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− | {{Italic title|Luigi}} |
+ | {{Italic title|Luigi (''Super Smash Flash'')}} |
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− | {{Epicstub}} |
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|name = Luigi |
|name = Luigi |
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|game = SSF |
|game = SSF |
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+ | |stock = [[File:SSF Luigi head.png|17px]] |
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|availability = [[Unlockable character|Unlockable]] |
|availability = [[Unlockable character|Unlockable]] |
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+ | |unlock = Clear [[Adventure#In Super Smash Flash|Adventure]] with {{SSF|Mario}} on normal difficulty or higher. |
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− | |tier = S |
+ | |tier = S |
− | |ranking = 3 |
+ | |ranking = 3/4 |
}} |
}} |
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− | '''Luigi''' |
+ | '''Luigi''' is a playable veteran [[Unlockable character|unlockable]] [[character]] from the ''{{S|Mario|universe}}'' universe in ''[[Super Smash Flash]]''. He is one of four [[clone characters]] in the game, borrowing his moveset from his brother, {{SSF|Mario}}. Moreover, the creator of Luigi's sprites is also the user ''Xander'', who picked a ''Mega Man 8''-like style for the Mario Bros.'s appearance. |
− | He is tied for |
+ | He is tied for 3rd on the [[tier list]] with his brother. Luigi has excellent horizontal movement, high jumps, and good [[KO]] power. He has easily the best [[projectile]] in the game, the {{S|Fireball|Luigi}}, due to its very fast speed and firing rate. The [[Luigi Cyclone]] is a good turtling move, as it comes out fast, surrounds Luigi on both sides, has a long active period, and has [[Glitch#Instant-KO attack|instant-KO]] properties. |
− | Like Mario, Luigi |
+ | Like Mario, Luigi does not have any real weaknesses, other than his lack of a [[Momentum canceling]] attack. This lack of downsides makes his strengths appear even more pronounced, as he has strong matchups across the board, resulting in his high placement. |
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− | {{Incomplete}} |
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− | *Additionally, his jump animation is the [[Super Jump Punch]], which doubles as an attack. |
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− | {{SSFCharacters}} |
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+ | {|class="wikitable sortable" |
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+ | !width="100"|Attack |
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+ | !width="center"|Description |
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+ | !width="70"|{{Mousetext|Damage|Multiples per frame}} |
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+ | !width="100"|Image |
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+ | |- |
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+ | |align="center"|{{SSF|Standard attack}} |
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+ | |Luigi shoots a fast-moving {{S|Fireball|Luigi}}, which is unaffected by [[gravity]]. This move can be held down indefinitely, making Luigi skid forward a little each time he shoots a Fireball. It should also be noted that performing this move again while another fireball from either of the ''{{S|Mario Bros.|video game}}'' is still onscreen cancels the previously existing one out. |
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+ | |align="center"|4% |
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+ | |align="center"|[[File:SSF Luigi standard attack.png|100px]] |
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+ | |- |
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+ | |align="center"|[[Side attack]] |
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+ | |Luigi delivers two punches rapidly, the second only for a single frame; pressing twice in succession makes Luigi kick. Holding down the attack button produces the same effect. It is good for racking damage and KO'ing, due to its decent knockback. |
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+ | |align="center"|6% |
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+ | |align="center"|[[File:SSF Luigi side attack.png|100px]] |
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+ | |- |
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+ | |align="center"|[[Up attack]] |
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+ | |Luigi jumps and kicks upward. Like most other characters in ''Super Smash Flash'', this is among his best KO moves. It almost always can KO at higher percents. |
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+ | |align="center"|7% |
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+ | |align="center"|[[File:SSF Luigi up attack.png|100px]] |
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+ | |- |
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+ | |align="center"|[[Down attack]] |
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+ | |Luigi uses [[Green Missile]], launching himself sideways like a rocket and travelling a fixed distance. Strangely, if the attack gets continued by holding down the button, from the third time it repeats onwards, there will be a small delay which briefly returns Luigi to his idle stance before he can resume the attack. |
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+ | |align="center"|10% |
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+ | |align="center"|[[File:SSF Luigi down attack.png|100px]] |
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+ | |- |
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+ | |align="center"|{{SSF|Down aerial}} |
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+ | |Luigi uses [[Luigi Cyclone]], spinning around in midair with his arms out. Like his down attack, it can hit multiple times. This move only has small horizontal knockback, but it is very useful for dealing damage. |
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+ | |align="center"|7% |
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+ | |align="center"|[[File:SSF Luigi down aerial.png|100px]] |
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+ | |- |
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+ | |align="center"|[[Jump attack]] |
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+ | |Luigi has an additional attack while jumping, resembling the {{S|Super Jump Punch|Luigi}}, just without the coins. |
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+ | |align="center"|2% |
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+ | |align="center"|[[File:SSF Luigi jump attack.png|100px]] |
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+ | |} |
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+ | |||
+ | == Differences from Mario == |
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+ | === Attributes === |
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+ | *{{Nerf|Luigi has a slightly slower attack rate (13 → 14).}} |
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+ | *{{Buff|He has a slightly longer attack duration (15 → 16).}} |
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+ | |||
+ | === {{SSF|Standard attack}} === |
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+ | *{{Neutral|The Fireball itself behaves very differently from Mario's.}} |
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+ | **{{Nerf|It comes out 3 frames slower (5 → 8).}} |
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+ | **{{Neutral|It travels in a straight line, as opposed to a sine wave.}} |
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+ | **{{Nerf|It moves about half as fast.}} |
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+ | ***{{Buff|This allows it to deal more damage overall due to overlapping the opponent for more frames.}} |
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+ | ***{{Buff|It can also combo into itself at low percents, making it good for damage racking and early edgeguards.}} |
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+ | **{{Buff|It lasts 15 frames longer (23 → 38).}} |
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+ | **{{Nerf|It travels a much shorter distance.}} |
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+ | **{{Nerf|It does not grow bigger towards the end of its range.}} |
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+ | *{{Nerf|The move transitions into jump attack 1 frame later when used in the air (16 → 17).}} |
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+ | *{{Neutral|Luigi's firing animation does not auto-transition into his falling animation.}} |
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+ | **{{Nerf|This makes it more difficult to spam, as the move will frame-skip into a useless falling animation if the attack button is held down. Luigi must turn-cancel during the time between firing the projectile and his attack refreshing in order to fire at the optimal rate.}} |
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+ | *{{Nerf|Luigi's hurtboxes are bigger overall, especially during the initial frames.}} |
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+ | |||
+ | === [[Side attack]] === |
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+ | *{{Buff|The move lasts 1 frame longer (15 → 16).}} |
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+ | *{{Nerf|It transitions into jump attack 1 frame later when used in the air (16 → 17).}} |
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+ | *{{Nerf|It frame-skips into up attack 1 frame later (14 → 15).}} |
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+ | *{{Buff|The attack's hitbox is bigger and gives Luigi a better disjoint.}} |
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+ | *{{Nerf|Luigi's hurtboxes are slightly bigger.}} |
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+ | |||
+ | === [[Up attack]] === |
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+ | *{{Nerf|The move lasts 1 frame shorter (11 → 10).}} |
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+ | **{{Neutral|This also causes Luigi's attacking animation to auto-transition into his falling animation 1 frame earlier (12 → 11).}} |
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+ | *{{Nerf|It transitions into jump attack 1 frame later when used in the air (16 → 17).}} |
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+ | *{{Buff|The attack's hitbox is taller, giving Luigi a better disjoint above him.}} |
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+ | *{{Nerf|The attack's hitbox is more centered, giving Luigi no disjoint in front of him.}} |
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+ | *{{Nerf|Luigi's hurtboxes are a bit taller.}} |
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+ | *{{Neutral|Luigi does not jump as high when kicking.}} |
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+ | **{{Buff|This gives him better range above him overall, and allows him to maintain a slight disjoint during the peak of his jump.}} |
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+ | **{{Nerf|Luigi has a shorter disjoint below him as a trade-off.}} |
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+ | |||
+ | === [[Down attack]] === |
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+ | *{{Neutral|Luigi uses his Green Missile instead of a slide kick.}} |
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+ | *{{Buff|The move deals 1% more damage per frame (9% → 10%).}} |
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+ | *{{Buff|Luigi moves 7 units faster on startup (18 → 25).}} |
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+ | **{{Nerf|This makes Luigi more susceptible to getting instakilled.}} |
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+ | *{{Buff|The move lasts 7 frames longer (18 → 25).}} |
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+ | *{{Buff|The attack's hitbox is much wider and more centered, and can can hit behind Luigi.}} |
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+ | *{{Nerf|Luigi's hurtbox becomes hilariously gigantic after the initial frames of the attack.}} |
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+ | |||
+ | === {{SSF|Down aerial}} === |
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+ | *{{Buff|The move lasts 2 frames longer (14 → 16).}} |
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+ | *{{Nerf|It transitions into jump attack 1 frame later (16 → 17).}} |
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+ | *{{Neutral|Luigi does not auto-transition into his falling animation.}} |
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+ | **{{Nerf|This makes it more difficult to spam, as the move will frame-skip into a useless hurt animation if the attack button is held down. Luigi must turn-cancel before his attack refreshes in order to immediately follow up with a second down aerial.}} |
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+ | *{{Buff|The attack's hitbox is significantly wider and slightly taller, giving Luigi better coverage and range on the sides.}} |
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+ | *{{Nerf|Luigi's hurtboxes are less consistent, being much bigger than Mario's on average.}} |
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+ | **{{Nerf|This also means that Luigi does not have a disjoint above him.}} |
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+ | *{{Buff|Luigi has a short "wind up" animation at the beginning, giving him a strong disjoint on both sides during the initial frames.}} |
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+ | *{{Buff|Luigi does not "hop" at the end of the attack, giving his hurtboxes less vertical movement.}} |
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+ | |||
+ | === [[Jump attack]] === |
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+ | *{{Buff|The attack's hitbox is bigger, giving Luigi better coverage.}} |
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+ | **{{Neutral|It has slightly more range above Luigi and less range in front of him.}} |
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+ | *{{Nerf|Luigi's hurtbox is noticeably wider.}} |
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+ | |||
+ | === Other animations === |
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+ | *{{Nerf|Luigi's standing hurtbox is slightly wider and notably taller.}} |
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+ | *{{Nerf|His crouching hurtbox is slightly wider.}} |
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+ | *{{Nerf|His running hurtbox is a bit taller.}} |
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+ | *{{Neutral|His falling hurtbox is somewhat off-center.}} |
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+ | *{{Nerf|His getting hit hurtbox is slightly bigger.}} |
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+ | |||
+ | == Trivia == |
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+ | *As it was with the case of Mario, Luigi's original sprite sheet by ''Xander'' actually has elements that were omitted from ''SSF'' due to limitations, such as Luigi hitting with his rear or the [[coin]]s from {{S|Super Jump Punch|Luigi}}. |
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+ | |||
+ | {{SSF Characters}} |
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{{Mario universe}} |
{{Mario universe}} |
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[[Category:First-party characters]] |
[[Category:First-party characters]] |
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+ | [[Category:Veteran characters]] |
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[[Category:Super Smash Flash]] |
[[Category:Super Smash Flash]] |
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[[Category:Super Smash Flash series]] |
[[Category:Super Smash Flash series]] |
Revision as of 02:51, 17 August 2019
- This article is about Luigi's appearance in Super Smash Flash. For general information about the character, see Luigi.
Luigi is a playable veteran unlockable character from the Mario universe in Super Smash Flash. He is one of four clone characters in the game, borrowing his moveset from his brother, Mario. Moreover, the creator of Luigi's sprites is also the user Xander, who picked a Mega Man 8-like style for the Mario Bros.'s appearance.
He is tied for 3rd on the tier list with his brother. Luigi has excellent horizontal movement, high jumps, and good KO power. He has easily the best projectile in the game, the Fireball, due to its very fast speed and firing rate. The Luigi Cyclone is a good turtling move, as it comes out fast, surrounds Luigi on both sides, has a long active period, and has instant-KO properties.
Like Mario, Luigi does not have any real weaknesses, other than his lack of a Momentum canceling attack. This lack of downsides makes his strengths appear even more pronounced, as he has strong matchups across the board, resulting in his high placement.
Moveset
Attack | Description | Damage | Image |
---|---|---|---|
Standard attack | Luigi shoots a fast-moving Fireball, which is unaffected by gravity. This move can be held down indefinitely, making Luigi skid forward a little each time he shoots a Fireball. It should also be noted that performing this move again while another fireball from either of the Mario Bros. is still onscreen cancels the previously existing one out. | 4% | |
Side attack | Luigi delivers two punches rapidly, the second only for a single frame; pressing twice in succession makes Luigi kick. Holding down the attack button produces the same effect. It is good for racking damage and KO'ing, due to its decent knockback. | 6% | |
Up attack | Luigi jumps and kicks upward. Like most other characters in Super Smash Flash, this is among his best KO moves. It almost always can KO at higher percents. | 7% | |
Down attack | Luigi uses Green Missile, launching himself sideways like a rocket and travelling a fixed distance. Strangely, if the attack gets continued by holding down the button, from the third time it repeats onwards, there will be a small delay which briefly returns Luigi to his idle stance before he can resume the attack. | 10% | |
Down aerial | Luigi uses Luigi Cyclone, spinning around in midair with his arms out. Like his down attack, it can hit multiple times. This move only has small horizontal knockback, but it is very useful for dealing damage. | 7% | |
Jump attack | Luigi has an additional attack while jumping, resembling the Super Jump Punch, just without the coins. | 2% |
Differences from Mario
Attributes
- Luigi has a slightly slower attack rate (13 → 14).
- He has a slightly longer attack duration (15 → 16).
Standard attack
- The Fireball itself behaves very differently from Mario's.
- The move transitions into jump attack 1 frame later when used in the air (16 → 17).
- Luigi's firing animation does not auto-transition into his falling animation.
- Luigi's hurtboxes are bigger overall, especially during the initial frames.
Side attack
- The move lasts 1 frame longer (15 → 16).
- It transitions into jump attack 1 frame later when used in the air (16 → 17).
- It frame-skips into up attack 1 frame later (14 → 15).
- The attack's hitbox is bigger and gives Luigi a better disjoint.
- Luigi's hurtboxes are slightly bigger.
Up attack
- The move lasts 1 frame shorter (11 → 10).
- This also causes Luigi's attacking animation to auto-transition into his falling animation 1 frame earlier (12 → 11).
- It transitions into jump attack 1 frame later when used in the air (16 → 17).
- The attack's hitbox is taller, giving Luigi a better disjoint above him.
- The attack's hitbox is more centered, giving Luigi no disjoint in front of him.
- Luigi's hurtboxes are a bit taller.
- Luigi does not jump as high when kicking.
Down attack
- Luigi uses his Green Missile instead of a slide kick.
- The move deals 1% more damage per frame (9% → 10%).
- Luigi moves 7 units faster on startup (18 → 25).
- The move lasts 7 frames longer (18 → 25).
- The attack's hitbox is much wider and more centered, and can can hit behind Luigi.
- Luigi's hurtbox becomes hilariously gigantic after the initial frames of the attack.
Down aerial
- The move lasts 2 frames longer (14 → 16).
- It transitions into jump attack 1 frame later (16 → 17).
- Luigi does not auto-transition into his falling animation.
- The attack's hitbox is significantly wider and slightly taller, giving Luigi better coverage and range on the sides.
- Luigi's hurtboxes are less consistent, being much bigger than Mario's on average.
- Luigi has a short "wind up" animation at the beginning, giving him a strong disjoint on both sides during the initial frames.
- Luigi does not "hop" at the end of the attack, giving his hurtboxes less vertical movement.
Jump attack
- The attack's hitbox is bigger, giving Luigi better coverage.
- It has slightly more range above Luigi and less range in front of him.
- Luigi's hurtbox is noticeably wider.
Other animations
- Luigi's standing hurtbox is slightly wider and notably taller.
- His crouching hurtbox is slightly wider.
- His running hurtbox is a bit taller.
- His falling hurtbox is somewhat off-center.
- His getting hit hurtbox is slightly bigger.
Trivia
- As it was with the case of Mario, Luigi's original sprite sheet by Xander actually has elements that were omitted from SSF due to limitations, such as Luigi hitting with his rear or the coins from Super Jump Punch.
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