For the action of jumping while airborne in SSF, see Jumping.

Mario midair jumping in SSF2.

A midair jump, also known as a double jump, is a movement option in the Super Smash Flash series that gives the user a quick boost of vertical speed in midair. While jumping, a character can move left or right, carrying any horizontal momentum they had before the jump. This move is an incredibly important tool for aerial movement, and must be used wisely to ensure that one does not become vulnerable to juggling or edgeguarding.

Normally, a character is only able to jump once in midair. However, in Super Smash Flash 2, several characters can perform more than one midair jump at a time.

Midair jumps in Super Smash Flash

MG icon.svg Main article: Jumping

In Super Smash Flash, midair jumps reuse the exact same animations and coding as the characters' first jump. Therefore, technically, the game does not contain midair jumping. This property causes a bug in the game. For instance, if a character who has not jumped becomes airborne, they can use both their jump and their airborne jumps.

Midair jumps in Super Smash Flash 2

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Jigglypuff, Kirby, Meta Knight, and Tails using multiple midair jumps.

Character Height #
Bandana Dee N/A 3
Black Mage 1
Bomberman
Bowser
Captain Falcon
Chibi-Robo
Donkey Kong
Falco
Fox
Goku
Ichigo
Isaac
Jigglypuff 5
Kirby
Krystal 1
Link
Lloyd 14
Lucario N/A
Luffy
Luigi 14
Mario 17.4
Marth N/A
Mega Man
Meta Knight 19 5
Mr. Game & Watch N/A 1
Naruto
Ness
PAC-MAN
Peach
Pichu
Pikachu
Pit 3
Rayman 1
Ryu
Samus
Sandbag
Sheik
Simon
Sonic
Sora
Tails 5
Waluigi 1
Wario
Yoshi
Zelda
Zero Suit Samus

Trivia

  • During the time Tails could hover — Beta versions 1.0.0 to 1.0.2 —, his midair jump amount was set to a gigantic amount, due to how the mechanic was coded.
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