Mega Man X, incorrectly referred to as Megaman in-game, is a playable newcomer startercharacter in Super Smash Flash of the Mega Man universe, particularly from the Mega Man X sub-series. All of his attacks involve shooting different beams in a similar way to Samus. His appearance is a combination of multiple sprites ripped straight from the first three SNES Mega Man X games.
Mega Man X possesses a strong projectile game due to the diversity of different shots he possesses, which allows him to deal with characters without having to get close, much like Samus. Also, unlike Samus, Mega Man X does not extend his hitbox when he fires, making his attacks more difficult to punish.
However, Mega Man X's projectiles move slowly and have a slow rate of fire, which makes them fairly telegraphed and thus easy to dodge. Additionally, he has no moves that are dedicated to close range combat, giving him difficulties against fast, rush down-heavy characters.
Shoots a Hadoken, which is a small, fast, and damaging shot. It is too fast to do much damage on its own, but can be down-augmented into other attacks to be much more effective.
Similar to his side attack, Mega Man X shoots a projectile at an downward angle.
Trivia
Mega Man X is the only character in the game whose all five attacks launch a projectile.
Additionally, he is the only character that ricochets back — rather than skidding forwards or staying still — whenever he attacks.
The credits reel only mentions Mega Man X2 (equally misspelled as "Megaman X2") as the source of Mega Man X's sprites. This is partially incorrect as most of the source sprites originated from the very first Mega Man X game. Moreover, his idling stance comes from a frame seen only in Mega Man X3.