- This article is about Mushroom Kingdom II as it appeared in Super Smash Flash 2. For the Super Smash Flash incarnation, see Mushroom Kingdom II (Super Smash Flash).
Mushroom Kingdom II (いにしえの王国II) is a starter stage in Super Smash Flash 2. It is based on the stage of the same name in Super Smash Bros. Melee, which itself is based on Super Mario Bros. 2. Mushroom Kingdom II was originally added in demo v0.5b, though it was removed in demo v0.8a in favor of the brand new Mushroom Kingdom III. For SSF2 Beta Dev Blog #8, it was confirmed that Mushroom Kingdom II was returning for Beta, sporting an updated design.
Layout[]
Mushroom Kingdom II consists of three main platforms, including larger ones on the left and right sides of the stage and a lower one in the gap between them. Each platform extends to the bottom blast line and the side platforms have walk-offs on the left and right blast lines, leaving narrow gaps at the waterfall between them.
With hazards turned on, Birdo periodically appears on the left or right side of the stage before walking out of view again. She may also randomly fire three eggs forward, each of which deals 1% damage and weak knockback to players hit. She can also be attacked, which causes her to immediately leave the stage. Additionally, a Pidgit occasionally appears from the left or right blast line while on its magic carpet, which acts as a soft platform. It flies back and forth over the waterfall before flying to the opposite blast line and disappearing.
Music[]
- The main music track is Overworld (Super Mario Bros. 2), an upbeat piano remix of the ground theme from Super Mario Bros. 2.
- The alternate music track is Caves (Super Mario Bros. 2), a funky remix of the underground theme from Super Mario Bros. 2.
Tournament legality[]
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This stage is banned in competitive play. It has walk-offs on both sides and two pits that make certain recoveries like Ness' difficult or impossible.
Origin[]

Luigi in World 1-1 of the Super Mario All-Stars version of Super Mario Bros. 2.
Mushroom Kingdom II is based on the setting of Super Mario Bros. 2, which takes place in the dream world of Subcon, contrary to the name of the stage. The stage is particularly based on the overworld sections of World 1, with many elements first appearing in World 1-1, such as grassy terrain, a waterfall, tufts of grass that can be pulled, beanstalks that can be climbed, and jars that can be entered. The background also references the platform layout at the start of the level, where the player drops down from a doorway toward a grassy hill. Birdo is introduced as the boss of this level and acts similarly to her appearance in this game, in which she fires eggs that the player must pick up and throw back at her. Additionally, Pidgit is introduced as an enemy in World 1-2 that swoops down at the player with their magic carpet, which can be ridden by the player upon Pidgit's defeat.
Like with the stage of the same name in Super Smash Bros. Melee, the visual design of Mushroom Kingdom II is primarily based on that of the enhanced version of Super Mario Bros. 2 featured in Super Mario All-Stars. The cloudy sky and trees in the background are similarly featured in World 1 of this version, and the sprites for Birdo and Pidgit are slightly edited from their sprites in this version.
Gallery[]
Screenshots[]
Early designs[]
Trivia[]
- Mushroom Kingdom II, Super Happy Tree, and Waiting Room are the only stages to be cut from an earlier version of the SSF2 Demo, only to be brought back in Beta 1.0.
- On the fourth Smash Flash DOJO!!!, it was stated that the stage would feature turnips that players would be able to pull from the ground to reveal items. Ultimately, this feature was never implemented.
- This teaser predates the introduction of the Grass item in Super Smash Bros. for Nintendo 3DS and Wii U, which acts very similarly.
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