced by the Hammer Bros. Battle! remix in v0.9a. Source: Super Mario Bros. 3
Arrangement: Shogo Sakai
Composition: Koji Kondo
[14]
Koopa Kid Battle A rock remix of the theme that plays when fighting against Boom Boom or a Koopaling in Super Mario Bros. 3. It was intended to be in the game at some point before being scrapped altogether. Source: Super Mario Bros. 3
Arrangement: Alex Chernabogue Mourey
Composition: Koji Kondo
[15]
Monstrous Turtles! An electronic remix of the castle theme of Super Mario World, including a portion of the Forest of Illusion map theme from the same game. It used to play on Bowser's Castle before being replaced by the Bowser's Castle remix in Beta 1.0. Source: Super Mario World
Arrangement: zircon
Composition: Koji Kondo
[16]
Special Road A salsa remix of the Special Road theme from Super Mario World, including a portion of the ground theme of Super Mario Bros.. It was in the game's files at some point, but was left unused. Source: Super Mario World / Super Mario Bros.
Composition: Koji Kondo
[17]
Good Egg Galaxy The original theme of Good Egg Galaxy (also known as Egg Planet) in Super Mario Galaxy, ripped straight from the original game. It used to play as Galaxy Tours's main music track before being replaced by the Space Junk Galaxy remix in Beta 1.1. Source: Super Mario Galaxy
Composition: Mahito Yokota, Koji Kondo
[18]

Donkey Kong series

Title Description Composition and arrangements Link
Bramble Blast A more calm remix of Bramble Blast, also known as Stickerbush Symphony, from Donkey Kong Country 2: Diddy's Kong Quest, with a portion of Mining Melancholy from the same game and a brief whistling segment. It was intended to play as Jungle Hijinx's alternate music track before being replaced with an updated version with the whistling removed. Source: Donkey Kong Country 2: Diddy's Kong Quest
Arrangement: Ema 194 Alverado
Composition: David Wise
[19]
Jungle Groove The theme that plays on various jungle levels in Donkey Kong Country, ripped straight from the original game. It used to play on Jungle Hijinx before being replaced with Donkey Kong Country Returns's Jungle Hijinx theme in v0.9a. Source: Donkey Kong Country
Composition: David Wise, Eveline Fischer, Robin Beanland
[20]
Jungle Hijinx The theme that plays on the Jungle Hijinx level in Donkey Kong Country Returns, ripped straight from the original game. It used to play on the stage of the same name before being replaced by the DK Island Swing remix in Beta 1.0. Source: Donkey Kong Country Returns
Composition: Kenji Yamamoto, Minako Hamano, Masaru Tajima, Shinji Ushiroda, Daisuke Matsuoka
[21]
Thrash the Plank A rock remix of the Gangplank Galleon theme of Donkey Kong Country. It used to play on the stage of the same name before being replaced by the Snakey Chantey remix in v0.9a. Source: Donkey Kong Country
Arrangement: SnappleMan
Composition: David Wise, Eveline Fischer, Robin Beanland
[22]
[23]

Yoshi series

Title Description Composition and arrangements Link
Obstacle Course An upbeat remix of the athletic theme from Super Mario World 2: Yoshi's Island, with a rendition of the theme that plays when battling Baby Bowser's second phase from the same game, ripped straight from Super Smash Bros. Brawl. It used to play on Yoshi's Island before being replaced by the Athletic Course remix in v0.9b. Source: Super Mario World 2: Yoshi's Island
Arrangement: Shota Kageyama
Composition: Koji Kondo
[24]
Yoshi's Story (Melee) An upbeat remix of the main theme of Yoshi's Story, ripped straight from Super Smash Bros. Melee. It used to play as Yoshi's Story's main music track before being replaced by an original Yoshi's Story remix in Beta 1.1. Source: Yoshi's Story
Arrangement: Hirokazu Ando
Composition: Koji Kondo
[25]

Wario series

Title Description Composition and arrangements Link
Palm Tree Paradise The theme that plays on the level of the same name from Wario Land 4, ripped straight from the original game. It used to play on Emerald Cave before being replaced by the Monsoon Jungle (named as Palm Tree Paradise) remix in v0.9b. Source: Wario Land 4
Composition: Ryoji Yoshitomi
[26]
Title (WarioWare: Smooth Moves) The title theme of WarioWare: Smooth Moves, ripped straight from the original game. It used to play as WarioWare, Inc.'s main music track before being replaced by Wario Ware Inc in Beta 1.2. Source: WarioWare: Smooth Moves
Composition: Naoko Mitome, Mansanobu Matsunga, Yasuhisa Baba
[27]

The Legend of Zelda series

Title Description Composition and arrangements Link
Ocarina of Time Medley An orchestrated medley of nine remixed songs from The Legend of Zelda: Ocarina of Time: Zelda's Lullaby, Sun's Song, Minuet of Forest, Bolero of Fire, Boss Theme, Song of Storms, Epona's Song, Song of Time, and Saria's Song, ripped straight from Super Smash Bros. Brawl. It used to play on Temple of Time before the stage was removed in v0.9a. Source: The Legend of Zelda: Ocarina of Time
Arrangement: Michiko Naruke
Composition: Koji Kondo
[28]
Hylian Skies A slow, calm remix of the overworld theme of the original The Legend of Zelda. It used to play on the stage of the same name before being replaced by the Dark World remix in v0.9b. Source: The Legend of Zelda
​​​​Arrangement: Ema 194 Alvarado
Composition: Koji Kondo
[29]
Ballad of the Goddess An electronic rock remix of the main theme of The Legend of Zelda: Skyward Sword, with a portion of Zelda's Lullaby from The Legend of Zelda: Ocarina of Time. It used to play on Skyward Voyage before the stage was removed in Beta 1.0. Source: The Legend of Zelda: Skyward Sword / The Legend of Zelda: Ocarina of Time
Arrangement: Ema 194 Alvarado
Composition: Hajime Wakai, Shiho Fujii, Mahito Yokota, Takeshi Hama, Koji Kondo
[30]

Metroid series

Title Description Composition and arrangements Link
Crateria An electronic medley of four remixed songs from Super Metroid: Samus Aran's Appearance, Upper Brinstar, Crateria Underground, and Lower Maridia. It used to play on Crateria before being replaced by the Super Metroid Medley remix in v0.9a. Source: Super Metroid
Composition: Kenji Yamamoto, Minako Hamano
[31]
Vs. Ridley A metal remix of the theme that plays when fighting Ridley and Draygon in Super Metroid, which was never implemented into the game. This track has been extracted from a longer track titled Boss Medley from the Metroid Metal soundtrack, which includes other boss themes from the Metroid games. Source: Super Metroid
Arrangement: Metroid Metal
Composition: Kenji Yamamoto, Minako Hamano
[32]

F-Zero series

Title Description Composition and arrangements Link
Sand Ocean (F-Zero X Remix) A rock remix of the Sand Ocean theme from F-Zero, ripped straight from the F-Zero X Arrangement Soundtrack. It used to play on Sand Ocean before being replaced by a Big Blue remix in Beta 1.2. Source: F-Zero
Arrangement: Tony Thai
Composition: Yumiko Kanki, Naoto Ishida
[33]

EarthBound series

Title Description Composition and arrangements Link
Hi Hi Hi A synthesized rock remix of the theme that plays in Saturn Valley in EarthBound. It used to play on Saturn Valley before being replaced by an original Hi Hi Hi remix in v0.9b. Source: EarthBound
Arrangement: John Klang
Composition: Hirokazu Tanaka, Keiichi Suzuki
[34]
Fourside (Melee) A medley of three remixed songs from EarthBound: Fourside, the first half of Smiles and Tears, and a small portion of Fire Spring, ripped from Super Smash Bros. Melee. It used to play as Fourside's main music track before being replaced by an original Fourside remix in Beta 1.1. Source: EarthBound
Arrangement: Keiichi Suzuki
Composition: Keiichi Suzuki, Hirokazu Tanaka
[35]

Kirby series

Title Description Composition and arrangements Link
Dream Land (Super Smash Bros.) An upbeat remix of the Gourmet Race theme from Kirby Super Star, ripped straight from Super Smash Bros.. It used to play as Dream Land's main music track before being replaced by an original Gourmet Race remix in Beta 1.1. Source: Kirby Super Star
Arrangement: Hirokazu Ando
Composition: Jun Ishikawa
[36]
Green Greens (Melee) An orchestral remix of the theme from the first level of Kirby's Dream Land, Green Greens, with a portion of the ending theme from Kirby Super Star, ripped straight from Super Smash Bros. Melee. It used to play as Dream Land's alternate music track before being replaced by an original Green Greens remix in Beta 1.1. Source: Kirby's Dream Land
Arrangement: Hirokazu Ando
Composition: Jun Ishikawa
[37]
The Fountain of Dreams A dramatic orchestral remix of the Gourmet Race theme from Kirby Super Star, ripped from Super Smash Bros. Melee. It was intended to be in the game at some point before being scrapped altogether. Source: Kirby Super Star
Arrangement: Tadashi Ikegami
Composition: Jun Ishikawa
[38]
Nature Area A fast-paced electronic remix of the theme that plays in forest-based areas of Kirby & The Amazing Mirror, with a portion of the Green Greens theme from Kirby's Dream Land. It used to play on Rainbow Route before being replaced by the Rainbow Route remix in Beta 1.0. Source: Kirby & The Amazing Mirror / Kirby's Dream Land
Arrangement: BlueComet
Composition: Hironobu Inagaki, Atsuyoshi Isemura, Jun Ishikawa
[39]

Star Fox series

Title Description Composition and arrangements Link
Corneria (Melee) An orchestral remix/medley of three songs from Star Fox: Map Screen, Space Armada, and a short portion of Corneria, ripped straight from Super Smash Bros. Melee. It used to play as Sector Z's alternate music track before being replaced by the Corneria 2 remix in Beta 1.1. Source: Star Fox
Arrangement: Hirokazu Ando
Composition: Hajime Hirasawa
[40]
Sector Z (Super Smash Bros.) A remix of the main theme of Star Fox 64, ripped straight from Super Smash Bros.. It used to play as Sector Z's main music track before being replaced by the Sector Z / Titania remix in Beta 1.1. Source: Star Fox 64
Arrangement: Hirokazu Ando
Composition: Hajime Hirasawa
[41]

Pokémon series

Title Description Composition and arrangements Link
Saffron City (Super Smash Bros.) An upbeat remix of the title theme of Pokémon Red and Pokémon Blue, ripped from Super Smash Bros.. It used to play as the main music track on the stage of the same name before being replaced by the Team Rocket Hideout remix in Beta 1.1. Source: Pokémon Red / Pokémon Blue
Arrangement: Hirokazu Ando
Composition: Junichi Masuda
[42]
Team Rocket Hideout A cinematic remix of the song that plays in inside the Team Rocket's secret hideout in Pokémon Red and Pokémon Blue. It was originally planned to play on Silph Co.. Source: Pokémon Red / Pokémon Blue
Arrangement: Alex Chernabogue Mourey
Composition: Junichi Masuda
[43]
Trainer Battle An electronic remix of the trainer battle theme of Pokémon Red and Pokémon Blue. It used to play on Pokémon Stadium 3 before being replaced by the Pokémon Main Theme remix in Beta 1.0, which now plays on Pokémon Colosseum. Source: Pokémon Red / Pokémon Blue
Arrangement: PokeRemixStudio
Composition: Junichi Masuda
[44]
Silph Co. An electronic remix that plays while inside Silph Co. in Pokémon Red and Pokémon Blue. It used to play on the stage of the same name before the stage was removed in Beta 1.0. Source: Pokémon Red / Pokémon Blue
Arrangement: lockerz102
Composition: Junichi Masuda
[45]
Victory Road A synthetic rock remix of the theme that plays when Brendan or May explored Victory Road in Pokémon Ruby and Pokémon Sapphire, ripped straight from Super Smash Bros. Brawl. It used to play on the Lake of Rage stage before being replaced by the Lake of Rage Swing remix during Beta's development. Source: Pokémon Ruby / Pokémon Sapphire
Arrangement: Motoi Sakuraba
Composition: Go Ichinose, Morikazu Aoki, Junichi Masuda
[46]

Fire Emblem series

Title Description Composition and arrangements Link
Fire Emblem Theme (Brawl) An orchestrated choir remix of the main theme of the Fire Emblem series, ripped straight from Super Smash Bros. Brawl. It used to play as Castle Siege's main music track before being replaced by an original Fire Emblem Theme remix in Beta 1.1. Source: Fire Emblem: Shadow Dragon and the Blade of Light
Arrangement: Shogo Sakai
Composition: Yuka Tsujiyoko
[47]
Fire Emblem (Melee) An orchestral remix of the Together, We Ride theme from Fire Emblem: Shadow Dragon and the Blade of Light with a portion of the main theme of the Fire Emblem series, ripped straight from Super Smash Bros. Melee. It was intended to be in the game at some point before being scrapped altogether. Source: Fire Emblem: Shadow Dragon and the Blade of Light
Arrangement: Shogo Sakai
Composition: Yuka Tsujiyoko
[48]

Kid Icarus series

Title Description Composition and arrangements Link
Kid Icarus Title A symphonic orchestral remix of the title screen theme from Kid Icarus, ripped straight from Super Smash Bros. Brawl. It used to play as Palutena's Shrine's main music track before being replaced by the Magnus's Theme remix in Beta 1.1. Source: Kid Icarus
Arrangement: Kenji Ito
Composition: Hirokazu Tanaka
[49]
Boss Fight 1 (Kid Icarus: Uprising) The first boss battle theme from Kid Icarus: Uprising, ripped straight from the original game. It used to play as Palutena's Shrine's alternate music track before being replaced by the Palace in the Sky remix in Beta 1.1. Source: Kid Icarus: Uprising
Composition: Motoi Sakuraba, Yuzo Koshiro, Masafumi Takada, Noriyuki Iwadare, Takahiro Nishi, Yasunori Mitsuda
[50]

Golden Sun series

Title Description Composition and arrangements Link
Battle Scene / Final Boss (Golden Sun) A dramatic synthesized remix of the battle and final boss themes from Golden Sun: The Lost Age, ripped straight from Super Smash Bros. Brawl. It used to play as Venus Lighthouse's main music track before being replaced by the Isaac's Battle Theme remix during Beta's development. Source: Golden Sun: The Lost Age
Arrangement: Motoi Sakuraba
Composition: Motoi Sakuraba
[51]

Pikmin series

Title Description Composition and arrangements Link
World Map (Pikmin 2) A remix of the World Map theme of Pikmin 2, ripped straight from Super Smash Bros. Brawl. It used to play on Distant Planet before the stage was removed in Beta 1.0. Source: Pikmin 2
Arrangement: Yasunori Mitsuda
Composition: Hajime Wakai
[52]

Animal Crossing series

Title Description Composition and arrangements Link
Go K.K. Rider! An instrumental remix of the song of the same name played by K.K. Slider in the original Animal Crossing, ripped straight from Super Smash Bros. Brawl. It used to play on Smashville before being replaced by the DJ K.K. remix in v0.8b. Source: Animal Crossing
Arrangement: Keigo Ozaki
Composition: Kazumi Totaka
[53]
DJ K.K. A techno remix of the song of the same name played by K.K. Slider in the original Animal Crossing. It used to play on Smashville before being replaced by an updated version in v0.9b. Source: Animal Crossing
Arrangement: Ema 194 Alvarado
Composition: Kazumi Totaka
[54]

Nintendo 3DS series

Title Description Composition and arrangements Link
Mii Plaza The Mii Plaza's main theme from StreetPass Mii Plaza, ripped straight from the original game. It used to play as Nintendo 3DS's main music track before being replaced by the Mii Channel remix in Beta 1.1. Source: StreetPass Mii Plaza
Composition: Kenji Yamamoto, Daisuke Matsuoka
[55]
Nintendo 3DS Medley A piano remix of a portion of the Mii Plaza theme from StreetPass Mii Plaza, including portions of Type A from Tetris and various songs from other Nintendo 3DS games. It was intended to play on Nintendo 3DS at some point before being scrapped altogether. Source: StreetPass Mii Plaza / Tetris
Arrangment: Ema 194 Alvarado
Composition: Kenji Yamamoto, Daisuke Matsuoka, Hirokazu Tanaka
[56]

Castlevania series

Title Description Composition and arrangements Link
Bloody Tears An electronic rock remix of the recurring Castlevania series song of the same name, mainly using the rendition from Castlevania II: Simon's Quest, with a portion of Vampire Killer, another recurring track, from Castlevania. It used to play as Dracula's Castle's main music track before being replaced by the Castlevania Retro Medley remix in Beta 1.2. Source: Castlevania II: Simon's Quest
Arrangement: TheDreamCaster
Composition: Kenichi Matsubara, Satoe Terashima, Kouji Murata
[57]

Bomberman series

Title Description Composition and arrangements Link
Bomberman Theme A synthetic remix of the theme that plays in Peace Town in Super Bomberman. It used to play on Bomb Factory before being replaced by an updated version in v0.9b. Source: Super Bomberman
Arrangement: Ema 194 Alvarado
Composition: Jun Chikuma
[58]
Bomberman Theme Ver. 2 A synthetic remix of the theme that plays in Peace Town in Super Bomberman. It is an updated version of the previous remix, where the third quarter of the song is now more similar to the first. It used to play on Bomb Factory before being replaced by another Bomberman Theme remix in Beta 1.0. Source: Super Bomberman
Arrangement: Ema 194 Alvarado
Composition: Jun Chikuma
[59]

Metal Gear series

Title Description Composition and arrangements Link
Main Theme (Metal Gear Solid) The main theme of Metal Gear Solid, ripped straight from the original game. It used to play on Shadow Moses Island before the stage was removed in Beta 1.0. Source: Metal Gear Solid
Composition: Tappy
[60]

Sonic series

Title Description Composition and arrangements Link
Green Hill Zone The original theme that plays on Green Hill Zone in Sonic the Hedgehog, ripped straight from the original game. It used to play on the stage of the same name before being replaced by an original Green Hill Zone remix in v0.8b. It returned in v0.9a but was replaced by another Green Hill Zone remix in Beta 1.0. Source: Sonic the Hedgehog
Composition: Masato Nakamura
[61]
Green Hill Zone Ver. 2 An electronic remix of the Green Hill Zone theme of the original Sonic the Hedgehog. It used to play on the stage of the same name before being replaced by the original Green Hill Zone theme in v0.9a. Source: Sonic the Hedgehog
Composition: Masato Nakamura
[62]
Casino Night Zone ~ Rough Big Band A synthetic remix of the Casino Night Zone theme from Sonic the Hedgehog 2. It used to play on the stage of the same name before being replaced with Sonic Generations's Casino Night Zone remix in v0.9b. Source: Sonic the Hedgehog 2
Arrangement: The Synthetic Orchestra
Composition: Masato Nakamura
[63]
Casino Night Zone A jazzy remix of the Casino Night Zone theme from Sonic the Hedgehog 2, ripped straight from Sonic Generations. It used to play on the stage of the same name before being replaced by an original Casino Night Zone remix in Beta 1.0. Source: Sonic Generations
Arrangement: Jun Senoue
Composition: Masato Nakamura
[64]
Breathtaking Vision (Sky Sanctuary) An orchestral remix of the Sky Sanctuary Zone theme from Sonic & Knuckles. It used to play on Sky Sanctuary Zone before being replaced with Sonic Generations's Sky Sanctuary Zone remix in v0.8b. Source: Sonic & Knuckles
Arrangement: Kanjika
Composition: Sachio Ogawa, Tatsuyuki Maeda, Jun Senoue, Howard Drossin, Brad Buxer, Cirocco Jones, Bobby Brooks, Darryl Ross, Geoff Grace, Doug Grisby
[65]
Sky Sanctuary Zone A remix of the Sky Sanctuary Zone theme from Sonic & Knuckles, ripped straight from Sonic Generations. It used to play as the main music track on the stage of the same name before being replaced by an original Sky Sanctuary Zone remix in Beta 1.2. Source: Sonic Generations
Arrangement: Jun Senoue
Composition: Sachio Ogawa, Tatsuyuki Maeda, Jun Senoue, Howard Drossin, Brad Buxer, Cirocco Jones, Bobby Brooks, Darryl Ross, Geoff Grace, Doug Grisby
[66]
Never Let It Go The theme that plays when fighting on Death Egg's Eye in Sonic the Fighters, ripped straight from the original game. It was intended to be in the game at some point before being scrapped altogether. Source: Sonic the Fighters
Composition:
Maki Morrow, Takenobu Mitsuyoshi
[67]
Super Sonic The theme that plays when Sonic transforms into Super Sonic in Sonic the Hedgehog 2, ripped straight from the original game. It was intended to play during Sonic's Final Smash, Super Sonic, but was never implemented into the game. Source: Sonic the Hedgehog 2
Composition: Masato Nakamura
[68]

Mega Man series

Title Description Composition and arrangements Link
Dr. Wily Stage Theme 1 A metal remix of the Dr. Wily Stage 1 theme from Mega Man 2. It plays on Castle Wily before being replaced by the Skull Fortress remix in v0.9a. Source: Mega Man 2
Arrangement: Missing Nin.
Composition: Takashi Tateishi
[69]
Abandoned Memory A metal remix of the Dr. Wily Stage 1 theme from Mega Man 10. It was intended to be in the game at some point before being scrapped altogether. Source: Mega Man 10
Arrangement: Rikka
Composition: Ippo Yamada
[70]
Central Highway A remix of theme that plays on Central Highway, the opening stage of Mega Man X. It used to play as the main music track on the stage of the same name before being replaced by the Storm Eagle remix in Beta 1.2. Source: Mega Man: Maverick Hunter X
Arrangement: Kento Hasegawa
Composition: Setsuo Yamamoto, Makoto Tomozawa, Yuki Iwai, Yuko Takehara, Toshihiko Horiyama
[71]

PAC-MAN series

Title Description Composition and arrangements Link
PAC-MAN A rag-time inspired remix of the startup and intermission themes from PAC-MAN, ripped straight from Super Smash Bros. for Nintendo 3DS and Wii U. It used to play on PAC-MAZE before being replaced by the Pac-Man Theme remix during Beta's development. Source: PAC-MAN
Arrangement: Yuzo Koshiro
Composition: Toshio Kai
[72]

Tales series

Title Description Composition and arrangements Link
Beat the Angel The theme that plays when fighting certain bosses in Tales of Symphonia, ripped straight from the original game. It used to play on Tower of Salvation before being replaced by the Tales of Symphonia Medley remix in Beta 1.0. Source: Tales of Symphonia
Composition: Motoi Sakuraba, Shinji Tamura, Takeshi Arai
[73]
Final Destination (Tales of Symphonia) A remix of the theme that plays during the final battle against Mithos Yggdrasill in Tales of Symphonia. It was intended to be in the game at some point before being scrapped altogether. Source: Tales of Symphonia
Arrangement: Ema 194 Alvarado
Composition: Motoi Sakuraba, Shinji Tamura, Takeshi Arai
[74]

FINAL FANTASY series

Title Description Composition and arrangements Link
Battle Theme A metal remix of the battle theme from FINAL FANTASY. It used to play on Chaos Shrine before being replaced by the Chaos Shrine remix in Beta 1.0. Source: FINAL FANTASY
Arrangement: Andrew asf Fisher
Composition: Nobuo Uematsu
[75]

KINGDOM HEARTS series

Title Description Composition and arrangements Link
Sinister Sundown An upbeat battle theme from KINGDOM HEARTS II, ripped straight from the original game. It used to play as Twilight Town's main music track before being replaced by a Sinister Sundown remix in Beta 1.1. Source: KINGDOM HEARTS II
Composition: Yoko Shimomura
[76]

Dragon Ball series

Title Description Composition and arrangements Link
Challengers A song that plays on Planet Namek in Dragon Ball Z: Budokai, ripped straight from the original game. It used to play as Planet Namek's main music track before being replaced by a Challengers remix in Beta 1.2. Source: Dragon Ball Z: Budokai
Composition: Kenji Yamamoto
[77]
Power Scale One of the battle themes that plays in Dragon Ball Z: Budokai Tenkaichi 3, ripped straight from the original game. It used to play on Planet Namek before being replaced by Dragon Ball Z: Budokai's Challengers theme in v0.8b. Source: Dragon Ball Z: Budokai Tenkaichi 3
Composition: Toshiyuki Kishi
[78]

Bleach series

Title Description Composition and arrangements Link
Nube Negra A song that plays during the Arrancar arcs in Bleach, ripped straight from the original anime adaptation. It used to play on Hueco Mundo before being replaced by the Bleach Medley remix in v0.9b. Source: Bleach
Composition: Shirō Sagisu
[79]
La Distancia para un Duelo A song from Bleach, ripped straight from the anime adaptation. It used to play as Hueco Mundo's alternate music track before being replaced by the On the Precipice of Defeat remix in Beta 1.1. Source: Bleach
Composition: Shirō Sagisu
[80]

Other series

Title Description Composition and arrangements Link
Samba de Janeiro A portion of the German samba song by Bellini, ripped straight from Samba de Amigo. It would play during the duration of Amigo's Assist Trophy effect before Amigo was removed in Beta 1.0. Source: Samba de Amigo
Composition: Gottfried Engels, Ramon Zenker, Airto Moreira
[81]
Title (Big Brain Academy) A fast upbeat remix of the title theme from Big Brain Academy, ripped straight from Super Smash Bros. Brawl. It was intended to be in the game at some point before being scrapped altogether. Source: Big Brain Academy
Arrangement: Toru Minegishi
Composition: Kenta Nagata
[82]
Community content is available under CC-BY-SA unless otherwise noted.