Metroid Fusion
Metroid Fusion
Metroid symbol
North American box art.
Developer(s) Nintendo R&D1
Publisher(s) Nintendo
Series Metroid
Director(s) Yoshio Sakamoto
Producer(s) Takehiro Izushi
Designer(s) Tomoyoshi Yamane
Takehiko Hosokawa
Artist(s) Tomoyoshi Yamane
Writer(s) Yoshio Sakamoto
Composer(s) Minako Hamano
Akira Fujiwara
Release date NANovember 18, 2002
EUNovember 22, 2002
AUNovember 29, 2002
JPFebruary 14, 2003
Genre(s) Action-adventure
Mode(s) Single-player
Ratings E for Everyone
Platform(s) Game Boy Advance

Metroid Fusion (メトロイドフュージョン) is an action-adventure video game published by Nintendo for the Game Boy Advance handheld game console. The fourth installment in the Metroid series, it was developed by the company's Research & Development 1 (R&D1) division—the same team that previously developed the 1994 game Super Metroid, to which Fusion bears heavy resemblance. It was released in North America, Europe, and Australia in November 2002, and in Japan in February 2003.

The game's story follows bounty hunter Samus Aran, who is sent by the Galactic Federation to investigate the Biologic Space Laboratories space station, where it is swarming with organisms infected with virions known as the X Parasites. Like in previous Metroid games, Fusion is played from the side-scrolling perspective. It introduces mission-based gameplay that aids the player to explore areas. The game consists of objectives, which are flexible in how they can be accomplished. Fusion was released simultaneously with the GameCube game Metroid Prime in North America. The bonus features in Prime can be unlocked by linking between the game and Fusion via the Nintendo GameCube – Game Boy Advance link cable.

In the Super Smash Flash series


The sprites of Samus in Super Smash Flash are ripped from this game. Oddly, the original sprites are not of Samus, but of the SA-X, an evil clone of her born from removed pieces of her armor that appears in this game.

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