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Star Solister

aka Timson

  • I live in California
  • I was born on January 12
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  • For the record, Jigglypuff is genderless in the Smash ambit, don't refer to it as a female.

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  • Did you check the blaster page? I already put short hop laser on there. Byll doesn't like when pages are created for techniques that need a page to themselves. That's why multishining and shine spike are Fox's reflector page. 


    Keep advanced techniques that are exclusive to a characters move on the special move page.


    Also their is no need to upload mutiple photos to a technique or whatever like you did on the jab reset, zero-to-death combo and ken combo. If there is already a photo present then their is not reason to keep uploading more.

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    • I'm going to make a case just for the zero-to-death because Rest doesn't kill that early anymore, so it'll be misleading if someone attempting to do that combo doesn't KO Fox at that low of a percent. That's also why I updated the up throw -> Rest gif, because the old one showed Fox getting KOed at like 30% and that doesn't happen now.

      But yeah, I can see that a lot of the gifs we have (like the wall of pain/jab resetting) aren't different enough from 0.9b to warrant a change.

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    • I see, but still it doesn't matter if since people just want to know what a zero-to-death combo is and how it is performed. 

      To see current character's attributes they will just to have to go to their pages.

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  • Well Timson; The Dojo is not up again so we do not have pictures of her in action which is the reason why we have pics of her getting attacked because that is all we were able to get from the devs which should be a obivious reason why we have those pics instead so stop being  a smart ass. Doesn't your wiki need you at the moment? For some reason I had a feeling you would be returning.

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    • thanks for the clarification. and dude if you've known me long enough you know that a lot of my edit summaries are tongue-in-cheek/sarcastic and I just thought it was funny that coincidentally it happened to be that all of ZSS's pictures were of her getting beaten up

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    • Also have you tested DK's chain grab on humans? Well stop them because they're unneeded.

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  • If you ever come across a new technique, as with the space animal slayer, we have two new categories you could them in, these are [[Category:SSF2 Techniques]] and [[Category:Advanced techniques]], of course the technique has to be evaluated in order to be considered an AT.

    Por cierto, lei que estas dispuesto a entablar una conversación en español con quien sea, yo puedo ayudarte con eso. Asi tambien puedo improvisar mi ingles.

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  • About Sonic Thrust, I KO'ed Ness at 38% with that move. It can KO DK at 90%.

    I already mentioned that Tiger Blade's meteor smash was its old counterpart.

    I need to know which stage did tyou use to test Lloyd. Remember, banned stages cannot be used to test the character, as tier lists are made with tournaments. You can only use small stages like Final Destination, Battlefield,.. you get the picture.

    Of course, if you chose a stage like Twilight town or hyrule temple, it's natural that none of the characters except for jiggly could KO below 150%.

    Search "tournament legal" on this wiki to see banned stages and other rules in the tournament.

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    • i said i tested all of Lloyd's moves @ the center of FD on Mario (who has a decent recovery so I could easily determine straight out KOs from recovery failures

      i would not test things @ temple/emerald cove/etc

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    • I see the problem now. It's the enemy placement.

      If you've watched the character videos of the dev blog or any combo videos or brawl matches. ALL sideway or downward KOs are when the characters are near the edge or off the edge, including DK. The only KO moves at the center of the platform are up air or up smash. Fox is the best example i can give.

      For example, if falcon punch KO's fox at 60% when near the edge, and 90% in the center, you take the lower percentage, in other words, the best positioning possible.

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    • "reliably KO" to me means that the move can KO from anywhere at said percentage, so this is why I tested it at the center of FD instead of at the ledge

      at the ledge there are more things that can KO at lower percentages

      you take the higher amount because you need to know what percentage the move will KO anywhere on the stage

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    • "Reliably KOing" means KOing the opponent without risking yourself to damage punishment or SD. I already mentioned in the page that some of his KO options are risky(ex.: Dair).

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  • Remember we are pretty much our own community (the MG or Smash Flash comminty), this said, we sometimes don't carry all the terms in the Smash Bros. community, this wiki pretends not to be abusive as the SmashWiki can sometimes be, which has article for very useless terms. We could, however, carry the term if it is somehow present in the game. You have knowledge on the competitive ambit, don't abuse it.

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    • I edit a bit on the Smash Wiki (not the one on Wikia, but the independent one on ssbwiki.com) to clear things up but not as much as I do here

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    • and I don't put information that isn't in the game, but combos that work in Melee or Brawl that also work in a similar fashion in SSF2 I will document here

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