This page refers to Mario's hard data, such as his running and jumping speeds, as of Super Smash Flash 2 demo version 0.9b.
Base info
|
Character index
|
1
|
Midair jumps
|
1
|
Width
|
26
|
Height
|
45
|
Weight
|
100
|
Gravity
|
1.1
|
Ground movement
|
Initial walk speed
|
1.07
|
Walk speed
|
4
|
Initial dash speed
|
12.5
|
Dash speed
|
10
|
Dash turnaround
|
4
|
Dash skid
|
6
|
Initial dash length
|
5
|
Crouching frames
|
7
|
Acceleration rate
|
1.1
|
Traction
|
-1.04
|
Air movement
|
Maximum aerial speed
|
7
|
|
Air acceleration rate
|
0.7
|
Air deceleration rate
|
-0.15
|
Jump movement
|
Falling speed
|
13
|
Fast falling speed
|
16
|
Jumping speed
|
15.4
|
Midair jump speed
|
15.4
|
Short hop speed
|
7.7
|
|
Jump startup
|
2
|
Landing lag
|
3
|
Defensive options
|
Shield startup
|
3
|
Shield endlag
|
8
|
Dodge roll duration
|
14
|
Dodge roll intangibility
|
3–8
|
Dodge roll speed
|
8
|
|
Air dodge duration
|
24
|
Air dodge intangibility
|
3–13
|
Sidestepping duration
|
12
|
Sidestepping intangibility
|
3–9
|
Ledge roll duration
|
23
|
Ledge roll intangibility
|
1–13
|
Floor roll duration
|
13
|
Floor roll intangibility
|
3–9
|
Floor roll speed
|
22
|
|
Ledge roll delay
|
0
|
Floor roll delay
|
7
|
Tech roll duration
|
19
|
Tech roll intangibility
|
1–9
|
Tech in place duration
|
12
|
Tech in place intangibility
|
1–9
|
Getup
|
Floor getup duration
|
15
|
Floor getup intangible
|
1–10
|
Ledge getup duration
|
17
|
Ledge getup intangible
|
1–15
|