Mega Man
MM 1 box art
Mega Man symbol
Japanese box art.
Developer(s) Capcom
Publisher(s) Capcom
Series Mega Man
Director(s) Akira Kitamura
Producer(s) Takashi Nishiyama
Designer(s) Keiji Inafune
Akira Kitamura
Nobuyuki Matsushima
Manami Matsumae
Yoshihiro Sakaguchi
Programmer(s) Nobuyuki Matsushima
Artist(s) Yasuaki Kishimoto
Naoya Tomita
Keiji Inafune
Akira Kitamura
Composer(s) Manami Matsumae
Release date Famicom / NES
JPDecember 17, 1987
NADecember 1987
EUDecember 13, 1989
Genre(s) Action, platform
Mode(s) Single-player
Ratings E for Everyone
Platform(s) Nintendo Entertainment System
Wii (Virtual Console)
Wii U (Virtual Console)
Nintendo 3DS (Virtual Console)

Mega Man, known as Rockman (ロックマン) in Japan, is a platform game and the first Mega Man game. It was co-created by Keiji Inafune of Capcom in 1987 and debuted on the Famicom in Japan, and was localized for North America in December 1987 and for Europe in May 1990 on the Nintendo Entertainment System.

The game begins the struggle of the humanoid robot and player-character Mega Man against the mad scientist Dr. Wily and the six Robot Masters under his control. Mega Man‍'​s nonlinear gameplay lets the player choose the order in which to complete its initial six stages. Each culminates in a "Robot Master" boss battle that awards the player-character a unique weapon.

Critics praised Mega Man for its overall design, though the game was not a commercial success. Mega Man established many of the gameplay, story, and graphical conventions that define the ensuing sequels, subseries, and spin-offs. It is also known for its high difficulty.

In the Super Smash Flash series


Being the inaugural game in the Mega Man series, the eponymous protagonist Mega Man made its very first appearance in this game. He appears in Super Smash Flash 2 as a playable character based off of his appearance in this game. A few of his attack and special moves in Super Smash Flash 2 come from this game with different effects.


Several of Mega Man's attacks in SSF2 are based on weapons he uses in this game. His standard special move is the Mega Buster which was introduced in this game as his basic weapon. When grabbing and throwing opponents, he uses the Super Arm, which he gets in this game after defeating Guts Man.


Mets, recurring enemies who made their debut in this game, appear as a hazard in SSF2 on Skull Fortress.

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