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Best wishes!
This page exists so that you can practice editing or formatting (see Editing help) without changing any serious content. Feel free to try wiki editing out here first.
There is a tutorial on the Central (coordinating) Wikia that will step you through more of the things you can do. Wiki allow for rather complicated formatting. It can look overwhelming when you begin, but don't let it worry you. Just start with the basics... enter some text, and learn the other pieces as you go. Your content contributions are welcome and important. The wiki is a collaborative effort and others can help with formatting and other improvements.
Best wishes!
Stage hazards table
Concept 1
Stage | Hazard(s) | ? | |
---|---|---|---|
On | Off | ||
Bomb Factory | The camera is fixed to show the entire stage. Bombs and breakable blocks appear randomly across the stage, and the bombs create powerful explosions. | The camera follows the players like normal. The bombs and blocks are transparent and cannot be interacted with. | |
Bowser's Castle | Lava covers the bottom of the stage. A Thwomp occasionally smashes down onto the stage, damaging players in the way, before rising up again. | The Thwomp does not appear. The lava is unaffected. | |
Casino Night Zone | Six bumpers appear through out the stage, two of which move back and forth, that knock players away without dealing damage. | No bumpers appear. | |
Castle Siege | The stage starts with a layout at the roof of a castle and before transitioning to its throne room and then to an underground area. It then transitions back to the roof as the cycle repeats. | The stage remains at the roof of the castle and does not transition to other layouts. | |
Central Highway | The platforms on the left and right sides of the stage will eventually collapse, leaving only the middle platform and another platform that appears above it. | The platforms on the left and right sides of the stage do not collapse and the additional platform above the middle platform does not appear. | |
Clock Town | Tingle appears on the First Day with a balloon that can be stood on or destroyed. On the First Day and Second Day, Stray Fairies appear at night that heal players. At the end of the Third Day, damaging meteors rain from the sky before rising back up as the cycle repeats. | Tingle, the Stray Fairies, and the meteors do not appear. | |
Dracula's Castle | The three soft platforms above the main platform move in a fixed pattern of varying layouts. |
Concept 2
Stage | Hazard(s) | ? | ? |
---|---|---|---|
Bomb Factory | Bombs and breakable blocks appear randomly across the stage, and the bombs create powerful explosions. | ||
The camera is fixed to show the entire stage. | |||
Bowser's Castle | Lava covers the bottom of the stage. | ||
A Thwomp occasionally smashes down onto the stage, damaging players in the way, before rising up again. | |||
Casino Night Zone | Six bumpers appear through out the stage, two of which move back and forth, that knock players away without dealing damage. | ||
Castle Siege | The stage starts with a layout at the roof of a castle and before transitioning to its throne room and then to an underground area. It then transitions back to the roof as the cycle repeats. | ||
Central Highway | The platforms on the left and right sides of the stage will eventually collapse, leaving only the middle platform and another platform that appears above it. | ||
Clock Town | Tingle appears on the First Day with a balloon that can be stood on or destroyed. | ||
On the First Day and Second Day, Stray Fairies appear at night that heal players. | |||
At the end of the Third Day, damaging meteors rain from the sky before rising back up. | |||
Dracula's Castle | The three soft platforms above the main platform move in a fixed pattern of varying layouts. |
Changelog template
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