|This article is outdated.
- This article is about Luigi's appearance in Super Smash Flash 2. For general information about the character, see Luigi.
in Super Smash Flash 2
Luigi's official artwork.
|Final Smash||Poltergust 5000|
Luigi is a veteran starter character in Super Smash Flash 2. As Mario's twin brother, they more or less have a similar moveset, but with different attributes, enough to tell them apart. His reveal took place at the end of the McLeodGaming stream at Super Smash Con 2015 as a "surprise". His sprites are custom-made and, alongside with his moveset, based on his appearance in Super Smash Bros. Brawl, but with his bright colors from Super Smash Bros. for Nintendo 3DS and Wii U and running animation from Super Smash Bros. Ultimate. His voice clips, however, are taken directly from the former.
Luigi is ranked 16th out of 40 on the current tier list, placing him in the top of the B tier. This is a huge improvement from his second-to-last placement of the last tier list, as well as the largest improvement from the previous tier list. Luigi sports amazing frame data, one of the strongest combo games in the current demo, and strong priority. He also has a variety of KO options in his arsenal, including his forward smash, up smash, forward aerial, down aerial, back aerial, Green Missile, Luigi Cyclone when KOing off the top blast line, and a sweet spotted Super Jump Punch. Luigi also possesses one of the strongest aerial games in the current demo, with fast, strong aerials that have great priority. He also has a long-distanced recovery that can be extended by Green Missile and Luigi Cyclone, as they don't leave him helpless. Because of his low traction (the lowest in the game), if he crouches at some point in his dash, he can perform a long Pseudo wavedash.
However, Luigi's main weakness is his abysmal approach game. He has one of the worst overall mobility in the game, possessing the worst air speed while also having only average dashing speed at best. He also suffers from the worst traction in the game, which makes him hard to control when dashing, and forces him to repeatedly dash-cancel before attacking. His low traction also makes a lot of unsafe moves safe on his shield due to him being pushed too far away. He also lacks range, which gives him trouble approaching characters with disjointed range (Marth, Ichigo, etc.). His only projectile, Fireball, is slow and can be clanked with easily. Luigi also has a predictable recovery, in that Green Missile has to be charged to cover a considerable distance if a misfire doesn't happen, and can be easily intercepted. Also, though Super Jump Punch covers good vertical distance, it has poor horizontal movement due to the move going straight up, and has a very slow drift after the rise. Luigi is also a below average faller, which allows him to be KO'd vertically early.
- 1 Attributes
- 2 Moveset
- 3 Changes and revisions
- 4 In competitive play
- 5 Gallery
- 6 Trivia
Luigi has a similar moveset to his brother Mario, but with differences in not just his moveset, but in attributes as well. Luigi falls slower, his overall mobility is slower, has less traction, but has a little bit more reach in his attacks.
Luigi has reliable KO options in his Forward smash, Up smash, Forward aerial, Down aerial, Back aerial, a clean sweet spotted Neutral aerial, Fire jump punch, Misfire Green Missile, and Luigi Cyclone off the top.
Luigi has one of the strongest combo games in the current demo, due to having various combo starters and combo extenders. These include his Up tilt, Down smash, sour spotted Neutral aerial, his Up and Down throws. He can even combo into his KO moves at certain percents.
Luigi has a strong grab & throw game, despite having a short grab range. His Down throw is his best throw and one of the best throws in the current demo. He can combo everyone at low percentages. He can chain grab fast fallers, high fallers and a few above average fallers, at low to mid percentages. Up throw is not as good as his down throw, but he can get a handful of follow-ups.
Luigi has one of the best air games in the current demo despite having the worst air speed. He has strong, fast, high priority, low aerials that can be used to start and extend combos, spacing and to break combos. Neutral aerial is a good move to break combos and start combos. Forward aerial, Back aerial and Down aerial are good at KO'ing, while the former two are also great at spacing. Up aerial is good at extending combos while also leading into his other aerials.
Despite Luigi having some strong advantages, he is very polarizing in that he has one of the worst disadvantage states in the current demo.
Despite Luigi having fast and good priority in his frame data, he has a short range, which gives him trouble against characters with long range (Donkey Kong) and disjointed range (Lloyd and Marth). His only projectile, Fireball, is not strong, fast and can be easily dealt with.
Luigi has overall, one of the worst mobility in the current demo with having slow dashing speed, walking speed and the worst airspeed. These combined with his poor projectile and poor range gives him trouble approaching.
Luigi's main flaw, which is the worst, in that a lot of his moves, including ones that would not be safe on shield, would knock him too far away to counter-attack out of shield. His traction is also problematic when he is trying to dash, with his stopping dash and turn around animations being long enough to be punished. This forces Luigi players to always dash cancel in order to prevent punishment.
Another problem Luigi has is his vertical endurance: despite being a medium weight character, he is a below average faller which makes him easy to KO vertically. Also, due to having a slow falling speed, he has a hard time getting back to the ground and can be easily juggled.
Another problem of Luigi is his recovery: despite covering a long distance, it is easy to telegraph. Green Missile can be knocked out of, has lag in between Luigi getting out of the animation, he can be stuck in walls to be easily punished and if a misfire happens, there is a chance he can SD due to either being turned around or being sent too far from the stage.
Though Fire Jump Punch is a good KO option, it only goes vertically, which gives it poor horizontal coverage along with being easy to ledge hog and having a poor ledge sweet spot when he is turned around. Luigi Cyclone can gain some distance, but he can be hit out of it and has a decent amount of lag when the move finishes, making it easy to punish.
|Standard attack||Does two weak punches, followed by a hip thrust.||3%|
|Down tilt||Crouches, turns around, and kicks his heel out behind him. Despite its short range, it has low ending lag, allowing it to be repeated quickly||8%|
|Down smash||Does a "breakdance" kick attack. It somewhat resembles the Sweep Kick from Super Mario 64. The attack comes out rather quickly, and the front hit is stronger than the back hit||15%|
|Side tilt||Performs a roundhouse kick. It has low ending lag, allowing it to be used quickly, yet it has respectable power||12%|
|Forward smash||Bends his elbow and thrusts his arm out with a knifehand stab. It is Luigi's most powerful smash attack, and comes out rather quickly, though it has a short range||17%|
|Up tilt||Swipes over his head with his fist. It's low knockback and ending lag allows it to chain into itself at low percents, or set up for his up smash.||9%|
|Up smash||Performs an upward-arcing headbutt. Like his other smash attacks, it has low startup and is very fast. It can easily lead from an up tilt.||15%|
|Dash attack||Performs a series of rapid, childish punches, then launches opponents away with both hands.||2%|
|Neutral aerial||Performs a sex kick, extending his foot. The clean hit is surprisingly strong, making it KO option near the blast line, while the late hit can start combos. The clean hit can also start combos near the ground.||12%|
|Forward aerial||Raises his hand up and brings it down with a chop. Its speed, power, and low endlag make it a useful edgeguarding tool||12%|
|Back aerial||A backward dropkick. Like his brother's version, it deals good knockback, allowing it to be used for spacing or edgeguarding||10%|
|Up aerial||A bicycle kick. The move starts on frame 1 and send opponents in an upward direction that can combo to a variety of things.||11%|
|Down aerial||A downward drill kick. Can be sweetspotted at his head for a spike, though the sourspot does good horizontal knockback.||12%|
|Grab||Reaches out with both hands.||N/A|
|Forward throw||Spins his opponent around once and tosses them forward. It can easily set up tech chases.||7%|
|Back throw||Spins the opponent several times and throwing them in the opposite direction grabbed. Resembles Mario's back throw.||10%|
|Up throw||Throws his opponent high into the air with both hands. It is his most damaging throw, and it also has set knockback, making it good for combos and chain grabs.||11%|
|Down throw||Shoves his opponent under him and Ground-Pounds them. A solid combo throw.||8%|
|Floor attack||Stands up while performing a backhand, then a regular punch.||12%|
|Ledge attack||Performs a somersault onto the stage, kicking the opponent.||6%|
|Standard special move||Fireball||Launches a fireball that floats in the air before fizzling out.||5%|
|Side special move||Green Missile||Charges up, and launches himself like a missile, dealing flame damage. Can misfire. When it is at full charge, Luigi can hold it indefinitely until the move is released.||5%|
|Up special move||Super Jump Punch||Does a jumping uppercut, dealing a hit while making a coin fly out of the opponent. Can be sweet spotted for it to be a powerful Fire Jump Punch, dealing immense knockback.||1%|
|Down special move||Luigi Cyclone||Does a spinning tornado attack that deals two hits, one at the beginning and one at the end. Mashing the special button will cause Luigi to rise in the air.||21%|
|Final Smash||Poltergust 5000||Takes out the Poltergust 5000 and sucks opponents in, only to spit them out moments later.||40%|
|On-screen appearance||Jumps out of a Warp Pipe while spinning around, hesitantly saying, "Let's a go." with his hands on his face.|
|Taunts||Standard||Does various humorous poses very quickly in a set order: Faces the screen with one hand on his waist, making the peace symbol; turns to the right slightly pointing his hands that direction. Then, he places his right hand just below his nose, after that, he turns away from the screen, crouching, as if he is sad, and finally, he faces the screen once more, with both hands on his face, giving a frightened look, similar to the box art of the game Luigi's Mansion. He also makes a sound during each pose: "Hoh! Hah! Hee! Hey! Hoo!".|
|Side||Stands straight up with hands on hips, falls forward stiff on the floor, then seems to balance himself back up again. He says something that resembles "Pow, pow!".|
|Down/Up||Bashfully kicks the ground and sighs. The kick has a small but powerful meteor smash hitbox, dealing 6% if landed.|
|Idle poses||Pulls on his nose, which stretches slightly and then snaps back into place.|
|Victory theme||A remix of the flourish that plays whenever Luigi or Mario grab a flagpole to clear a level in the original Super Mario Bros..|
|Victory pose||Does his side taunt twice, left, and right.|
Changes and revisions
- Main article: Luigi (Super Smash Flash 2)/Changelog
In competitive play
Tier placement history
- Luigi is the last of the original twelve – characters who were playable in Super Smash Bros. – to be confirmed for SSF2.
- Interestingly enough, Luigi's position as a starter character in SSF2 is similar to him becoming a starter in Smash 3DS and Wii U.
- Luigi has a slight purple accent on his overalls. This is a reference to his design in Super Smash Bros., which itself is a reference to Luigi's color palette in Super Mario World.
- Luigi, along with Yoshi and Link, are the only characters so far that wear their default costumes in Team Battle when they are on the green team.