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This article is about Mega Man's appearance in Super Smash Flash 2. For the character in other contexts, see Mega Man (character). For Mega Man,

Mega Man is a playable veteran character in Super Smash Flash 2. In Super Smash Flash 2, the classic blue bomber Mega Man replaces the Mega Man X model that first appeared in Super Smash Flash. Mega Man uses a variety of weapons and adapters from many of his games. Mega Man's sprites come from Mega Man 7, with some custom sprites.

Mega Man is currently ranked 27th on the tier list; a big and devastating drop from his 7th place position last demo. Mega Man has good combo ability, a good projectile game, good reach in the majority of his attacks and kill moves in his down smash, up and back aerial, up tilt, a fully charged Mega Buster and Crash Bomber when near a blast line. Mega Man's strong array of projectiles gives him decent approach options and allows him to gain some stage control.

However, Mega Man is susceptible to combos and chain grabs, due to his weight and falling speed. His recovery is predictable and if the opponent knows how it works could put Mega Man in a bad situation. His plasma shots also do not make his opponents flinch which worsens his approach game and gives him no safe options to stop his opponents from gimping his recovery, without cancelling the move. The majority of his projectiles are predictable and can be bypassed or reflected when you read his movements correctly.

Mega Man's cons greatly overshadow pros and is the reason why he is ranked close to the bottom.

Mega Man appears to have a small player base and has poor representation in online tournaments. The few Mega Man players do not actively participate in tournaments. The few that do normally do not take high placements in tournaments.

Attributes

Mega man has a great projectile game with having five non-smash attack or aerial projectiles. He has a spammable projectile in his Mega buster which he can use to projectile camp, hinder his opponents approach and aid him in his combos. He can use Wheel Cutter to gimp his opponents recovery or to gain some stage control. He can use Black Hole bomb to hold his opponent in place so he can attack them. Super Arm has good priority in the move and does splash damage when broken. He can use Crash Bomb to KO his opponents after a combo. He has a reflector in Proto Shield which he can use to counter his opponents camping while being able to camp himself. Mega man has good combo ability and good reach in the majority of his attacks. He has KO moves in a fully charged Mega Buster, his down smash, up and back aerials and Crash Bomber. He has different ways to recover with Beat Call being his main means of vertical recovery, his down air can be used to help him recover horizontally and he can use Weapon Change to help stall in the air. He has good approach options with spamming his uncharged mega buster projectiles and his forward air.

However, Mega Man's falling speed and weight makes him susceptible to combos and chain grabs. His best KO moves are projectiles which can put him in a bad position if the opponent has a reflector. His recovery is very exploitable if the opponent knows how it works and can trick the player into canceling the move before they can get back to the stage. Also his plasma shots do not make his opponents flinch which greatly worsens his approach game and makes his recovery even more risky since he can not protect himself.

Moveset

Ground Attacks

  • Standard attack: Right Jab. 3%
  • Standard attack: Jabs with his Arm Cannon. 3%
  • Standard attack: Slash Claw (Mega Man 7/Slash Man); Mega Man swings his arm generating a slice of energy. 5%
  • Side tilt : Flame Sword (Mega Man 8/Sword Man); Mega Man quickly swings forward a blade of fire at the opponent. 12%
  • Forward smash : Hard Knuckle (Mega Man 3/Hard Man); Mega Man charges and fires a fist projectile that deals decent knockback. 9% uncharged, 16% fully charged. However, due to it being a projectile it can be reflected and absorbed.
  • Up tilt : Mega Upper (Mega Man 2: The Power Fighters). Great vertical knockback 10%.
  • Up smash : Tornado Hold (Mega Man 8/Tengu Man); Mega Man places a fan on the ground which creates a tornado that deals multiple hits to opponents. Large vertical range 13% uncharged, 13% fully charged. Seems bugged.
  • Down tilt : Low Kick (Marvel Vs. Capcom); Causes delayed knockback popping the opponent upward. 8%
  • Down smash : Knight Crush (Mega Man 6/Knight Man); Mega Man swings a spiked mace around himself in a counter-clockwise direction. Low range compared to his other smashes, but excellent for opponents behind him. Strongest down smash in terms of knockback. 15% uncharged, 29% fully charged.
  • Dash attack: Slide (Mega Man 3); Slides extending his foot forward. Strong hit 11%. Late hit 7%.

Aerial Attacks

  • Neutral aerial: Top Spin (Mega Man 3/Top Man); Mega Man spins around in the air dealing multiple hits. Mega Man's fastest aerial. 5 hits of 2%. Then a final hit of 12%. A total of 24%
  • Forward aerial: Drill Bomb (Mega Man 4/Drill Man); Mega Man uses a drill over his hand to attack the opponent. All hits do 3% for a total of 12%.
  • Back Aerial: Fire Storm (Mega Man 1/Fire Man); Mega Man fires off a flaming discharge behind himself from his arm cannon, propelling himself slightly forward. Has devasting knockback. 15%
  • Up aerial: Ice Slasher (Mega Man 1/Ice Man); Mega Man fires an arrowhead of ice straight up in the air that splits into five separate non-freezing projectiles. Main projectile deals 12%, smaller projectiles deal 2% each.
  • Down aerial: Noise Crush (Mega Man 7/Shade Man); Mega Man fires a sound wave straight downwards and boosts himself slightly upwards. 11%

Grabs & Throws

  • Grab: Reaches arm out to grab.
  • Pummel: Jabs with the Arm cannon. All hits do 2%.
  • Forward Throw: Electric Shock (Mega Man V/Jupiter); Mega Man charges electrical energy in his hand and slugs the opponent, knocking them back. 7%
  • Back Throw: Napalm Bomb (Mega Man 5/Napalm Man); Mega Man swings his opponent behind him and throws the bomb at them. Characters who are light and floaty enough such as Pikachu and Kirby can escape the bomb attack. 8%
  • Up Throw: Air Shooter (Mega Man 2/Air Man); Mega Man uses a small tornado to knock the opponent upwards. 6 hits of 1% and the last hit does 7%. 13% total.
  • Down Throw: Water Shield (Mega Man 10/Pump Man); Mega Man batters the opponent with large droplets of water, ground-bouncing them. 6 hits each 1%, then 4%. 10% total.

Other

  • Ledge Attack: Climbs up and thrusts his Arm Cannon forward. 10%
  • 100% Ledge Attack: Rolls over the ledge and then kicks forward. 11%
  • Floor attack: Thunder Beam (Mega Man 1/Elec Man); Mega Man fires two electric beams from his arms in both directions. 7%

Special Moves

Template:SMMegaMan

Misc.

  • Entrance: Teleports in.
  • Taunts:
    • Standard: Takes off his helmet and looks around, then, he put his helmet back.
    • Side: Blows a raspberry and makes a funny noise. From Marvel vs Capcom and 2.
    • Down: Turns into his iconic 8-bit form, then he transforms back to his regular form.
  • Idle poses
    • Looks at his side
    • Strikes a pose that resembles the 8-bit Mega Man idle pose.
  • Revival platform: Rush Jet.
  • Fanfare: Excerpt from title theme of Mega Man 2.
  • Wins: Strikes a pose and teleports off while saying "Alright!".
  • Loses: Explodes in the fashion of the death animation from the Mega Man games.

Changes from v0.9a

Mega Man has received a mix of buffs and nerfs. He has been nerfed in his approach options and his recovery. He has been buffed in some of his KO options. However, Mega Man is seen as a less effective character. He benefits from the lower hitstun of the demo by being less susceptible to chain grabs and still being able combo decently.

Ground attacks

  • Buff Down tilt has less freeze frames.
  • Buff Up Tilt is stronger and has more priority.
  • Buff The projectile from forward smash, when reflected will go one foot from the reflector thus making forward smash harder to punish.

Aerial attacks

  • Nerf Forward air has a little more landing lag.
  • Nerf Mega Man falls faster when using down air, thus making it less useful to recover with.

Grabs and throws

  • Nerf Grab range was decreased.
  • Nerf Up throw deals more knockback and sends opponents at a forward angle, along with the lower hitstun of the demo makes the move harder to chain grab with.
  • Nerf Down throw no longer puts opponents into a lying down state. Thus Mega Man has lost his best option to set up Tech chases.

Special moves

  • Nerf Mega Buster no longer makes opponents flinch, thus Mega Man loses one of his best approach options.
    • Nerf Due to this, Mega Man loses his only defense when trying to recover with out canceling Beat Call.
  • Nerf Beat Call appears to travel less distance.
  • Buff Crash Bomber can now attach to opponents who posses invincibility frames.

In competitive play

Match ups

Notable players

  • Mr. Z
  • ezrarod

Tier placement history

In tier lists for demo v0.6;Mega Man was ranked 7th of D tier on the first list and ranked 6th of B tier on the second list. On tier lists for demo v0.7; Mega Man was seen as a top-high tier character where he ranked 4th of A tier on the first list and 6th of B tier on the second list. In demo v0.8b; Mega Man was seen as a low tier character ranking 17th of D tier. Mega Man would return to being seen as top tier character in demo v0.9a where he ranks 7th. However, in demo v0.9b would see Mega Man ranking 27th in C tier, returning him to a being low tier character.

Gallery

Palette swaps

Megaman

DOJO!!! update

Trivia

  • Rarely, when Pikachu is just about to use the second part of Quick Attack and Mega Man uses his Proto Shield on it, Pikachu will fly uncontrollably to the other side of the screen and self-destruct.
  • Mega Man and Sora, until v0.7, were the two characters who could switch their standard special move. However, by v0.8a, Sora's down special move became Thundaga.
  • Mega Man along with Sonic, Zero Suit Samus, Black Mage and Marth are the only characters so far who wear their default costumes in team battle when they are on the blue team.
  • Mega Man along with Yoshi, Zero Suit Samus and Jigglypuff are the only characters so far who do not go into a helpless state under normal circumstances.
  • Mega Man and Black Mage have normal attacks that act as projectiles. In Mega Man's case his forward smash and up aerial.
  • Mega Man's current pixel art is based on his appearance in Super Smash Bros. for Nintendo 3DS/Wii U.
  • Although Mega Man could be considered a newcomer in SSF2, he is technically a veteran, since Super Smash Bros. for Nintendo 3DS/Wii U came out before the full version of SSF2 was even released.
  • Mega Man, along with Jigglypuff, Wario, Sora, Lloyd and Naruto, is one of the few characters to have a different "Defeated/No Contest" pose.
  • Mega Man replaced Mega Man X in Super Smash Flash 2.
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