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Master Ball
SSF2 Master Ball.png
Pokémon symbol.svg
The Master Ball in Super Smash Flash 2.
Universe Pokémon
Appearance Super Smash Flash 2
Item class Helping
Description Unleashes a legendary Pokémon ally!

The Master Ball (マスターボール), is an item hailing from the Pokémon franchise in Super Smash Flash 2.


The Master Ball works very similarly to the Poké Ball, in that it summons a random Pokémon when thrown. However, unlike the Poké Ball, the Master Ball is guaranteed to summon a rare Pokémon. Though these Pokémon also appear from Poké Balls, the Master Ball is far more likely to summon them.

List of Pokémon that are released from Master Balls

These are the Pokémon that are randomly released after opening a Master Ball:

Pokémon Name Description
SSF2 Ditto.png Ditto Ditto uses Transform to turn into the character that released it, attacking with the same moveset.
SSF2 Jirachi.png Jirachi Jirachi uses Fly and floats into the air until it flies off-screen.
SSF2 Arceus.png Arceus Arceus stays in one place and uses Gravity, in which it stomps to produce a large shockwave that causes airborne opponents to plummet.
SSF2 Victini.png Victini Victini flies around using V-Create to damage any opponent that touches it.
SSF2 Zygarde.png Zygarde Zygarde stays in one place and uses Land's Wrath, a move that creates green, glowy fissures on the floor that emit strong, damaging lights.


Official artwork from Generation III.

The Master Ball is a variety of Poké Ball introduced in the Generation I Pokémon games, Pokémon Red and Blue, and arguably the rarest of all Poké Ball variants. Developed by Silph Co., it is unique in the aspect that it is guaranteed to catch any wild Pokémon that it is thrown at without failing, which makes it popular for catching Legendary Pokémon due to their low catch rates. Normally, only one can be legitimately obtained per save file, without recurring to other game elements such as hacking, trading, or winning one by luck on the Pokémon lottery.



Early designs




  • Prior to Beta 1.2, the Master Ball was the only unlockable item in the game.
  • When it was first implemented, this item had the unique function of opening up and temporarily capturing nearby opponents when thrown. This changed in Beta 1.2 with the inclusion of the Trophy Stand, which functions very similarly.
    • The concept of an opponent-catching Poké Ball was first pitched in the early stages of SSF2's development in the form of a Premier Ball, another Poké Ball variant. Whether the Master Ball's initial concept was inspired from this idea or if it is merely coincidence is yet to be disproved.
    • In event #36: Gotta Cherish Them All, the event formerly required to unlock the item, the Cherish Ball is used instead of the Master Ball. This item is functionally identical to the Master Ball's original use, except it only opens upon hitting opponents, and upon capturing one it ignores stage collisions and passes through platforms when falling and cannot be broken out of, resulting in one-hit KOs.