Promotional flyer for the 1983 arcade version of Mario Bros..
|Developer(s)||Nintendo Research & Development 1|
|Release date||June 1, 1983|
NA June 1, 1983
JP July 14, 1983
JP September 9, 1983
NA June 20, 1986
EU September 1, 1986
|Mode(s)||Up to two players simultaneously|
PEGI: 3+ (VC)
CERO: A (VC)
|Platform(s)||Arcade, NES, Game Boy Advance|
|Input methods||2-way joystick, 2 buttons|
Mario Bros. (マリオブラザーズ) is an arcade game developed and published by Nintendo in 1983. It was co-developed by Shigeru Miyamoto, the creator of the Mario franchise, and Gunpei Yokoi. It is a follow-up to Donkey Kong and stars Mario, who was previously named "Jumpman". It has been commonly featured as a minigame in the Super Mario Advance series and other games. Same as Donkey Kong, Mario Bros. has been ported and re-released for multiple platforms and consoles. In this game, Mario is now portrayed as a plumber (instead of a carpenter) who, along with his brother Luigi, has to defeat creatures that have been coming from the sewers below New York. The gameplay focuses on Mario's extermination of pests in the sewers by flipping them on their backs and kicking them away. The original versions of Mario Bros., the arcade version and the Nintendo Entertainment System (NES) version, received positive reception.
In the Super Smash Flash series
This game marks the first ever appearance of Luigi, the clumsy younger brother of Mario who came to be a palette swap of Mario and for exclusive use for the second player. He appears as an unlockable character in Super Smash Flash and returns in Super Smash Flash 2.
Although Luigi does not have any moves in the Super Smash Flash series directly originating from this game, his moveset shares many moves in common with his brother Mario in both games. Though in SSF2 he gains more unique moves, Luigi is considered a clone of Mario in SSF. This trend of the two brothers being so similar to each other originates from this game, where Luigi is simply a palette swap of Mario for the second player.
This game is the origin of the Freezie item in Super Smash Flash 2. The item will slide across the stage when spawned, and opponents hit by it when thrown will become frozen for a short period of time. However, in the original game it is an enemy that freezes that platform it is on and makes it slippery to walk on.
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