- This article is about Mewtwo's appearance in Super Smash Flash. For the character in other contexts, see Mewtwo.
Mewtwo is a playable veteran unlockable character in Super Smash Flash. Its attacks more or less resemble its moveset from the Super Smash Bros. series. Mewtwo has a custom sprite set made by user Firarae.
Mewtwo is ranked 2nd on the current tier list, placing him in the S tier.
Attributes[]
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The information is not outdated nor incomplete, although it can be rewritten for a more formal explanation and better clarity. It may require an expansion going further on missing details. |
Mewtwo has a good array of projectiles, in a similar manner to Link and Young Link, which help from his neutral and edgeguarding game. Its Disable is good at racking up a lot of damage in a short period of time. It also has slightly disjointed instant-KO attacks with both variations of Disable.
However, its projectile game is a little bit dampened by the mediocrity of Shadow Ball, forcing him to rely more on Mystic Palm. Another one of Mewtwo's flaws is its weak air speed, which gives it one of the weaker recoveries, and one of the lower survivability ratings in the game. It also has a large hurtbox. However, thanks to it's projectile game, Mewtwo is a very reliable character.
Hard data[]
The table below refers to Mewtwo's hard data values.
Base info | |||
---|---|---|---|
Hitstun taken | 8 | Number of jumps | 2 |
Attack boost | N/A | Attack length | 15 |
Attack cooldown | 16 | Health division | 14 |
Movement | |||
Maximum horizontal speed | 17 | ||
Acceleration | 0.6 | Deceleration | 1 |
Attack start speed | 0.5x | Turn around speed | 18 |
Jumping speed | 16 | Short hopping speed | 11 |
Gravity | 1 | Falling speed | 25 |
Individual attack data | |||
Neutral attack damage | 5 | Side attack damage | 5 |
Down attack damage | 6 | Instant-KO value | 6 |
Roll attack speed | N/A | Jump attack damage | N/A |
Moveset[]
Attack | Image | Description | Damage |
---|---|---|---|
Neutral attack | Mewtwo launches a small purple projectile from its palm. As with other projectiles in the game, only one can be on-screen at a time, as attempting to launch another will cancel out the first one, neglecting its range. | 5% | |
Side attack | Mewtwo extends both arms forward, releasing a quickly growing pulse of shadow energy in front of itself. Strangely for a side attack, Mewtwo cannot skid forward with this move, but it is still able to manually move forward by holding down a movement input. | 5% | |
Down attack | Mewtwo uses Shadow Ball, rapidly charging a ball of energy and launching it in front of itself. Because of the charging motion Mewtwo performs, this attack has a notable startup lag that leaves it vulnerable. The Shadow Ball has a unique movement pattern compared to all other projectiles, moving in an undulatory trajectory as it travels. | 6% | |
Up attack | Mewtwo uses Disable, producing a psychic spark that semicircles above its head. Because grabs and reflectors are not present in this game, Disable loses many of its attributes from its counterpart in the official titles and is merely a damaging move. | 6% | |
Down aerial | Identical to its up attack, Mewtwo uses Disable, producing a psychic spark that semicircles beneath its feet. Yet again, it lacks any of its attributes from the official titles. |
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