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This article is about Mr. Game & Watch's appearance in Super Smash Flash. For the character in other contexts, see Mr. Game & Watch.
Mr. Game & Watch
in Super Smash Flash
SSF Mr. Game & Watch.png
Universe Game & Watch
Stock icon SSF Mr. Game & Watch stock icon.png
Availability Unlockable
Unlock criteria Complete Target Test with every other character.
Tier P (30)

Mr. Game & Watch, shortened in-game as Mr. G & W and as Game and[sic] Watch in the credits reel, is a playable veteran unlockable character in Super Smash Flash and is also the final character that becomes available in the game. Most of his moveset is taken from Super Smash Bros. Melee, though he has a unique kicking attack that does not appear in Melee. His custom sprite set was made by user King Kirby.

Mr. Game & Watch is ranked at 30th, the bottom of the tier list. Mr. Game & Watch has a small hurtbox and a short ranged projectile, which allows him to deal with certain approaches in a similar manner to Knuckles. He also possesses quick damage racking ability with up attack and side attack, and some strong instant-KO options.

However, Mr. Game & Watch is brought down because of range issues, leaving him vulnerable to disjoints and projectiles. Additionally, he is lacking in the finisher department outside of his instant-KO's. All in all, Mr. Game & Watch is a fairly underrated character who is presently dubbed as the worst character in the game.


Attack Description Damage Image
Neutral attack Mr. Game & Watch pulls out the insecticide pump from Greenhouse and expels a single damaging puff of pesticide. It is the shortest-range projectile in the game. 3% SSF Mr. Game & Watch standard attack.png
Side attack Mr. Game & Watch attacks with the lit torch from Fire Attack, swinging in front of himself. Strangely for a side attack, Mr. Game & Watch cannot skid forward with this move, but he is still able to manually move forward by holding down a movement input. 5% SSF Mr. Game & Watch side attack.png
Up attack Mr. Game & Watch headbutts with the diving helmet from Octopus, swinging his head from side to side. 5% SSF Mr. Game & Watch up attack.png
Down attack Mr. Game & Watch pulls out the frying pan from Chef and flips out a single sausage from it. The sausage is a projectile that has a unique movement pattern, moving is a fixed arc. Half of Mr. Game & Watch's frame becomes an actual hitbox at the moment he pulls out the frying pan, even before he flips out the sausage. Without carrying an item, this is one of the few attacks in the game that cannot be held indefinitely, as attempting to do so will cause Mr. Game & Watch to use his neutral attack instead. 5% SSF Mr. Game & Watch down attack.png
Down aerial Mr. Game & Watch delivers a downward swift kick. This attack is able to meteor smash opponents if timed correctly. 5% SSF Mr. Game & Watch down aerial.png


  • Mr. Game & Watch and Lloyd are the only characters that cannot be unlocked via the skip glitch. In Mr. Game & Watch's case, not only this is because Target Test is the only mode that cannot be skipped — attempting to will send the player to another fighter's target layout instead — but also because already having the aforementioned Lloyd is a prerequisite.
  • The complete sprite sheet made by King Kirby actually has some elements from Melee that were left out of SSF due to limitations, including Mr. Game & Watch using the stretch and firefighters from Fire, the hammer and sign from Judge (then called Judgement), and the bucket and oil projectile from Oil Panic (erroneously called "Oil Slick" in the sheet), to name a few.
  • The sprite for Mr. Game & Watch's down aerial resembles him hanging from a ledge, an action impossible to perform in SSF. It should be noted, though, that the original sprite sheet does not include an actual sprite of Mr. Game & Watch hanging from a ledge.
    • Mr. Game & Watch's down aerial is also the only instance of him doing a kick in his moveset, even compared to SSF2 and the official Smash games.