I noticed that some links to say a universe is With S and for something in that universe is IW. I saw it as I was checking through Ki blasts and there were codes like IW|Dragon..|ki blasts and others like frieza. I though they were wrong and wanted to correct them but I saw another code linking to DB universe itself with an S, so I concluded they were like that for a reason, but still could you clarify that and how they work and why their different form the ... version.
The S (for 'shortcut') and IW (for 'interwiki') templates are intended to reduce linking codes in a simpler, more convenient way so pages don't get too crammed, inherently increasing the amount of bytes the page has to load. The S template is to directly link inside this wiki, you use it for existing articles found here, whereas IW is to link to external wikis also hosted by FANDOM in case we don't have or don't require an article for the subject (but honestly I'm not keen to linking to external wikis as we don't receive feedback back from them).
Yeah if you see an IW template then I would recommend getting rid of it, we almost never link to other wikis and we don't always need to link to those things.
Also note that we have a W template, which links to Wikipedia. We use it for things that are significant enough to be linked to but don't have pages here, and we use it much more frequently than IW links.
I don't know if you've noticed it but Pichu has an idle animation in its discharge state but it isn't very common, it stands up straight, closes it eyes and flashes electricity from its cheeks. Like I said it isn't very common but it is a thing, I told Carlos so he could make a GIF but he hasn't seen the animation. I found out about it when I was using thunder in mid-air I entered discharge while in the air and landed I didn't initially do anything but a sie tilt (I think) and I noticed the animation, its extremely uncommon and I tried the same way I saw it but it is really difficult to get it to do it. But if you have seen it or you know about it, or you seen its in-game frame could you help with a record.(?)
Well the files for characters, stages, music, and menus are what not are found in the folder called "data". But like I said before, JPEX alone won't get you anywhere, since the files are protected. You'll need to consult the modding community; they have the tools to decompress the DAT files, and you might also be able to ask someone to decompress it for you. You'll also need one of their lists to tell you what characters are in what files.
As far as the raw code goes, stuff like the attributes and damage values can be found in the scripts section of the DAT file labeled "Main". Just bear in mind that most of them have fancy code words, like the running speed for instance is called "max_xSpeed".
hey i just recently started wiki and yesterday(the day i joined)I posted a bunch of trophies in the gallery of trophy stand, but i found out they were removed I thought they were moved to the respective character pages but they weren't there. Please what was wrong, can u brief me on this.
Well I appreciate the effort to putting all those photos up but we actually already have them listed on the separate page Trophy Stand/Gallery. So you essentially uploaded duplicates of everything, and we kept the original ones because the images and file names were much more uniform with each other.
The first one concerns old pixel arts, particularly for Mega Man and Sora. If take you a look at the v0.9a character selection screen, you'll notice a particular Mega Man pixel art we have never gotten here, this is prior to his Smash for 3DS and Wii U reveal; as for Sora, it seems to have a very different expression, an intermediate design these twoarts. Will it be possible to retrieve them?
The second one concerns to the costumes collages, how are we actually gonna handle those? Which assets do we have to build them? The costumes page is nearing completion but still requires an image for each character's 12 costumes.
Yeah, I only have the most recent revision of v0.9a but it definitely has everything. Plenty beyond Mega Man and Sora too, Pikachu has lighter cheeks and Bomberman is even holding a bomb. I'll get them all on here as soon as I can.
As for the costume pics, I think I remember Gregory Naruto saying something about how he's capable enough and I guess we'll just have to see if he's still up for it.
Well, one simple way to distinguish is by keeping every color in mind. With Sandbag, for instance, it almost looks like every filtered costume he has is identical to his new ones, but you should notice that his new ones have white spots in the eyes. Which obviously is impossible to accomplish with the old filters. The same can be said for any miscolored tools they have, like Kirby's Hammer or Rayman's Plum.
As far as getting them from Ya Dad's streams though, there's nothing you should really be looking for. Unless he makes it clear that he's playing a new build, then we've already listed all the available costumes.
There's a post on the Super Smash Flash SubReddit that allows you download the April 2019 version of the tester build for 1.2. It has the final smashes on it, minus the ones for Simon, Lucario, Ryu, and Waluigi. Since this was from April of last year, Lucario, Ryu, and Waluigi are not on it, nor are the costumes. I was able to get a copy of this specific build using that link. Should I add the info I can see from the build to the wiki, or should I not?
At this point I'd rather hold back until the game releases. Considering it's been almost an entire year since that leaked build was created and a new one was made for Super Smash Con, any content we find in it can potentially be outdated by now.