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Meta Knight has one of the best recoveries in game, with four midair jumps and a decent air speed. His attacks are all disjointed, giving him good range and decent instant-KO attacks. He also has the ability to switch out with Kirby, which can be used to escape pressure. He has a solid dash dance, making him one of the few characters in the game to be able to overcome the game's slippery physics.
Despite this, Meta Knight lacks a projectile, though he has less trouble dealing with them than Kirby. Due to his switching move, Meta Knight only possesses four moves that deal damage, which grants him less options than the other characters on average.
His cons are relatively minimal, but his strengths do not match the same level as the higher tiered characters, thus leaving him in the higher end of the mid tiers.
Switches places with Kirby. This move can be used to evade attacks, as Kirby and Meta Knight become invincible when they are swapping until one of them actually reaches the floor. It is possible to cancel the switch normally, by turning around, jumping or using a down attack.
Uniquely, rather than attacking when he is rising, Meta Knight can only do it while falling as he extends his sword in a similar manner to his down attack. Oddly, his jump attack does not deal any damage but still deals knockback.
Meta Knight is one of two characters to appear in SSF before even the first Super Smash Bros. Brawl trailer (which confirmed his inclusion in the aforementioned game) was released, with the other being Sonic.
For some reason, the Poison Mushroom's shrinking sound effect can be heard when Meta Knight uses his down attack.
Due to the difference between Kirby and Meta Knight's attack boost values, switching from Meta Knight to Kirby will make the player move forwards during most of the move automatically, while this will not happen when switching from Kirby to Meta Knight.
Meta Knight is the character with the lowest health division value in SSF, making him take more knockback than everyone else when hit.