Momentum stalling, also referred to as momentum halting, is a property in Super Smash Flash 2 where an aerial attack or a special move slow down a character's momentum or falling speed partially or entirely.
The vertical momentum stall, unlike the horizontal one, has a name in the game's files: air ease. It is also referred to as hit ease when applied after a move hits an opponent, though.
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Momentum canceling is a technique in the Super Smash Flash series where a player uses a momentum halting move to cancel the momentum of an attack's knockback. When combined with Directional Influence, momentum cancelling can allow characters to survive at abnormally high percentages. It should be noted that all characters can cancel their momentum by midair jumping. Due to the absence of hitstun cancelling — like in Super Smash Bros. Brawl, momentum canceling is not as useful in SSF2 as it is in Brawl.
Momentum canceling is present in Super Smash Flash. Any attack will help decrease the amount of knockback the player has taken. It is somehow more useful in SSF than in SSF2 due to the player being able to act out of hitstun. All non-standard attacks reduce one's momentum by half.
List of momentum stalling moves
|This article is incomplete.
|Mario||Cape||Mario Tornado only boosts Mario if the player decides to mash the special move button.|
|Super Jump Punch|
|Luigi||Green Missile||Luigi Cyclone only boosts Luigi if the player presses the special move button. Vertical momentum will only stall at the end of the move.|
|Super Jump Punch|
|Black Mage||Haste||Haste only moves Black Mage if it hits an opponent.|
|Warp||Warp will not move Black Mage if the grounded version of the move is angled straightly downwards.|
|Luffy||Gum-Gum Pistol||Gum-Gum Pistol, Rocket and Snap only stall Luffy's momentum or boost him if they hit.|
|Gum-Gum Balloon||Gum-Gum Balloon will not boost Luffy upwards on the ground.|
- The property's names were initially coined by SSF2 Developer Starkiller and member PsnDth, via McLeodGaming's Discord server.