I'm starting to think we should give Kaiō-ken Goku his own special move template.
His standard special move doesn't have the same name as Goku's. His side and down specials are both very different from Goku's. The only thing he actually shares is Up-B and the Final Smash.
Unless we keep ignoring that (which I really think isn't a very neat idea), then putting all those moves in the same template as Goku would make it super long, so maybe an actual Kaiō-ken template would be in order?
Well, other than Kaio-ken Attack and that energy release he performs under Kaio-ken (which still looks the same as the initialization of the attack), Goku's special moves aren't so different in terms of naming. In fact, you made me realize we no longer need to do this as attacks like that are incorporated to the source attack, see? Kaio-ken Kamehameha is integrated to the Kamehameha page. The exception is Kaio-ken Attack as it's so different to Ki Blasts and so unrelated we have no choice but to have two separate articles. This also applies to Transformation Final Smashes.
I mean, Transformation Final Smashes, even when their moves are in the same page as their normal variations, still get their own special move template. Other attacks that are also incorporated in the source attack (Rasenshuriken, etc.) are also mentioned in the template.
I don't think any of those reasons prevent KK Goku from getting his own move template, honestly.
That's my point, Transformation Final Smashes' movesets (those being Wario-Man and Giga Bowser) have become too simplistic they no longer include unique new attacks unlike when they were still called Final Forms, so they no longer require a separate template (removed Transformation Final Smashes may still keep theirs for retroactive purposes). Kaio-ken Goku is no different to that, and it isn't even a Final Smash, it's a state comparable to Shulk's Monado Arts or Joker's Arsene mode, thus why he doesn't require a separate template.
Because I used and adapted the template format from Wikipedia and for some reason it included the red links exactly like that. I think this is done in case one of the links is used as a redirection or something like that.
Hey Byll, it's me, remember? I think no, whatever in any case I'm so sorry for all troubles really, in 2012 i'm an young ssf2 fanboy and apologize me, now i'm more older, you can delete all my things if you want
Ryu's inputs have some specific rules to them that apply to all inputted moves. They allow for some neat techs (like this https://i.imgur.com/JfI5v5d.gif).
Describing them detailedly in three different pages seems very suboptimal, so I'd like to do a page only for inputs, maybe just place a link to it in the three special move pages (using Main or See templates).
So here's the question. What should I name those pages? "Special inputs"? "Ryu (Super Smash Flash 2)/Special inputs"?
We need a clarification from developers first, the Super Smash Bros. universe is still the misc. universe for original content unless stated otherwise. Polygon Zone is kinda like Battlefield in Melee, it had its own symbol but was still Smash Bros.-oriented.
While the forums is about to closed down, can I create a blog from one of my topic so anyone can see my blog from the past? (like when you deleted my "Improving Tails' down taunt" blog.) If it's yes, I got two topics left (Character titles that I created yesterday).
Not sure if you read the most recent news, but the McLeodGaming Forums are shutting down on April 30. For us in particular it theoretically shouldn't be too much of an issue, since the news announcement claims that the forums will be converted archived in a read-only format. They even hint at bringing back the McLeodGaming Archives, which would be even better for us.
That said, we do have to consider the changes we'd need to make. Our news section may have to switch to the main website, for instance, but since SSF2 is transitioning away from the main website we also have to consider SuperSmashFlash.com. Also we probably need to clean up a fair few pages in general that mention the forums, since their descriptions are probably already outdated. And as for the forums page itself, I'm not sure how but I think it's due for a major rework.
So on the subject of Waluigi's official artwork that we lack, we've run into a pretty interesting problem. I'm sure as you know, since costumes were added into the game in 1.2, the character renders needed to be recolored to make that work. This puts us in a situation where we can't get any proper character renders from their indivisual files.
Luckily there exists the DAT for the character selection screen, which does contain costumes unaltered from the actual ones... except for Waluigi, Sonic, and Zero Suit Samus (who do have altered renders now). The Γ on Waluigi's hat and glove are both miscolored (neither of them appear in his CSS square), and Sonic and ZSS both have their previous renders. On a similar note, Lucario's aura is separate from his CSS render and those don't form a single one. So in other words, we can't get clean rips of their renders because they don't really exist.
Since we're not getting their renders anyhow else, I think we'll need a way to recreate them ourselves. DemoGamerX did that with the Sonic and Lucario ones, and there's a chance it can work for ZSS as well by combining both renders. But we don't have that luck for Waluigi; our only viable option is to manually recolor him.
I don't have issues with manually recoloring sprites and renders, I did some recolors for Kirby (for example, Cook Kirby's sprites) in the past when SSF2 was a more open project. The only problem is that I don't have the way to get the assets to do it, I only extract sprites from raw gameplay screenshots.
First there's Lucario, like I said the aura is separate from his regular render. DemoGamerX already did a good job aligning the aura, but I dunno if it's perfect and you'd probably do better. I also included the character outline for reference point, which I'm still unsure of why it's there for all the characters.
There's also Zero Suit Samus, who had a slight redesign in 1.2 (her suit and skin colors). For the most part her paletted render has all the changes (the CSS portrait is her v0.9b one), but her eyes are off.
I already fixed Zero Suit Samus' render and did some small adjustments on Waluigi's render I failed to see the first time (I saw nothing wrong with Lucario's). This leaves us with the only pixel art we've been missing since the Beta was released and that's Master Hand's render. From what I know, it isn't really a separate render but rather one of its actual sprite frames, is there something we can do about that?
I know it's a tradition for us for all SSF2 screenshots to be taken with max quality settings. But just now, I've discovered that by turning off ambient lighting, we can remove the darkness effect that comes with all Final Smashes, making it more like they're shown in promotional material. Do you think this is a new rule we can implement, or should we stick to keeping things dark?