Hi, I'm the new Wiki Manager for this wiki. If you're familiar with the previous manager Thatawesomecat, I'm just taking over their duties. If you're not, I'm basically here to serve as an advisor, an easy point of contact with Fandom staff, someone who can help you out with certain tasks, or just an experienced user to ask about stuff.
Please feel free to contact me if you have any questions.
You're actually supposed to sign messages on talk pages with four tildes (~~~~), not with the sub-page where you keep your signature code. In fact, you're supposed to copy that code and paste it on the personal signature entry found in your preferences. That way the date and time you posted your message will be automatically added.
I gotta say I don't really agree with changing the format we're using for the Final Smash navbox. I find it fine the way it is right now, a character icon to indicate whose fighter the Final Smash belongs to and the name of the Final Smash. If we were to change that, I'd rather have the icons removed, the names are a must because they're the main focus. The issue about the lines, well, that's something that happens with other navboxes too. It'd be preferable to find a way so links are on par with icons and spacing dots.
OK I'm confused. I make a bunch of articles about herbivourus animals and want to make a category of herbivores. I add what to a new page? the articles (is it)? and publish, scroll down and click on create the name of the category or the category? press create type what it's about(I get that part what I see in the source of all of them) and publish againg
Is that what your saying?
I'm assuming you're using source code. You know how like, at the center-right corner of the editing page, you can see some categories and a place for you to add categories? Just type the name of your new category, exactly like you type the name of already-existing categories.
And if I type the name, the category (herbivore) is automatically created for with that article (Goat) and I can do the same for others (Cow, Sheep e.t.c). And if I want a description I use source code on the cateogry page to type the description and publish it *OKAY!*
What is the difference between smash and game physics. Is smash applicable to both smash flash and smash bros, while game physics is only applicable to super smash flash series or is based on the games engine or what?
Would it be possible for you to create a bot that recommends new editors of this wiki to use the source editor right after they sign up? I think it would help out, as we wouldn’t have to keep messaging every individual editor.
Me again(Sorry if your the only admin I bother). So I've been assessing character speed for a while and I get, this is faster, this is slower, this is the same but need to know how to calculate exact speed figures since I can't access game data. So just wanted to brief how I calculate the character speeds. Stage :devils machine(half). So first I need a character with low dashing animation(not necessary) which is fox and a good stage and make him SD on the right side of stage with timer. Using the D=S*T I get 2.7sec estimate at normal speed with sonic and rayman(because fastest and test for accurate speed) I get 2.4 and 3 respectively but you cant know for sure, because pausing at exact SD moment might affect score, yet overall I get round-ups and estimates of 36 by multiplying with the characters speed, but to be sure I go Slooowww mooo to 1/3 initial speed and get following, Sonic=7.1sec estimate/7.9(first one), Rayman=9sec estimate, Fox=8.03sec estimate making for 108 to calcualte for normal speed divide by 3.(If u multiply by 3 you should get somethin close to initial estimates though I kept record of exact time and not calculation) To be sure answer must be equal to or approximately equal to 36 if even higher or lower try again. I use this to calculate Waluigi and confirm Yoshi. And for Yoshi matches 9, confirmed even when racing mega-man of same speed as seen besides dashing there is no change in distance, and I knew Waluigi was where he was but needed exact number so I use formula.
Formula=(1x)speed=36/time taken (1/3x)speed=108/time taken thanks for reading if you read all the way through if any opposing figures like the real in-game data speed let me know but for now pls bear what I have. I did this to defend myself.
I learn't to calculate because Vegeta kept calling me an Idiot.
Well I used third-party tools to look into the game files myself and your calculation on Waluigi was incorrect. I respect that you went through all this work to try and calculate as accurate of a number as possible, but pages like this need exact numbers through raw data, and if you don't have access to that data then you shouldn't be guessing in the first place. Calculations where you need to improvise this much will usually never be 100% accurate.
Yeah I know, but at least it was close just felt like adding that extra no and I only did it to at least stall for the real info, so if it was unappreciatable I understand :( sorry. I just had that stuff from racing characters in the game and felt that at least I do something and can you help me with yoshi don't calculate just assess if he is on-par with megaman and faster than the rest. And can you tell me what third-party tools you use.
Fun fact:Super Sonic can be as fast as 24 but critical hit can reach 45 making it faster among other attacks like light arrow.(Pls dont mock me or be all like this nonsense I just like testing)
You weren't right about Yoshi either, he's actually slightly faster than Mega Man. If there's real information missing from a page then you should mark it with the incomplete tag, putting false info in place of it doesn't really help anyone. Being almost correct isn't good enough.
I use the JPEX Free Flash Decompiler to look into the DAT files, but it doesn't work on its own because the files are protected. As far as I know the only tools available to crack them are provided by the SSF2 modding community.