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Mario midair jump

Mario midair jumping in SSF2.

A midair jump, also known as a double jump, is a movement option in the Super Smash Flash series that gives the user a quick boost of vertical speed in midair. While jumping, a character can move left or right, carrying any horizontal momentum they had before the jump. This move is an incredibly important tool for aerial movement, and must be used wisely to ensure that one does not become vulnerable to juggling or edgeguarding.

Normally, a character is only able to jump once in midair. However, in both Super Smash Flash and its reboot, Super Smash Flash 2, several characters can perform more than one midair jump at a time.

Midair jumps in Super Smash Flash

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Character Height #
Blade N/A 1
Blue
Captain Falcon
Cloud
Crono
Fox
InuYasha
Jigglypuff 4
Kirby 5
Knuckles 1
Link
Lloyd
Luigi
Mario
Mega Man X
Meta Knight 5
Mewtwo 1
Mr. Game & Watch
Mr. Incredible
Naruto
Pikachu
Samus
Shadow
Sheik
Sonic
Super Sonic
Tails 4
Young Link 1
Zelda
Zero

Midair jumps in Super Smash Flash 2

Multiple double jumps

Jigglypuff, Meta Knight, and Tails using multiple midair jumps.

Character Height #
Bandana Dee N/A 3
Black Mage 1
Bomberman
Bowser
Captain Falcon
Chibi-Robo
Donkey Kong
Falco
Fox
Goku
Ichigo
Isaac
Jigglypuff 5
Kirby
Krystal 1
Link
Lloyd 14
Luffy N/A
Luigi 14
Mario 17.4
Marth N/A
Mega Man
Meta Knight 19 5
Mr. Game & Watch N/A 1
Naruto
Ness
PAC-MAN
Peach
Pichu
Pikachu
Pit 3
Rayman 1
Samus
Sandbag
Sheik
Simon
Sonic
Sora
Tails 5
Wario 1
Yoshi
Zelda
Zero Suit Samus

Trivia

  • In the original SSF, if a character walks offstage without jumping first, they will be able to use their grounded jump in midair as well, providing an extra jump.
  • During the time Tails could hover — Beta versions 1.0.0 to 1.0.2 —, his midair jump amount was set to a gigantic amount, due to how the mechanic was coded.
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