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This article is about Luigi's appearance in Super Smash Flash 2. For general information about the character, see Luigi.

Luigi is a veteran starter character in Super Smash Flash 2. As Mario's twin brother, they share a similar moveset to one another, but with different attributes. His reveal took place at the end of the McLeodGaming stream at Super Smash Con 2015 as a "surprise". His sprites are custom-made and alongside with his moveset, are based on his appearance in Super Smash Bros. Brawl, but with his bright colors from Super Smash Bros. for Nintendo 3DS and Wii U. His voice clips, however, are taken directly from the former, with his dashing animation is taken from Super Smash Bros. Ultimate.

Luigi is ranked 31st on the current tier list, placing him in the B tier. Luigi sports amazing frame data, a very strong combo game, and strong priority. He has a variety of KO options in his arsenal, including his forward smash, up smash, forward aerial, down aerial, back aerial, Green Missile, Luigi Cyclone when KOing off the top blast line, and a sweet spotted Super Jump Punch. Luigi also possesses one of the strongest aerial games of the cast, with fast, strong aerials that have great priority. He also has a long-distanced recovery that can be extended by Green Missile and Luigi Cyclone, as they do not leave him helpless. Because of his low traction (the lowest in the game), if he crouches at some point in his dash, he can perform a long pseudo wavedash.

However, Luigi's main weakness is his abysmal approach game. He has some of the worst overall mobility in the game, possessing abysmal air speed while also having only average dashing speed at best. He also suffers from the worst traction in the game, which makes him harder to control when dashing and makes a lot of unsafe moves safe on his shield due to him being pushed too far away. He lacks range, which gives him trouble approaching characters with disjointed range (Marth, Ichigo, etc.). His only projectileFireball, is slow and can be clanked with easily. Luigi also has a predictable recovery, in that Green Missile has to be charged to cover a considerable distance if a misfire does not happen, and can be easily intercepted. Also, though Super Jump Punch covers good vertical distance, it has poor horizontal movement due to the move going straight up and has a very slow drift after the rise. Luigi is also a below average faller, which allows him to be KO'd vertically early.

Attributes[]

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The information is not outdated nor incomplete, although it can be rewritten for a more formal explanation and better clarity. It may require an expansion going further on missing details.

MG icon See also: Luigi (Super Smash Flash 2)/Hard data

Luigi's moveset is similar to his brother Mario's, but with a few differences in in his moveset and attributes. When it comes to attributes, Luigi is slower, lighter, has less traction, but a bit more reach in his attacks.

Luigi also has better KO power in his attacks. Moves like his Super Jump Punch can reliably kill at early percentages. His Green Missile can misfire and kill early when connected with an opponent. His forward smash when fully charged can kill as early as around 70%. When uncharged, is around 88%.

Luigi has one of the strongest combo games in the current version, due to having various combo starters and combo extenders. These include his up tilt, down smash, up aerial, sour spotted neutral aerial, his up and down throws. He can even combo into his KO moves at certain percents.

Luigi's forward aerial is an incredible edgeguarding and combo tool. It is very quick and can combo into itself at higher percents.

Luigi has a strong grab & throw game, despite having a short grab range. His down throw is one of the best throws in the game. He can combo everyone at low percentages. He can chain grab fast fallers, high fallers and a few above average fallers, at low to mid percentages. Up throw is not as good as his down throw, but he can get a handful of follow-ups.

Luigi's air game, in spite of his low mobility, is excellent; he has strong, fast, high priority, low aerials that can be used for spacing, to start, to extend and even to break combos. His neutral aerial is especially notable at that, while his forward, back and down aerials are better at KOing, edgeguarding and, except for down aerial, at spacing too. His up aerial is good at extending combos while also leading into his other aerials.

Despite Luigi having some strong advantages, he is very polarizing in that he has one of the worst disadvantage states in the current demo.

Despite Luigi having fast and good priority in his frame data, he has a short range, which gives him trouble against characters with long range (Donkey Kong) and disjointed range (Lloyd and Marth). The only way for Luigi to deal with these characters are with his Fireball, which, despite having good distance, is not a very strong move, and it is very predictable due to it's slow speed.

Luigi has overall, some of the worst mobility in Beta. He has a subpar dashing speed, and one of the worst airspeeds in the current beta. This hinders his potential in matches as he will have trouble facing faster characters, like Sonic and Ichigo.

Luigi's traction can be a problem: When shielding opponents' moves, even ones that would normally be unsafe on shield, he might get knocked away too far to properly counter-attack out of shield. It can also be problematic when trying to dash, with his stopping dash and turn around animations being long enough to be punished. This forces Luigi players to always dash cancel in order to prevent punishment.

Another problem Luigi has is his vertical endurance: despite being a medium weight character, he is a below average faller which makes him easy to KO vertically. Also, due to having a slow falling speed, he has a hard time getting back to the ground and can be easily juggled.

Another problem of Luigi is his recovery: despite covering a long distance, it is easy to telegraph. Green Missile can be knocked out of, has lag in between Luigi getting out of the animation, he can be stuck in walls to be easily punished and if a misfire happens, there is a chance he can SD due to either being turned around or being sent too far from the stage.

Though Fire Jump Punch is a good KO option, it only gains vertical distance, which gives it poor horizontal coverage along with being easy to ledge hog and having a poor ledge sweet spot when he is turned around. Luigi Cyclone can gain some distance, but he can be hit out of it and has a decent amount of lag when the move finishes, making it easy to punish.

Moveset[]

Ground attacks[]

Attack Description Damage
Neutral attack Does two weak punches, followed by a hip thrust. The first and second hit are capable of jab locking. 3%
2%
5%
Forward tilt Performs a wheel kick forward. It has low ending lag, allowing it to be used quickly, and it has respectable power. 12%
Up tilt Swipes over his head with his fist. Its low knockback and ending lag allows it to chain into itself or aerials at low percents, or set up for his up smash. 9%
Down tilt Crouches, turns around, and kicks his heel out behind him. Despite its short range, it has low ending lag and sends opponents at a weak upward angle, making it a strong combo starter. 8%
Dash attack Performs a series of rapid, childish punches while running forward, then shoves both hands forward. Although the first hit comes out quickly, the move's long duration makes it easily punishable. 2%
5%
Forward smash Bends his elbow and thrusts his arm out with a knifehand stab. It is Luigi's most powerful smash attack, and comes out rather quickly, though it has a short range. 16%
Up smash Performs an upward-arcing headbutt. Like his other smash attacks, it has low startup and is very fast. The move is slightly weaker at the start. 13%
14%
Down smash Performs a breakdance kick that hits both sides The attack comes out rather quickly, and the front hit is stronger than the back hit. Resembles the Sweep Kick from Super Mario 64. 14%
10%

Aerial attacks[]

Attack Description Damage
Neutral aerial Performs a sex kick, extending his foot. The early hit is surprisingly strong, making it KO option near the upper blast line, while the late hit can start combos. The clean hit can also start combos near the ground. 12%
5%
Forward aerial Raises his hand up and brings it down with a chop. Its speed, power, and low endlag make it a useful edgeguarding tool. 12%
Back aerial Performs a backward dropkick. Like his brother's version, it deals good knockback, allowing it to be used for spacing or edgeguarding. The move is strongest at the start and initially has a sweetspot at the feet. 9.5%
12.5%
7%
Up aerial Performs a bicycle kick. The move starts quickly and sends opponents upward, making it an effective combo tool. 11%
Down aerial Performs a downward drill kick. Can be sweetspotted at his head for a meteor smash, and the sourspot deals strong horizontal knockback. 12%

Grab and throws[]

Attack Description Damage
Grab Reaches out with both hands. N/A
Pummel Headbutts the opponent. 1.5%
Forward throw Spins the opponent around twice and throws them forward. It can easily set up tech chases. 7%
Back throw Spins the opponent around three times before throwing them backward. Based on the throw used against Bowser in Super Mario 64. 10%
Up throw Throws the opponent up into the air with both hands. It is his most damaging throw, and it also has set knockback, making it good for combos and chain grabs. 11%
Down throw Shoves the opponent under him and Ground Pounds them. A solid combo throw. 8%

Other attacks[]

Attack Description Damage
Floor attack Stands up while performing a backhand behind him, then a regular punch in front of him. 5%
12%
Ledge attack Performs a somersault onto the stage, kicking both legs forward. 6%

Special moves[]

Special move Name Description Damage
Neutral special move Fireball Throws a green fireball. Unlike Mario's, it travels straight forward and is unaffected by gravity. The fireball travels a considerable distance before disappearing. Can be auto-canceled when performed in the air. It can also be used to cover Luigi while recovering and can combo into quick attacks if he is close enough. 5%
Side special move Green Missile Charges up and then launches himself forward like a missile, dealing flame damage. Can be charged up to travel more distance and deal more damage and knockback. Also has a 12.5% chance to "misfire", rocketing a large distance forward and becoming much more powerful without needing to be charged. Useful for horizontal recovery, but punishable due to its high ending lag. 5%
25%
Up special move Super Jump Punch Does a jumping uppercut, traveling a short distance straight upward. Can be sweetspotted at the start to be a powerful Fire Jump Punch, dealing high immense knockback. However, the hitbox for the sweetspot is small, with the sour spot dealing minimal damage and knockback, making it risky to use. The sweetspot is stronger when used on the ground than in the air, but the hitbox is slightly smaller. 1%
25%
20%
Down special move Luigi Cyclone Rapidly spins around with his fists out. Deals two hits, one at the beginning and one at the end. Can be moved left and right while spinning. Repeatedly pressing the special input will cause Luigi to rise into the air with his previous momentum, making it effective for recovery. 9%
12%
Final Smash Poltergust 5000 Takes out the Poltergust 5000 and sucks nearby opponents into it, only to spit them out moments later. Deals consistent damage to trapped opponents, hitting up to thirty times before being launched. 1%
10%

Misc.[]

Misc. Description
On-screen appearance Jumps out of a Warp Pipe while spinning around, hesitantly saying, "Let's a go." with his hands on his face.
Taunts Neutral Does various humorous poses very quickly in a set order: Faces the screen with one hand on his waist, making the peace symbol; turns to the right slightly pointing his hands that direction. Then, he places his right hand just below his nose, after that, he turns away from the screen, crouching, as if he is sad, and finally, he faces the screen once more, with both hands on his face, giving a frightened look, similar to the box art of the game Luigi's Mansion. He also makes a sound during each pose: "Hoh! Hah! Hee! Hey! Hoo!".
Side Stands straight up with hands on hips, falls forward stiff on the floor, then seems to balance himself back up again. He says something that resembles "Pow, pow!".
Down/Up Bashfully kicks the ground and sighs. The kick has a small but powerful meteor smash hitbox, dealing 6% if landed.
Idle poses Pulls on his nose, which stretches slightly and then snaps back into place.
Victory theme A remix of the flourish that plays whenever Luigi or Mario grab a flagpole to clear a level in the original Super Mario Bros..
Victory pose Does his side taunt twice, left, and right.

Changes and revisions[]

MG icon Main article: Luigi (Super Smash Flash 2)/Changelog

In competitive play[]

Match ups[]

Notable players[]

Tier placement history[]

Gallery[]

Costumes[]

SSF2 Luigi Costumes

Artwork[]

Screenshots[]

Misc.[]

Trivia[]

  • Luigi is the last of the original twelve – characters who were playable in Super Smash Bros. – to be confirmed for SSF2.
    • Interestingly enough, Luigi's position as a starter character in SSF2 is similar to him becoming a starter in Smash 3DS and Wii U.
  • Luigi has a slight purple accent on his overalls. This is a reference to his design in Super Smash Bros., which itself is a reference to Luigi's color palette in Super Mario World.
  • Luigi, along with Yoshi and Link, are the only characters so far that wear their default costumes in Team Battle when they are on the green team.
  • Prior to 1.3, Luigi used his dashing animation from Brawl and Smash 3DS and Wii U.
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