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This article is about the music in Super Smash Flash. For the music in the reboot, see Music in Super Smash Flash 2.

The music in Super Smash Flash mostly includes themes directly ripped from Super Smash Bros. Melee soundtrack, in addition to a few tracks taken from other games. Some of them are based on the arrangements from the Smashing... Live! soundtrack for Super Smash Bros. Melee.

List of music by series

Super Smash Bros. series

Title Description Composition and arrangements Link
Menu 1 An orchestrated track that plays as the primary theme in the menu screens. Source: Super Smash Bros. Melee
Composer: Hirokazu Ando
[1]
Menu 2 A more laid back track that plays as the secondary theme in the menu screens, which becomes available after unlocking all secret characters. It is a medley of the opening theme from Melee and Menu 1. Oddly, it is also used as the theme for Battlefield. For some reason, the track loops back to the beginning before going into the second portion of the music. Source: Super Smash Bros. Melee
Composers: Hirokazu Ando, Tadashi Ikegami, Shōgo Sakai, Takuto Kitsuta
[2]
Final Destination An orchestrated remix of the credits theme from the original Super Smash Bros. that plays on the stage of the same name. It also plays during the credits reel of SSF. Source: Super Smash Bros. Melee
Composers: Hirokazu Ando, Shogo Sakai, Tadashi Ikegami
[3]
Targets! A techno track that plays on the Kirby Hub Room during all the characters' Target Test level. Source: Super Smash Bros. Melee
Composers: Hirokazu Ando, Tadashi Ikegami, Shōgo Sakai, Takuto Kitsuta
[4]
All-Star Rest Area A soft piano remix of the rest areas from Kirby Super Star that plays whenever the player is at the area of the same name. Source: Kirby Super Star
Arrangement supervisor: Takuto Kitsuta
[5]

Mario series

Title Description Composition and arrangements Link
Princess Peach's Castle An orchestrated remix of the overworld theme from Super Mario Bros. with overlapped elements from the underground theme as well. This track holds the distinction of playing in three different moments, more than any other track in the game: it is the theme of the stages, Peach's Castle and Mushroom Kingdom II, and the Adventure level, Super Mario World. For some reason, the track loops back to the beginning before going into the second portion of the music. Source: Super Mario Bros.
Arrangement supervisor: Shogo Sakai
[6]

The Legend of Zelda series

Title Description Composition and arrangements Link
Temple An orchestrated remix of the dungeon, or temple, theme from Zelda II: The Adventure of Link that plays in the stage of same name. For some reason, the track loops back to the beginning before going into the second portion of the music. Source: Zelda II: The Adventure of Link
Arrangement supervisor: Shogo Sakai
[7]

Kirby series

Title Description Composition and arrangements Link
Green Greens An orchestrated remix of the first level from Kirby's Dream Land that plays in the stage Dream Land. Source: Kirby's Dream Land
Arrangement: Smashing... Live!
Arrangement supervisor: Hirokazu Ando
[8]

Pokémon series

Title Description Composition and arrangements Link
Battle Theme An orchestrated medley of three music tracks from Pokémon Gold and Silver that plays on Pokémon Stadium, beginning with the wild Pokémon encounter theme, then the Gym Leader Battle theme, and finally the Champion Battle theme. This track has been extracted from a longer orchestrated track titled Pokémon Medley from the Smashing Live! soundtrack, which included other Pokémon themes in Melee. Source: Pokémon Gold / Pokémon Silver
Arrangement: Smashing... Live!
Arrangement supervisor: Hirokazu Ando
[9]

Sonic series

Title Description Composition and arrangements Link
Emerald Hill Zone The original theme of the first level in Sonic the Hedgehog 2 that plays in the stage of same name and its Race to the Finish counterparts. Source: Sonic the Hedgehog 2
Composer: Masato Nakamura
[10]

Other series

Title Description Composition and arrangements Link
How to Play An original soft-paced synthesized track that plays on the How to Play tutorial. This is the only track composed exclusively for the game. Source: Super Smash Flash
Composer: Gregory Cleod9 McLeod
Burly Brawl An orchestrated electronic fusion from the 2003 feature film The Matrix Reloaded that plays during Multi-Man's Burly-Brawl Melee. For some reason, the track loops back to the beginning after one minute and twenty seven seconds have played. Source: The Matrix: Reloaded
Composer: Juno Reactor Vs. Don Davis
[11]
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