Mr. Game & Watch is currently placed 28 on the current Tier List. Mr. Game & Watch is a medium-speedy, yet floaty character. Mr. Game & Watch has fairly average attributes all around, running slightly slower and jumping slightly lower than Mario, but runs more faster than the lightest characters. He has good air speed and is on the floatier side of the cast. His only really notable trait is his light weight, being tied for third-lightest in the game.
Overall, Mr. Game & Watch has a fairly unorthodox moveset focused on vertical combos. He possesses a very strong juggle game, with his neutral air having a large vertical hitbox and combo ability, his up special allowing him to quickly reach opponents above him, and his up air being able to keep opponents in the air with its windbox effect. Many of his attacks, including forward tilt, up tilt, and all of his aerials, are disjointed, which gives him an advantage in spacing, but many of his attacks, especially those with horizontal hitboxes, are either slow or have awkward properties that make them difficult to use in the neutral game. By far Mr. Game & Watch's greatest weakness is his lack of horizontal approach options. His run speed isn't fast enough to catch many opponents, and his only fast horizontal aerial is his back air, which does a mere 6% and is difficult to combo with. His grab has very little range, and none of his moves are very strong on shield, with the possible exception of a spaced forward air or forward tilt. Despite this, charging up smash attacks, using Judge if the number hits 3 or 9, using Oil Panic or repeatedly using standard, down, or up tilt attacks on the opponent's shield is very strong on shield, almost resulting in the point of the shield breaking. Chef also deals more shield damage. As such, he has a difficult time getting much of anything started, and struggles against characters that can outbox him on the ground, like Kirby and Samus. He also has trouble with some zoners, as his down special only absorbs energy-based projectiles. He sometimes struggles to KO due to his slow smash attacks, leaving him with few KO options outside of random forward airs, combos into up air (which is inconsistent), or his grab KO confirm. Mr. Game & Watch also has a hard time landing, due to his floatiness and lack of a good option to hit below him outside of down air, which has hefty landing lag.
When he does get in, though, Mr. Game & Watch can deal a lot of damage. His neutral air, up tilt, up special, and down air are all powerful combo tools that have the ability to link into each other, and forward air and up air are good combo finishers that can net a KO at high percents. Mr. Game & Watch's neutral air can also drag the opponent down, leading to a grab or even a smash attack if timed just right. Mr. Game & Watch also has a potentially deadly grab game, with his up throw setting up for a juggle. Back throw is Mr. Game & Watch's best and strongest throw for being good for setting up edge guards (since he has forward air and down air for meteor-smashing), where it can lead to KOing every opponents, even around 100% or less damage, his down throw forcing the opponent into a tech chase scenario and can also send the opponent off the ledge if used near the ledge and also can buy enough time to use one of his smash attacks, and his forward throw comboing into neutral air at low percents, forward air at high percents for a KO confirm, or even his potentially deadly side special, Judge — an attack that can KO at almost all percentages if the number strikes to 9 —, it is extremely easy to KO if hitting 9 both vertically and horizontally, due to his floatiness, combined with his somewhat lightweight status. Mr. Game & Watch also has a strong edgeguarding game, with his high aerial mobility, ability to put out a large number of falling projectiles with his neutral special, long-lasting aerials, and ability to quickly react to opponents trying to jump over him with his up special. His down air is also an extremely strong spike, and its disjointed hitbox allows it to beat out or trade with nearly every recovery move in the game, severely punishing opponents that have to recover low. Mr. Game & Watch has a strong recovery himself, with a fast up special that covers a long distance, the ability to mix up his recovery after his up special with aerials, and his ability to retain his double jump after using his up special. Mr. Game & Watch is almost never at a disadvantage offstage, as up special will KO opponents off-stage.
Since Mr. Game & Watch has mostly strongest attacks, Mr. Game & Watch is described as a "bait and punish", which is a character that possesses a potent offense, and can deal a lot of damage. Mainly, he can forcibly punish other lightweight characters, since most of his attacks are fairly powerful and has lots of great combos.
Overall, Mr. Game & Watch had a few differences in Beta 1.1 in terms of moveset, such as his down air meteor-smashing without a sweetspot or hitting the inital hitbox, his forward air somewhat sending the opponent upwards, resulting in an apparent Star or Screen KO to opponents who are around 100% damage, and lastly his down attack pushing the opponents who are above it upwards, like his up aerial. Because of this, Mr. Game & Watch was once again the most popular character.
Presses an insecticide pump to pump gas outward, then repeatedly presses it, ending by leaning forward to pump it. The player can continue the move by repeatedly pressing or holding the attack button after the second hit. Based on Greenhouse.
Performs an upward-arcing headbutt while wearing a diving helmet. It has moderate startup lag but great KO capability, as well as very high priority. His head is intangible during its active frames. Based on Octopus.
Juggles the opponent as a ball from front to back, then launches them upwards. This move can combo into neutral aerial at lower percents for juggling and racking up damage, or up aerial at higher percents for KOing opponents. Based on Ball. Can also chain grab fast-fallers and heavyweight characters, and sets up for Oil Panic remarkably well if filled.
Juggles the enemy as a ball from front to back, then launches them towards the ground. Can also launch them off the ledge if used on the opponents near the ledge. Can set up tech chases and can also buy enough time to use his smash attacks. Based on Ball.
Two firefighters appear, utilizing a trampoline to launch Mr. Game & Watch into the air. This move has very little startup lag and a hitbox as he rises. At the apex of his jump, he deploys a parachute to slow his descent. Capable of KOing opponents if used on them off-stage.
Pulls out a bucket that can absorb any energy based projectile. Once it is filled, using the move will release a projectile forwards. The attack's damage varies greatly, depending on the absorbed projectiles. The charge can be kept throughout stocks. This is capable of breaking shields and KOing opponents at all damage-precents.
Due to Mr. Game & Watch having a strong moveset in the game, he should have been ranked 1st of S in the Tier List by other players. The same can be said for Rayman and PAC-MAN.
All of Mr. Game & Watch's moves use objects from games in the Game & Watch series, making him the only character to have every single move in his arsenal based on a game he appeared previously before.
Although Mr. Game & Watch's appearance mainly consists of two flat colors, his appearance when metal consists of multiple shades of gray. To accomplish this, his default sprites are actually the same sprites he uses when metal, which are then recolored for his costumes.
Mr. Game & Watch's artwork is based on this official pose he makes in Super Smash Bros. Melee, ringing his bell.
Since Beta 1.2, Mr. Game & Watch was the most popular character in the game, along with Rayman and PAC-MAN.
Prior to Beta 1.2 and 1.1, in which costumes were simple filters and hues, Mr. Game & Watch's sprites were red by default, and Mr. Game & Watch's costumes had different colors that were scrapped before the release of Beta 1.2. This was due to the fact that it allowed for more varied costumes for the character, as grayscale colors like black cannot be changed by applying different hues.