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Luigi is ranked 38th out of 39 on the current [[tier list]], placing him in the lower low tier. Luigi has amazing frame data, one of the strongest combo games in the current demo and strong [[priority]]. Luigi has a strong list of [[KO]] options in his arsenal, including his [[forward smash]], [[up smash]], [[forward aerial]], {{SSF2|down aerial}}, [[back aerial]], [[Green Missile]], [[Luigi Cyclone]] when KOing off the top, and a [[Sweet spot|sweet spotted]] [[Super Jump Punch (Luigi)|Super Jump Punch]]. Luigi also possesses one of the strongest aerial games in the current demo, with fast, strong aerials that have great priority in them.
 
Luigi is ranked 38th out of 39 on the current [[tier list]], placing him in the lower low tier. Luigi has amazing frame data, one of the strongest combo games in the current demo and strong [[priority]]. Luigi has a strong list of [[KO]] options in his arsenal, including his [[forward smash]], [[up smash]], [[forward aerial]], {{SSF2|down aerial}}, [[back aerial]], [[Green Missile]], [[Luigi Cyclone]] when KOing off the top, and a [[Sweet spot|sweet spotted]] [[Super Jump Punch (Luigi)|Super Jump Punch]]. Luigi also possesses one of the strongest aerial games in the current demo, with fast, strong aerials that have great priority in them.
   
However, Luigi's main weakness is his subpar approach options, as he suffers from some of the worst overall mobility in the game, possesses the worst [[air speed]], and has a below average [[dashing]] speed. He also suffers from the worst traction in the game, which makes him hard to control when dashing, forcing him to repeatedly dash-cancel to secure a successful hit. He also lacks [[range]], which gives him trouble approaching characters with disjointed range ({{SSF2|Marth}}, {{SSF2|Ichigo}}, etc.). He doesn't have a reliable [[projectile]] in [[Fireball (Luigi)|Fireball]], which is slow and can be clanked with easily. Luigi also has a predictable recovery, in that [[Green Missile]] has to be charged to cover a considerable distance if a misfire doesn't happen and can be easily intercepted. Also, though Super Jump Punch covers good vertical distance, it has poor horizontal movement due to the move going straight up, and has low drift after the rise. Luigi is also a below average faller, which allows him to be KO'ed vertically early.
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However, Luigi has his weaknesses in that he doesn't have great approach options. Luigi has one of the worst overall mobility in the game, possessing the worst [[air speed]] while also having below average [[dashing]] speed. He also lacks [[range]], which gives him trouble approaching characters with disjointed range ({{SSF2|Marth}}, {{SSF2|Ichigo}}, etc.). He doesn't have a reliable [[projectile]] in [[Fireball (Luigi)|Fireball]], which is slow and can be clanked with easily. Luigi also has the worst traction in the game, which makes him hard to control when dashing and makes a lot of unsafe moves safe on his [[shield]] due to him being pushed too far away. Luigi also has a predictable recovery, in that [[Green Missile]] has to be charged to cover a considerable distance if a misfire doesn't happen and can be easily intercepted. Also, though Super Jump Punch covers good vertical distance, it has poor horizontal movement due to the move going straight up, and has low drift after the rise. Luigi is also a below average faller, which allows him to be KO'ed vertically early.
   
 
== Attributes ==
 
== Attributes ==

Revision as of 00:54, 26 January 2019

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This article is about Luigi's appearance in Super Smash Flash 2. For general information about the character, see Luigi.

Luigi is a veteran starter character in Super Smash Flash 2, as Mario's twin brother, they more or less have a similar moveset but with different attributes enough to tell them apart. His reveal took place at the end of the McLeodGaming stream at Super Smash Con 2015 as a "surprise". His sprites are custom made and based on his appearance in Super Smash Bros. for Nintendo 3DS and Wii U. His moveset directly comes from the said game. His voice clips come from Super Smash Bros. Brawl. He is voiced by Charles Martinet.

Luigi is ranked 38th out of 39 on the current tier list, placing him in the lower low tier. Luigi has amazing frame data, one of the strongest combo games in the current demo and strong priority. Luigi has a strong list of KO options in his arsenal, including his forward smash, up smash, forward aerial, down aerial, back aerial, Green Missile, Luigi Cyclone when KOing off the top, and a sweet spotted Super Jump Punch. Luigi also possesses one of the strongest aerial games in the current demo, with fast, strong aerials that have great priority in them.

However, Luigi has his weaknesses in that he doesn't have great approach options. Luigi has one of the worst overall mobility in the game, possessing the worst air speed while also having below average dashing speed. He also lacks range, which gives him trouble approaching characters with disjointed range (Marth, Ichigo, etc.). He doesn't have a reliable projectile in Fireball, which is slow and can be clanked with easily. Luigi also has the worst traction in the game, which makes him hard to control when dashing and makes a lot of unsafe moves safe on his shield due to him being pushed too far away. Luigi also has a predictable recovery, in that Green Missile has to be charged to cover a considerable distance if a misfire doesn't happen and can be easily intercepted. Also, though Super Jump Punch covers good vertical distance, it has poor horizontal movement due to the move going straight up, and has low drift after the rise. Luigi is also a below average faller, which allows him to be KO'ed vertically early.

Attributes

Luigi has a similar moveset to his brother, but with differences in not just his moveset, but in attributes as well. Luigi falls slower, his overall mobility is slower, has less traction, but has a little bit more reach in his attacks.

Luigi has reliable KO options in his Forward smash, Up smash, Forward aerial, Down aerial, Back aerial, a clean sweet spotted Neutral aerial, Fire jump punch, Misfire Green Missile and Luigi Cyclone off the top.

Luigi has one of the strongest combo games in the current demo, due to having various combo starters and combo extenders. These include his Up tilt, Down smash, sour spotted Neutral aerial, his Up and Down throws. He can even combo into his KO moves at certain percents.

Luigi has a strong grab & throw game, despite having a short grab range. His Down throw is his best throw and one of the best throws in the current demo. He can combo everyone at low percentages. He can chain grab fast fallers, high fallers and a few above average fallers, at low to mid percentages. Up throw isn't as good as his Down throw, but he can get a handful of follow ups. Back throw can be used as a surprise KO option at high percent.

Luigi has one of the best air games in the current demo despite having the worst air speed. He has strong, fast, high priority, low aerials that can be used to start and extend combos, spacing and to break combos. Neutral aerial is a good move to break combos and start combos. Forward aerial, Back aerial and Down aerial are good at KO'ing, while the former two are also great at spacing. Up aerial is good at extending combos while also leading into his other aerials.

Despite Luigi having some strong advantages, he is a very polarizing in that he has one of the worst disadvantage state in the current demo.

Despite Luigi having fast and good priority in his frame data, he has short range, which gives him trouble against characters with range(Donkey Kong) and disjointed range(Lloyd and Marth). His only projectile, Fireball, isn't strong, fast and can be easily dealt with.

Luigi has overall, one of the worst mobility in the current demo with having slow dashing speed, walking speed and the worst air speed. These combined with his poor projectile and poor range gives him trouble apporaching.

Luigi has a problem with his traction, which is the worst, in that he a lot moves, including ones that wouldn't be safe on shield, would knock him to far away to counter attack out of shield. His traction is also a problem when he is trying to dash, with his stopping dash and turn around animation being long enough to be punished. This forces Luigi players to always dash cancel in order to prevent punishment.

Another problem Luigi has is in vertical endurance, despite being a medium weight character, he is an below average faller which makes him easy to KO vertically. Also due to having slow falling speed, he has a hard time getting back to the ground and can be easily juggled.

Another problem of Luigi is his recovery, despite covering long distance, is easy to telegraph. Green Missile can be knocked out of, has lag in between Luigi getting out of the animation, he can be stuck in walls to be easily punished and if a misfire happens, their is a chance he can SD due to either being turned around or being sent to far from the stage.

Fire Jump Punch only goes vertically, which gives it poor horizontal coverage along with being easy to ledge hog and having a poor ledge sweet spot when he is turned around. Luigi Cyclone can gain some distance, but he can be hit out of it and has a decent amount of lag when the move finishs, making it easy to punish.

All in all, Luigi is a character who runs hot and cold.

Moveset

Ground attacks

Attack Description Damage
Standard attack Does a weak punch. 3%
Standard attack 2 Does another punch. 2%
Standard attack 3 Hits the opponent with his butt. 5%
Down tilt Crouches, turns around, and kicks his heel out behind him, will meteor smash. 8%
Down smash Does a "breakdance" kick attack. 19%
Side tilt Performs a spinning kick. 12%
Forward smash Bends his elbow and thrusts his arm out with an open hand stab. 17%
Up tilt Swipes over his head with his fist. 10%
Up smash Performs a hard-hitting headbutt. 15%
Dash attack Begins to rapidly swing his arms towards the opponent, then launching them away with both hands. 2%
5%

Aerial attacks

Attack Description Damage
Neutral aerial Performs a sex kick, extending his foot. 12%
Forward aerial Raises his hand up and brings it down with a karate chop. 15%
Back aerial Turns around and does a powerful dropkick. 10%
Up aerial Performs a somersault and kicks backward. This is an amazing aerial as the move starts at frame one and send opponents in an upward direction that can combo to a variety of things. 11%
Down aerial Kicks his feet below him dealing a power strike. Can be sweetspotted for a spike. 10%

Grabs and Throws

Attack Description Damage
Grab Reaches out with both hands. N/A
Pummel Headbutts opponent. 2%
Forward throw Spins his opponent around once and tosses the opponent forward. 7%
Back throw A powerful throw that has him spinning the opponent several times and throwing the opponent in the opposite direction grabbed. Resembles Mario's back throw. 10%
Up throw Throws his opponent high into the air with both hands. 11%
Down throw Shoves his opponent under him and Ground-Pounds them. 8%

Other attacks

Attack Description Damage
Ledge attack Performs a somersault onto the stage, kicking the opponent 5%
Floor attack Stands up while performing a backhand, then a regular punch. 12%

Special moves

Special move Name Description Damage
Standard special move Fireball Launches a fireball that floats in the air before fizzling out. 5%
Side special move Green Missile Charges up, and launches himself like a missile, dealing flame damage. Can misfire. When it is at full charge, Luigi can hold it indefinitely until the move is released. 6%, 13% 25%
Up special move Super Jump Punch Does a jumping uppercut, dealing a hit while making a coin fly out of the opponent. Can be sweet spotted for it to be a powerful Fire Jump Punch, dealing immense knockback. 1%
20%
Down special move Luigi Cyclone Does a spinning tornado attack that deals one hit, and then culminates with a final blow. Tapping the special button will cause Luigi to rise in the air while spinning. 21%
Final Smash Poltergust 5000 TBA

Misc.

Misc. Description
On-screen appearance Jumps out of a big green pipe while spinning around, hesitantly saying, "Lets a go." with his hands on his face.
Taunts Standard Does various humorous poses very quickly in a set order: Faces the screen with one hand on his waist, makes the peace symbol, turns to the right slightly pointing his hands that direction. Then, he places his right hand just below his nose, after that, he turns away from the screen, crouching, as if he's sad, and finally, he faces the screen once more, with both hands on his face, giving a frightened look, similar to the box art of the game Luigi's Mansion. He also makes a sound during each pose: "Hoh! Hah! Hee! Hey! Hoo!".
Side Stands straight up with hands on hips, falls forward stiff on the floor, then seems to balance himself back up again. He says something that resembles "Pow, pow!".
Down Bashfully kicks the ground and sighs. The kick has a small but powerful meteor smash hitbox, dealing 6% if landed.
Idle poses Pulls on his nose, which stretches slightly and then snaps back into place.
Victory theme Remix of the flourish that plays whenever Luigi or Mario grab a flagpole to clear a level in the original Super Mario Bros..
Victory pose Does his side taunt twice, left and right.
Lose Claps for the winner.

In competitive play

Match ups

Notable players

Tier placement history

Gallery

Palette swaps

Luigi palette

Screenshots

Misc.

Trivia

  • Luigi is the last of the original twelve characters who were playable in the original Super Smash Bros., to be confirmed for SSF2.
  • Luigi, Sonic, Ness, Mr. Game & Watch, Falco, and Marth are the only characters who had an unlockable status in the official Super Smash Bros. games to be starters in SSF2. While Jigglypuff and Captain Falcon are also starters; they had to be unlocked in the demo they debuted in.
    • Interestingly enough, Luigi position as a starter character in SSF2 is similar to him becoming a starter in Smash 3DS and Wii U.
  • Luigi is one of (currently) five characters to have his availability status changed (he was an unlockable character in the original Super Smash Flash) the other four characters (so far) are Mr. Game & Watch, Lloyd, Naruto, and Jigglypuff.
  • Luigi, along with Yoshi and Link, are the only characters so far to wear their default costumes in team battle when they are on the green team.
  • Luigi has a slight purple accent on his overalls. This is a reference to his design in Super Smash Bros..